10 seconds Are An Eternity by Larzan
You know how they always say time is relative and nobody believes it?
Here is the proove, travel through the galaxy in only 10 seconds, slow time down with the help of gravity, fly through wormholes to gain time.
On the planet use the arrow keys to move around,
In space turn the ship with left+right arrow keys and thrust with space or arrow-key up.
The science of it is a hundred percent something, ask Stevie, or better even Uncle Albert :)
I had big hopes and bigger plans, but in the end i'd have needed twice as much time as i had. Will probably make a after LD version too...
Here is the proove, travel through the galaxy in only 10 seconds, slow time down with the help of gravity, fly through wormholes to gain time.
On the planet use the arrow keys to move around,
In space turn the ship with left+right arrow keys and thrust with space or arrow-key up.
The science of it is a hundred percent something, ask Stevie, or better even Uncle Albert :)
I had big hopes and bigger plans, but in the end i'd have needed twice as much time as i had. Will probably make a after LD version too...
Ratings
| Coolness | 100% | 1 |
| Overall | 2.73 | 864 |
| Audio | 1.39 | 948 |
| Fun | 2.44 | 929 |
| Graphics | 2.63 | 712 |
| Humor | 2.07 | 652 |
| Innovation | 3.34 | 295 |
| Mood | 2.52 | 712 |
| Theme | 3.58 | 193 |
Never believed it?
Now you have prove!
The game shows you the world from the perspective of an external beholder, observing your actions.
You start as Cornel Snoopster on your home planet and have exactly 10 seconds to get to the carroty planet in the top right corner.
Unfortunately your ship is too slow, but alas, as gravity slows time relatively to the eye of our beholder, you can get close to planets and collect Wormholes that can be found close to the surface to make up for lost time.
The closer you are to the surface of a planet, the slower time ticks relatively to our omnisciont beholder (you).
Try to make it to the carroty planet without running out of time.
p.s.: the project was too ambitious, although i have more grafix implemented, there was no time to get them in the game. My geometry when placing the objects on the planet is seriously f**** flawed i mean. But my brain is just not able to handle it anymore, need sleep...
The space scene was supposed to scroll over a few screens and make it bigger, works, but still flawed, so couldn't get it in either.
Also the collision detection had to be removed for the planets, so pretty moot to fly around there.
All in all it was a great experience, wish i had more time to implement all that i planned.
Also, never reached the surface of a planet. Is there a particular planet I should visit? (the orange one, perphaps? could never reached it though!)
Anyway: liked the gameplay, switching between the two views, and loved the seemingly always partying houses. :D
Would love to see it continued.
Some bugs (rotating buildings).
I think you need... more time ... to polish everything up, and add some "dynamics" to the mechanics.
Curious to see a more finished version !
Nice job :)
Concept is great and there's definitely a highly playable game in there but it's still a bit too buggy to be fun yet imo.
Main problem is the time it takes to get to the nearest planet in the space view. This isn't always possible, and even when it is you get very little time left on the planet. Also with 'leave planet' bound to the up arrow, it's easy to leave the planet before you want to - maybe bind this to another key? Also the spaceship didn't always restart on return to the spaceview. After a few goes I never did manage to make it to more than one planet.
Having said which, I think this is only a little bit of gameplay-tweaking and debugging away from something really quite fun.
Nice interpretation of the theme and inclusion in the gameplay.
Good work!
Nice art style, I love how the planets are full of orange skyscrapers! :)
I found it need some polish because in some cases you can't reach the final planet because of other planet nearby you get stuck between a planet and the wall.
Adding some more game mecanism in the planet view could be great (like you have to avoid buildings).
Need some audio also.
Too bad the game is pretty short and quite easy to beat. Regardless, I like thi entry! :)
I absolutely love the idea, but collecting wormholes on the plats is a very boring task to be honest.
I just stick to the ground and wait for wormholes. Then collect them and go down as far as I can again.