{"author_link":"\/author\/puck6633\/","author_name":"Puck","author_uid":"26419","comments":[{"author_name":"Obscuremoon","author_uid":"16732","time":"Aug 26, 2013 @ 6:03pm","epoch":1377539880,"text":"Fun little game, I've no idea if this was supposed to happen but I found a green cube, touched it and then changed level where there was nothing and kept running out of time."},{"author_name":"mtrc","author_uid":"12174","time":"Aug 26, 2013 @ 6:03pm","epoch":1377539880,"text":"I really liked where this was going! It wasn't clear to me that hitting the tree hurt me at first, but after that I enjoyed controlling the player.\r<br\/>\r<br\/>The opening text could do with being skippable as it's quite slow. Other than that, keep working on it :)"},{"author_name":"Puck","author_uid":"26419","time":"Aug 27, 2013 @ 7:25am","epoch":1377588000,"text":"Thanks for the comments! Unfortunately I had a mere hour to actually build levels after the gameplay and other miscellaneous elements were finished, so I only managed to crank out one poorly designed level. I had planned (and still do) to create four or five levels of much longer length. I do believe I will continue to develop the game to a finished state now that the competition is over, and release the full version on my website."},{"author_name":"dudsen","author_uid":"27029","time":"Aug 27, 2013 @ 6:02pm","epoch":1377626220,"text":"yup, keep working on it ! seemed quite interesting. Playing with a Trackpad of my laptop was quite hard though :P"},{"author_name":"Puck","author_uid":"26419","time":"Aug 28, 2013 @ 2:29am","epoch":1377656640,"text":"WASD and a gamepad also work! I wanted to make the input as intuitive and flexible as possible, though touch is unfortunately not supported yet."},{"author_name":"Nick Weihs","author_uid":"21927","time":"Aug 28, 2013 @ 8:13pm","epoch":1377720480,"text":"The music is a big plus, nice choice!"},{"author_name":"Pinktreeleaf","author_uid":"27800","time":"Aug 28, 2013 @ 11:12pm","epoch":1377731220,"text":"This is a demon game. i keep touching the black parts. ahhh!!!!!!.\r<br\/>\r<br\/>cool concept and the music is boss."},{"author_name":"Lidfrid","author_uid":"12884","time":"Aug 28, 2013 @ 11:15pm","epoch":1377731400,"text":"I just finished the game. i think :) keep working on this! :D"},{"author_name":"Deep Water Games","author_uid":"22112","time":"Aug 28, 2013 @ 11:15pm","epoch":1377731400,"text":"Very cool game, although instructions might have been helpful"},{"author_name":"BlackBulletIV","author_uid":"3915","time":"Aug 28, 2013 @ 11:21pm","epoch":1377731760,"text":"The intro gave a nice sense of mood. It, in combination with the screenshot, kind of gave the impression that it would be a dark, moody game; thus I was a little disappointed when the game started and it turned out to be bright and happy.\r<br\/>\r<br\/>I like the concept though; it's a shame you didn't have time to flesh it out."},{"author_name":"Lokarunith","author_uid":"25012","time":"Aug 29, 2013 @ 12:33am","epoch":1377736080,"text":"I'm sorry to say I didn't really enjoyed that little game but I have to admit you are talnted with words. The title &quot;Where Lights Never Wander&quot; is very poetic and was the main reason I checked the game and the intro is quite well made and atmospheric."},{"author_name":"Puck","author_uid":"26419","time":"Aug 29, 2013 @ 1:01am","epoch":1377737760,"text":"Thanks for the comments guys! I will update my entry with the finished game when I can find time to do proper level design and polish it up a bit, including tutorial instructions on the first level.\r<br\/>\r<br\/>BlackBulletIV: I sympathize with your feelings. My idea for the game was for each level to advance time toward night, becoming progressively darker, more moody, and of course more difficult. Unfortunately I completely ran out of time before the first level was even finished."},{"author_name":"xrm0","author_uid":"25867","time":"Aug 30, 2013 @ 12:02pm","epoch":1377863820,"text":"Great title. That's what made me click and see your entry. The intro should be skippable pressing some key."},{"author_name":"Purplescape","author_uid":"19858","time":"Aug 31, 2013 @ 3:31am","epoch":1377919560,"text":"Cool idea and story, I like what gameplay there is. Glad to hear you plan on developing it further"}],"images":["ld27\/26419-3c9d6de102fab2ca128385698d8c5a2c.jpg"],"links":[{"url":"http:\/\/alchemicgames.com\/games\/lights\/Web.html","text":"Web"},{"url":"http:\/\/alchemicgames.com\/games\/lights\/Win32.zip","text":"Windows"},{"url":"http:\/\/alchemicgames.com\/games\/lights\/Linux.zip","text":"Linux"},{"url":"http:\/\/alchemicgames.com\/games\/lights\/OSX.zip","text":"OSX"},{"url":"http:\/\/alchemicgames.com\/games\/lights\/Source.7z","text":"Source"}],"metadata":{"g_key":"24407","g_author":"26419","g_event":"LD27","g_eventkey":"18","g_subevent":"COMPO","g_urlkey":"24437","g_title":"Where Lights Never Wander","g_status":"UCHK1","g_place":"1052","g_commentcount":"14","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/273708\/26419-shot0.jpg-eq-900-500.jpg"],"text":"My incomplete entry to the Ludum Dare 27 Competition made with Unity.\r\n\r\nThis was my first entry into a LD competition and it was quite a hectic experience. I mismanaged my time terribly, so some elements of the game are finished and polished, while others are unfinished or missing.\r\n\r\nThe theme is implemented as your character's lifespan being ten seconds, with the possibility of extending it by collecting additional lights which also last ten seconds each.\r\n\r\nLooking forward to the possibility of returning for Ludum Dare 28!","title":"Where Lights Never Wander"}