{"author_link":"\/author\/taugeshtu\/","author_name":"Taugeshtu","author_uid":"8746","comments":[{"author_name":"Steve","author_uid":"26369","time":"Aug 26, 2013 @ 3:38am","epoch":1377487980,"text":"Graphics are a little too abstract-y looking maybe. Movement feels spongy. Good job though!"},{"author_name":"Taugeshtu","author_uid":"8746","time":"Aug 26, 2013 @ 3:49am","epoch":1377488640,"text":"Thank you Steve for your feedback :) Yeah, I know, had to work from scratch on char controller, several reasons :)"},{"author_name":"SpiralCodeStudio","author_uid":"27454","time":"Aug 26, 2013 @ 3:53am","epoch":1377488880,"text":"My Eyes! Ah! Still hurts. Great idea, please finish the game!"},{"author_name":"Taugeshtu","author_uid":"8746","time":"Aug 26, 2013 @ 5:16am","epoch":1377493860,"text":"All your eyes belong to us. Thanks for playing, I might, for the first time, consider making post-compo version :)"},{"author_name":"Jayjay","author_uid":"5475","time":"Aug 26, 2013 @ 5:49am","epoch":1377495840,"text":"It's interesting, I'd definitely love to see it made into a full game someday though =D"},{"author_name":"vitou3d","author_uid":"12912","time":"Aug 26, 2013 @ 6:03am","epoch":1377496680,"text":"A bit hard to understand and hard to see when all of those white thing are all around. But good gameplay there."},{"author_name":"fferro234","author_uid":"26574","time":"Aug 26, 2013 @ 6:06am","epoch":1377496860,"text":"Sad, my crappy laptop can't take your game. I will try this again and rate when I borrow my friends computer."},{"author_name":"Taugeshtu","author_uid":"8746","time":"Aug 26, 2013 @ 6:10am","epoch":1377497100,"text":"Thank you all for comments, appretiate that :) I doubt it'll make it to full-scale game, but could happened to be one of the levels in a bigger game :) Yes, it's pushing GPU a bit too harsh, could've done optimisation, but ran out of time ^_^'"},{"author_name":"Beardbotnik","author_uid":"20439","time":"Aug 26, 2013 @ 6:04pm","epoch":1377539940,"text":"Interesting idea, the visuals are definately different, was really hard to figure out what was what though, the controls were off but I can understand that do to the time constraints and whatnot. Shame here isn't any sound, with such abstract visuals I feel like even something ambient or procedural for music could have worked really well and audio feedback could help a lot in terms of figuring out if you hit the ground and stuff. good job on finishing! Not sure how you got those visuals in Unity but it's a pretty fantastic achievement!"},{"author_name":"ThirteenWB","author_uid":"22557","time":"Aug 26, 2013 @ 6:06pm","epoch":1377540060,"text":"Weird graphics, kind of awesome though! Really difficult to figure out what's going on but got the hang of it after a while! :)"},{"author_name":"Andrew Shouldice","author_uid":"22249","time":"Aug 26, 2013 @ 9:58pm","epoch":1377553980,"text":"Very cool looking. Hard to navigate, but it has a neat bouncy feel."},{"author_name":"Taugeshtu","author_uid":"8746","time":"Aug 27, 2013 @ 11:43am","epoch":1377603480,"text":"Thanks, guys :) Beardbotnik, I feel like making post-compo version, so controls would be improoved (a bit). And I should probably add some sort of instructions to player"},{"author_name":"mrspeaker","author_uid":"9199","time":"Aug 27, 2013 @ 12:00pm","epoch":1377604500,"text":"I love the aesthetic: DON'T DE-ABSTRACT IT! That's the best part!"},{"author_name":"N0_Named_Guy","author_uid":"5344","time":"Aug 27, 2013 @ 4:18pm","epoch":1377619980,"text":"I'd like to point out the abstract nature of this game.\r<br\/>That caught my eye.\r<br\/>\r<br\/>I failed to find a purpose on this game. There's no control explanation whatsoever. I can't find this game's goal.\r<br\/>\r<br\/>I imagine that I should find a gold, while navigating the cubic rooms?\r<br\/>\r<br\/>All in all, A for effort, 4\/10... Improve your game =)"},{"author_name":"GigaBass","author_uid":"27097","time":"Aug 27, 2013 @ 4:41pm","epoch":1377621360,"text":"It's a kinky sort of game, I'm sorry I couldn't get into enjoying it. Still playing a while and saw the collapsing ceilling, lasers and such. Weird graphics! Some trippy shit :)"},{"author_name":"gre","author_uid":"18803","time":"Aug 27, 2013 @ 8:15pm","epoch":1377634200,"text":"Graphics are strange and confusing but that's probably part of the game, gameplay is good though!"},{"author_name":"PTSnoop","author_uid":"11718","time":"Aug 27, 2013 @ 10:15pm","epoch":1377641400,"text":"Well, I managed to escape from the cube... although I think I may have done it in a slightly unintended way, by just jumping out of the nearest window to coordinate 13, and then watching the walls flicker past as I plummet to my eventual doom. Very interesting aesthetic, though!"},{"author_name":"dcolgan","author_uid":"2293","time":"Aug 27, 2013 @ 10:26pm","epoch":1377642060,"text":"Very interesting art style.  You might add some way to let the player know where they are supposed to be going to make it more than just randomly trying to find the exit.  Looks like it has potential though.  Great job for 48 hours!"},{"author_name":"N0_Named_Guy","author_uid":"5344","time":"Aug 28, 2013 @ 8:28am","epoch":1377678180,"text":"Video review available now: http:\/\/www.twitch.tv\/n0_named_guy\/c\/2830967"}],"images":["ld27\/8746-4df6ed0d83f2029976d5fe47ecb62cc8.jpg","ld27\/8746-9b3e1a044806c2d1c7ffa4e73a10a221.jpg","ld27\/8746-8fb5126e29c36c20ebb061fb3249a5e5.jpg","ld27\/8746-e1e356336623411a721d4e02173eb3ea.jpg"],"links":[{"url":"http:\/\/dl.dropboxusercontent.com\/u\/3498386\/LD27\/Concave%208%20web.html","text":"Web"},{"url":"https:\/\/www.dropbox.com\/s\/741tsig1ejls66d\/Concave%208.zip","text":"Windows"},{"url":"https:\/\/www.dropbox.com\/s\/jgqsmnp2rikgdci\/Concave%208%20linux.tar.gz","text":"Linux"},{"url":"https:\/\/www.dropbox.com\/s\/5zvfw7jkly1lkn5\/LD_27.zip","text":"Source [zip]"},{"url":"https:\/\/bitbucket.org\/Taugeshtu\/ludumdare_27\/src","text":"Source [git]"}],"metadata":{"g_key":"24391","g_author":"8746","g_event":"LD27","g_eventkey":"18","g_subevent":"COMPO","g_urlkey":"24421","g_title":"Concave 8","g_status":"UCHK1","g_place":"860","g_commentcount":"19","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/273708\/8746-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/273708\/8746-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/273708\/8746-shot2.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/273708\/8746-shot3.png-eq-900-500.jpg"],"text":"Concave 8 is a game about finding your way out of twisted labyrinth.\r\nYou may encounter following things:\r\n1. Moving platforms;\r\n2. Lasers;\r\n3. Inverse gravity;\r\n4. Mapper (in the room you start in);\r\n5. Platforms;\r\n6. Moving rooms.\r\n\r\nBeware of death, and find your way out!\r\n\r\nThings to know:\r\n1. The lower you are, the higher you jump;\r\n2. Voids in the Cube have a pattern, in which they move. Every 10 seconds.","title":"Concave 8"}