Treasure Run by The Jahn

[raw]
made by The Jahn for LD27 (COMPO)
The instructions are in the game.

Additional tidbits:
> If it's slow, try downloading and running the SWF directly. No idea why it's so slow in browser but eh.
> Try Wimp Mode if it's a bit too hard for you.
> Try Programmer Mode if it's a bit too easy for you.
> Try Morgan Freeman mode if you don't care much for dying.
> All levels are procedurally generated.
> They are also all possible if you play well. I did some fancy math stuff to make sure.
> I'm going to go have a celebratory beer. Cheers! Good job, everybody!

Ratings

Coolness 60% 3
Overall 3.46 202
Audio 3.61 62
Fun 3.49 152
Graphics 2.92 535
Humor 2.69 314
Innovation 3.19 391
Mood 3.11 282
Theme 3.86 65

Feedback

TheBlueRage
26. Aug 2013 · 03:26 UTC
Hard, but well done.
bushmango
26. Aug 2013 · 03:31 UTC
Thanks for the different difficulty levels. I loved how happy the main character was... nice job making clear and usable graphics that still looked great. Nice dungeon generation too!
PaidGEEK
26. Aug 2013 · 03:39 UTC
Very hard indeed, which is a good thing. Also nice looking dungeons. Random generated? that's insane.
SpiralCodeStudio
26. Aug 2013 · 04:31 UTC
A very solid game! Quite fun to play! Hard of course, but it's ok.
megashroom
26. Aug 2013 · 05:06 UTC
Extremely hard, but really addictive.
I played for at least 30 minutes before I realized that I should leave a rating.
4/5!
xhunterko
26. Aug 2013 · 06:37 UTC
The controls were a bit slippy for me so I quit.
TheJackiMonster
26. Aug 2013 · 14:43 UTC
It's to hard for me.. but great job! :)
Zelosfan
26. Aug 2013 · 14:44 UTC
Really challenging. I feel like the gems should give 2 seconds xD But it's a lot of fun ^^
🎤 The Jahn
26. Aug 2013 · 16:24 UTC
The gems do give 2 seconds in Wimp Mode. Stun time and how much the sludge slows you is also decreased.
Joxno
26. Aug 2013 · 20:22 UTC
Difficult but it's exactly what I like about it, awesome!
GeorgeBroussard
27. Aug 2013 · 05:30 UTC
Nice music. I suck at the game, but did 3-4 levels? The electricity gates really tripped me up :)
Kotstulle
28. Aug 2013 · 04:58 UTC
this game is just addictive! :D played it so much times and it's still challenging! graphics sound and gameplay fit perfectly :) good job
rogueNoodle
28. Aug 2013 · 10:27 UTC
Tough game is fun. But also tough. And fun. Really addictive. Cool music too :)
Ossi
28. Aug 2013 · 10:34 UTC
Pretty challenging game! I'm not sure if it was intentional or not but the background music and the timer beep were synced in such a way it felt like they were playing off each other. Art could use some more polish but the random generation was a nice way to keep trying over and over! Good stuff!
🎤 The Jahn
28. Aug 2013 · 11:45 UTC
Haha, yeh that was intentional. Thanks for noticing. c:

I wanted a lot of rhythm in the design so I synced up as much stuff as I could to the timer - the music included. Other things include the electric gates(1hz), the arrow rotating (2hz), and the amount of time it takes you to travel between rooms (*about* 1hz, given the speed of the character's movement, assuming optimal play and no obstacles).

Just felt like it emphasized the tension of the clock's ticking to me.
Endurion
31. Aug 2013 · 07:34 UTC
Difficult in default mode.

It was fun for the first few stages, but then there's not much difference. Still, quite good for 48 hours!
N427
01. Sep 2013 · 15:59 UTC
Pretty fun and great music! Really hated the lasers though.
alts
05. Sep 2013 · 07:32 UTC
Nice music. I really appreciated the rhythmic consistency of the elements in the world. From what I could tell, the game lacked any sort of difficulty ramp up (of perhaps I'm just not good enough to make it that far) which can result in things stating to feel a bit stagnant. Nice work. High score: 59.
danhett
07. Sep 2013 · 15:18 UTC
This is super hard, but cool. Great audio.