{"author_link":"\/author\/duff\/","author_name":"DuFF","author_uid":"25715","comments":[{"author_name":"Todnut","author_uid":"26167","time":"Aug 26, 2013 @ 5:28pm","epoch":1377537780,"text":"Cool idea! I like the exploring in the dark."},{"author_name":"Anoarith","author_uid":"24843","time":"Aug 26, 2013 @ 5:32pm","epoch":1377538020,"text":"Excellent idea but when I drag the match it blinks :\/\r<br\/>\r<br\/>I loved your music and the mood it creates btw."},{"author_name":"Clurect","author_uid":"11597","time":"Aug 26, 2013 @ 11:40pm","epoch":1377560100,"text":"Cool game. The flicking was a little annoying, but it is annoying with a real match too."},{"author_name":"prettymuchbryce","author_uid":"7269","time":"Aug 27, 2013 @ 2:36am","epoch":1377570660,"text":"I think I experienced a glitch. My torch kept going out. Or maybe I Just didn't understand the game."},{"author_name":"CuberToy","author_uid":"10985","time":"Aug 27, 2013 @ 2:38am","epoch":1377570780,"text":"Nice take on the theme, great atmosphere idea. With nicer graphics, this could be a really great indie puzzle game (I sure would play this)"},{"author_name":"oxysoft","author_uid":"25340","time":"Aug 27, 2013 @ 2:39am","epoch":1377570840,"text":"Boring game but the idea was alright"},{"author_name":"crashbanito","author_uid":"18899","time":"Aug 27, 2013 @ 2:41am","epoch":1377570960,"text":"This game makes me want to smash my mouse through my monitor. It's incredibly wince inducingly difficult. But you know what? I like it."},{"author_name":"DuFF","author_uid":"25715","time":"Aug 27, 2013 @ 2:41am","epoch":1377570960,"text":"Thanks for the feedback :)\r<br\/>@Anoarith the flame is intended to flicker the faster you move it to warn you that it's about to blow out.  Glad you enjoy the music!\r<br\/>@Clurect yes, that mechanic will test your patience :x"},{"author_name":"Animated","author_uid":"26152","time":"Aug 27, 2013 @ 2:42am","epoch":1377571020,"text":"Cool, but flickering all the time is annoying and it feels just too slow."},{"author_name":"Ninja","author_uid":"14302","time":"Aug 27, 2013 @ 2:45am","epoch":1377571200,"text":"A neat idea. Not sure if this is a bug but when I lit other matches there would sometimes be two of them.\r<br\/>\r<br\/>The humming sound was slightly annoying to me."},{"author_name":"Teejay5","author_uid":"16615","time":"Aug 27, 2013 @ 2:47am","epoch":1377571320,"text":"Awesome idea! It'd be nice if the candle's flickering was more smooth but it's no big deal."},{"author_name":"BlennosoftGames","author_uid":"8308","time":"Aug 27, 2013 @ 2:48am","epoch":1377571380,"text":"Very interesting idea, and appropriate visuals. However, it seemed the difference between &quot;too fast&quot; and &quot;as fast as you need to go to win&quot; was pretty small, I had trouble being too fast or too late. Then again, that did make it more challenging, and the flames weakening did give fair warning.\r<br\/>\r<br\/>Nice work!"},{"author_name":"Anoarith","author_uid":"24843","time":"Aug 27, 2013 @ 12:19pm","epoch":1377605640,"text":"@DuFF ohhhh okay. Indeed, it's better when I don't try to go too fast &gt;&lt;. Very good game."},{"author_name":"nathanhoffer","author_uid":"25795","time":"Aug 28, 2013 @ 3:38am","epoch":1377660780,"text":"Trippy, man.  I dig it :)"},{"author_name":"ezolotko","author_uid":"13121","time":"Aug 28, 2013 @ 1:31pm","epoch":1377696360,"text":"Best for today so far"},{"author_name":"Zammy","author_uid":"25125","time":"Aug 28, 2013 @ 8:58pm","epoch":1377723180,"text":"I love the athmosphere. Actually the 10 seconds theme is not giving justice to this game. It can become much slower and creepier! Good job!"},{"author_name":"MinionStudios","author_uid":"22273","time":"Aug 28, 2013 @ 9:41pm","epoch":1377725760,"text":"Fun and difficult! wild design work and music"},{"author_name":"KunoNoOni","author_uid":"6464","time":"Aug 29, 2013 @ 12:17am","epoch":1377735120,"text":"Very well done! Really enjoyed the game. Great use of theme."},{"author_name":"BeardoGames","author_uid":"25748","time":"Aug 30, 2013 @ 7:55pm","epoch":1377892200,"text":"Aggggg, the first level was for some reason extremely frustrating for me, but I'm glad I persevered. Surprisingly addictive, probably because of the aesthetic, the ease of screwing up, and the well done atmosphere. Great stuff!"},{"author_name":"MrBlade","author_uid":"23232","time":"Aug 30, 2013 @ 7:55pm","epoch":1377892200,"text":"Pretty good work! I love the concept. I know it would sort of take away from the point of the idea, but a time would help loads. As others have said, the flickering is kind of annoying and it is just a little bit buggy. Sound was amazing. Keep it up!"},{"author_name":"XaiZil","author_uid":"27796","time":"Aug 30, 2013 @ 8:03pm","epoch":1377892680,"text":"Nice little concept"},{"author_name":"hbocao","author_uid":"25980","time":"Aug 30, 2013 @ 10:35pm","epoch":1377901800,"text":"Cool use of the theme and mechanics. It's the kind of game that can get to your nerves. Nice job!"},{"author_name":"GeorgeBroussard","author_uid":"8631","time":"Aug 31, 2013 @ 4:42am","epoch":1377923820,"text":"Nice idea, but execution needed to be more solid. Wasn't really fun to drag the torches around and they blew out too easy. But neat idea, so I'd polish it up and see if you can get to the fun part? Keep at it."},{"author_name":"ratalaika","author_uid":"25607","time":"Aug 31, 2013 @ 10:02am","epoch":1377943020,"text":"good job"},{"author_name":"zlowrance","author_uid":"21441","time":"Sep 3, 2013 @ 5:10pm","epoch":1378227900,"text":"Good idea dude, very cool"},{"author_name":"theholychicken","author_uid":"25095","time":"Sep 6, 2013 @ 2:50am","epoch":1378435500,"text":"Terrific use of atmosphere and dramatic onset of music!\r<br\/>I first thought those were bombs and I'm trying to commit suicide... That would have been brilliant.."},{"author_name":"Vile Smile","author_uid":"26636","time":"Sep 13, 2013 @ 12:18am","epoch":1379031180,"text":"Interesting idea. The visuals are quite nice."},{"author_name":"uncade","author_uid":"3294","time":"Sep 14, 2013 @ 2:15am","epoch":1379124600,"text":"Great idea! I think the candle blowing out was too finicky though"},{"author_name":"TobiasW","author_uid":"2587","time":"Sep 15, 2013 @ 9:44pm","epoch":1379281140,"text":"Thanks a lot for your comment on Lost in the Darkness! Yeah - the friends actually blend in on purpose to give the player a sense of discovery. I'm not sure how good that idea was in hindsight (and yes, the hints weren't obvious enough), but I've got great reactions from some test players. It's a matter of taste and patience, I guess!\r<br\/>\r<br\/>In the beginning, it was a bit hard to understand how fast I can move the matchsticks (maybe I just don't understand the feedback?). After a while it got easier, but I still had problems with it. I really liked the atmospheric change when you lighted the candle!"},{"author_name":"Lokarunith","author_uid":"25012","time":"Sep 16, 2013 @ 8:50pm","epoch":1379364300,"text":"Great use of the theme, it's amazing how you approach such a banal matter and make an excelent game with it."}],"images":["ld27\/25715-37bb9023346fad41b3e636a671a07722.jpg","ld27\/25715-8cd7b9f53f3bbc61d562b50976affdc8.jpg","ld27\/25715-04010f11fc4ef55a83b0fd40e59d739f.jpg"],"links":[{"url":"http:\/\/www.gregaring.com\/games\/candelabra\/Candelabra_win_source.rar?attredirects=0&amp;d=1","text":"Windows \/ source"},{"url":"http:\/\/sevenhillsgames.com\/candelabra.html","text":"Web"},{"url":"http:\/\/www.sevenhillsgames.com\/Candelabra.zip","text":"Unity Project"},{"url":"http:\/\/www.ludumdare.com\/compo\/2013\/08\/28\/candelabra-postmortem\/","text":"Postmortem"}],"metadata":{"g_key":"24369","g_author":"25715","g_event":"LD27","g_eventkey":"18","g_subevent":"COMPO","g_urlkey":"24399","g_title":"Candelabra","g_status":"UCHK1","g_place":"518","g_commentcount":"30","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/273708\/25715-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/273708\/25715-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/273708\/25715-shot2.png-eq-900-500.jpg"],"text":"Press space to light the first match.  A match burns out in 10 seconds.  Carry a match by clicking and dragging.  Keep the flame alive and light the candle.  Don't drag the match too fast or it will blow out!\r\n\r\n----------\r\nA lot can happen in 10 seconds.\r\nOnce unborn, now alive.\r\nOnce surviving, now dead. \r\nAnything can happen in 10 seconds.  \r\nThings come, things go.\r\nEmotions take over, then fade away.\r\nEverything has happened in 10 seconds.\r\n10 seconds can change you.\r\nYou can change the world in 10 seconds.\r\nSome things you can change without changing anything at all.\r\n----------\r\n\r\nHeadphones recommended or the oscillations may just sound like a buzz.\r\n\r\nCreated with the Unity3d game engine.  Used the iTween and Polygon Tool libraries from the Unity Asset Store.  I excluded Polygon Tool from the source because it is not free. Audio created with sfxr, LMMS and edited with Audacity. Art created with Paint.NET.\r\n\r\nThanks for playing!\r\ngregaring.com\r\n@gregaring","title":"Candelabra"}