Meepies by broknecho

[raw]
made by broknecho for LD35 (JAM)
Meepies!

Controls
=======================
Mouse: move to target new movable stone
Arrows: move targeted movable stone
Left Click: click on meepie to wake it early

You can only move stones when the Meepie is sleeping. I'm pretty sure it will scare them.


Objective:
========================
Use your amazing power to shift around the stones to allow the meepies to find all their stars. They are sickly addicted to finding these things.


Tools Used
===============
- Construct 2
- Paint.net
- Expression Design
- Audacity

- Music:
Music: “Elefly”, by Eino Toivanen, kongano.com
Licenced under Creative Commons: By Attribution 4.0
creativecommons.org/licences/by/4.0

Ratings

Coolness 60% 3
Overall(Jam) 3.52 290
Fun(Jam) 3.46 253
Graphics(Jam) 3.04 722
Innovation(Jam) 3.71 127
Mood(Jam) 3.42 298
Theme(Jam) 3.33 558

Feedback

mikeware
19. Apr 2016 · 08:03 UTC
Really love the room progression opening up and following along. Wish there was a bit more to it with a less intense difficulty ramp-up. See a lot of potential for this as a good puzzle game!
jcmonkey
20. Apr 2016 · 00:23 UTC
this is another great puzzle game.
mike.cullingham
20. Apr 2016 · 01:12 UTC
Cool thematic idea for shifting shapes. That third room caused me a bit of grief, but in a good way for a puzzle. Very nice job.
adamprack
20. Apr 2016 · 02:01 UTC
Nice job! It took me a minute to figure out what I was doing--the movable and non-movable objects are hard to recognize at first glance--but I had a lot of fun getting all the way through it. Heck of a difficulty jump between level two and three ;-)
MrNyarlathotep
20. Apr 2016 · 13:03 UTC
Yay a puzzle game!
Difficulty ramps up really quickly, I would have liked a 'reset' button for when I knew id messed up, but really solid concept
Thirsty
21. Apr 2016 · 00:33 UTC
Really fun puzzle game... Would be great with touch controls.
TravellerGDW
21. Apr 2016 · 19:53 UTC
Really well done, like the complexity and ability to redo a room without having to re-move everything. Love to see more levels and environments, mobile version. Maybe have 2 Meepies running around? Enemies that must be kept apart? Lots of good possibilities with the concept.
fin_nolimit
25. Apr 2016 · 04:20 UTC
Perfect late night game!!!! I saw you on stream! So at first I was confused about how to move the blocks but you spelled it out perfectly in the description! I'm glad you have an auto save feature because I did not want to start over after dying on the harder puzzles!!! Fantastic job!
LukeZaz
25. Apr 2016 · 04:39 UTC
Third level was particularly difficult and I had to fail a few times to get it right, but otherwise this is a very nice and calm game that I really liked playing!
qikcik
25. Apr 2016 · 16:49 UTC
Good Game :D
StrayCat
25. Apr 2016 · 17:09 UTC
Interesting game!
It was a bit difficult to find what was movable and what was a hole at first, and the meep-meep kept dying.
Omiya Games
27. Apr 2016 · 01:08 UTC
Thought the puzzle were really well-thought out. Would have liked a reset-puzzle button, as well as a fast-forward button to make the meep move faster. Graphics could use a little more work, too. That said, I can tell the design of the game was put together with care, and it really shows. I felt good beating the game!
Jupiter_Hadley
06. May 2016 · 22:26 UTC
Nice game, though I couldnt read the bubbles... I included it in my video compilation series of Ludum Dare games, if you’d like to check them out :) https://youtu.be/bGsPoPIYpCs
pikmin4000
09. May 2016 · 04:23 UTC
254 steps! I like the puzzles which are what made me keep playing the game. But the game mood is soo creepy! The music 0;
yuigoto
09. May 2016 · 08:52 UTC
The way the level progresses is really nice! And the game concept is also great and challenging! :)

The game has this really relaxing mood, and it's a pleasing experience to play it! :)

Keep going! :D Congrats!
Xanjos
09. May 2016 · 13:50 UTC
I like the concept a lot but the graphics need to be a bit larger (especially the UI).