{"author_link":"\/author\/transmit\/","author_name":"Transmit","author_uid":"11002","comments":[{"author_name":"udo","author_uid":"6821","time":"Aug 27, 2013 @ 12:54am","epoch":1377564540,"text":"Hey, you should change the link title from &quot;Windows&quot; to &quot;Web&quot;! :)"},{"author_name":"Octopuns","author_uid":"8382","time":"Aug 27, 2013 @ 6:39am","epoch":1377585240,"text":"Good concept and I really like the movement and pacing. Nice job."},{"author_name":"Tifu","author_uid":"7793","time":"Aug 27, 2013 @ 1:48pm","epoch":1377610980,"text":"I can't seem to upgrade anything past level 5, is that the upper limit? Cos it is showing a cost to upgrade, and I have way more than enough =\/\r<br\/>Got a high score of 2785 =D"},{"author_name":"01010111","author_uid":"11474","time":"Aug 28, 2013 @ 2:04am","epoch":1377655140,"text":"Really cool! Kept me playing for 15 minutes or so, would play for more if there was just a little bit more to it, but it's pretty solidly done! I did feel like the collision was kinda cheap - were you using Flixel's default collision? If so, I think Photonstorm's pixel perfect collision in the Flixel Power Tools would fit something like this much better. Of course, things were going so fast I could be mistaken :)"},{"author_name":"AdamHarte","author_uid":"4760","time":"Aug 28, 2013 @ 4:51am","epoch":1377665160,"text":"Nice job. I really like the concept. And good replay value with the upgrades."},{"author_name":"Transmit","author_uid":"11002","time":"Aug 28, 2013 @ 9:22am","epoch":1377681420,"text":"Tifu: Level 5 is the current max, we had 4 categories to upgrade originally, but they were cut due to time restraint \r<br\/>\r<br\/>01010111: We ended up using Flixel's default collision, we were working on our own pixel perfect collision, I didn't realise Photonstorm had it in their power tools (something I've not looked at!), in the end we didnt finish the collision.\r<br\/>\r<br\/>Thanks for the positive comments so far!"},{"author_name":"Roan Contreras","author_uid":"2043","time":"Aug 30, 2013 @ 3:15am","epoch":1377832200,"text":"Good game"},{"author_name":"uwap","author_uid":"9846","time":"Aug 31, 2013 @ 8:38pm","epoch":1377981180,"text":"Pretty nice and fun game idea, but the collisions aren't perfect. Was an enjoying dead though. haha :D"},{"author_name":"Arcana","author_uid":"22457","time":"Aug 31, 2013 @ 8:40pm","epoch":1377981300,"text":"Holy crap, don't update your speed, it makes the game SO much harder.\r<br\/>\r<br\/>Frame rate got really slow after a while for some reason, don't know why.\r<br\/>\r<br\/>The gameplay is simple but it's fun. Great that you can get up and going so quickly. Liked the upgrades, great way to keep you trying again and again. I think my high score was about 2460."},{"author_name":"Jayjay","author_uid":"5475","time":"Sep 13, 2013 @ 12:09am","epoch":1379030640,"text":"Nice job! I found I couldn't upgrade control past a certain level though (I think level 5?). Definitely moves fast even by upgrade level 3"}],"images":["ld27\/11002-1bf71e6c5d565fc86386cd0ff4f772fb.jpg"],"links":[{"url":"http:\/\/euanm.allalla.com\/Downloads\/Self10.swf","text":"Web"}],"metadata":{"g_key":"24377","g_author":"11002","g_event":"LD27","g_eventkey":"18","g_subevent":"JAM","g_urlkey":"24407","g_title":"Self-destruct in 10","g_status":"UCHK1","g_place":"99999","g_commentcount":"10","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/273708\/11002-shot0.png-eq-900-500.jpg"],"text":"Self Destruct in 10,\r\n\r\nMade by a 2 member team in about 48 hours using Actionscript 3, a modified version of Flixel, Photoshop and Flash Develop.\r\n\r\nThe idea of the game is you have a 10 second head start racing away from the exploding space centre. You must get as far as you can!\r\n\r\nBeing hit by comets will slow you down, eventually pushing you into the explosion behind you. Being hit by meteors will instantly kill you, so avoid those!\r\n\r\nAfter you die, you can use your experience to upgrade aspects on your ship, and try again!\r\n\r\nSound glitched on our final release sadly, and we didn't notice until after submission that it was all gone.\r\n\r\nWe had originally planned for many more upgrades, and more obstacles to avoid (or positive obstacles to hit for boosts etc). And may continue work on this even after the competition has finished!","title":"Self-destruct in 10"}