Test Subject No. 14756 by stephan_h
This is a very short game about a test subject (you) having to solve 10 second tests.
If you know Portal, the style could be familiar to you. Although this little game lacks the portals and of course the quality level.
This was developed with Unity3D and the web player version works good. (The Windows version works too but misses startlogo and exit menu/button.)
The source link contains the whole Unity project. (Unity 4.2, free Edition)
If you know Portal, the style could be familiar to you. Although this little game lacks the portals and of course the quality level.
This was developed with Unity3D and the web player version works good. (The Windows version works too but misses startlogo and exit menu/button.)
The source link contains the whole Unity project. (Unity 4.2, free Edition)
Ratings
| Coolness | 45% | 1281 |
| Overall | 3.29 | 332 |
| Audio | 2.89 | 362 |
| Fun | 3.00 | 476 |
| Graphics | 3.55 | 205 |
| Humor | 2.95 | 225 |
| Innovation | 2.15 | 1067 |
| Mood | 3.08 | 298 |
| Theme | 3.29 | 440 |
Didn't like the lengthy intro though. It was itnerfering with the "game"-part :P
Updated the source link with the complete Unity project.
I enjoyed it a lot!!, thanks.
(portal like)
As to the resemblance to Portal I just want to add: That was no intention in the beginning. My goals were: Learning physics and first person in Unity. And to get something working at the end: Keep it small. So just a bunch of levels with time limits. Then I needed some kind of story, but how to tell in this environment... So the announcer was born. And from there it kind of dragged in that direction.
I don't like copying either and see this resemblance as the greatest flaw in my own creation. Will push for more originality next time when I am more confident.
Anyways. Thank you all very much. This was a great weakend.
I also didn't initially realize wall jumping/climbing wasn't the proper way to beat the last level. Regardless, great little game. I liked the Portal vibe to it.
My only problem is that the mouse controls are very sensitive, making it easy to swivel too far and end up confused as to which way you're going. Also, there isn't a whole lot to the gameplay. The tests are often challenging because of the time limit (it took me a dozen tries to beat the "downward spirality" one), but nothing that really requires thinking or tactics.
That's a minor nitpick among many good bits, though. This is both one of the most professional-looking and funniest entries I've played. Kudos!
the jumping as a bit tough to control, but I eventually got the hang of it.
Nicely done, sir.
@Christina Nordlander: Yes, it's a bit light on the gameplay side. Thank you very much for your feedback.
@all: Wonderful constructive feedback that you are giving me here. Positive and negative things. Thank you very much.