Saloon Shoot Out by alycarter

[raw]
made by alycarter for LD27 (COMPO)
here is my entry to the compo. i really enjoyed my first Ludum Dare and am really happy with what i made :D i hope it runs for every one and at least one person enjoys it :) i havnt tested for mac and linux but it think the windows.jar should run on everything with an up to date java jvm

Ratings

Coolness 62% 3
Overall 2.86 758
Audio 1.65 897
Fun 2.97 516
Graphics 2.83 584
Humor 2.04 677
Innovation 3.49 219
Mood 2.37 831
Theme 3.24 497

Feedback

rustybroomhandle
26. Aug 2013 · 09:16 UTC
I like your take on 'ten seconds'. Fun puzzler. Good entry :)
tiffi
26. Aug 2013 · 09:19 UTC
I really like the idea, but this little ***** always shoots first
nikneym
26. Aug 2013 · 11:31 UTC
Nice graphics, good game.
DaanVanYperen
26. Aug 2013 · 11:58 UTC
Very original strategy game. Liked it!
Gaspard_
26. Aug 2013 · 12:11 UTC
I found the concept very interesting, took a while to figure however that you could "use" your ennemis shots,but that just made it better!
KristinnEs
26. Aug 2013 · 12:33 UTC
The pixelated style got a little damaged by the text windows. But the time limit must have made that happen.

Interesting game. I like it. Reminds me of old point n click adventure games.
Muznak
26. Aug 2013 · 12:38 UTC
Interesting idea. I think you should make the explanations at the start clearer though, if not make a brief tutorial level.
Some of the graphics felt like they all blended in to each other too much, but maybe that's just me.
Mekuri
26. Aug 2013 · 12:59 UTC
Very nice game, I enjoyed it. I especially liked the graphics.
Larzan
26. Aug 2013 · 15:24 UTC
Interesting idea, nice grafix idea, but waaay too small, had problems recognizing the icons, hovertext might be a good idea.
HeyChinaski
26. Aug 2013 · 17:45 UTC
Very clever. Like a less hectic, more considered Frozen Synapse. I liked the super chunky pixel art too. Ducking out from behind a wall, shooting someone and ducking back was super fun and felt really cool even though it was happening really slowly. The run mechanic was genius. Getting stuck on the walls sucked a bit.
Morgawr
26. Aug 2013 · 18:05 UTC
Nice game for a 48 hour competition, I enjoyed the graphics and the gameplay. At first it felt like very unbalanced, then I realized I can run and also shoot while walking. It became fun really quickly after that.
h8urf8
26. Aug 2013 · 18:23 UTC
Hey, best game i played so far. Like the mechanics that forces to tactical thinking.

Although sometimes u can get pretty stuck on corners.
blay09
26. Aug 2013 · 21:47 UTC
The font was hard to read and I found the extreme pixel graphics a little irritating. Apart from that I liked it.
ashdnazg
29. Aug 2013 · 15:17 UTC
It's nice game! Could really use some sound though...
Almax27
30. Aug 2013 · 22:09 UTC
The icons are really hard to figure out/remember
foumart
03. Sep 2013 · 14:29 UTC
This is a nice shooting tactics (with great potential). Third level was really hard. I did not expected the aiming to be the core. I imagined enemies with behaviour or at least to reload their weapons :)