Tourmaline by NMcCoy
Controls: Click to dash. Press P to pause and M to mute.
Clear the sky in 10 seconds. Take out multiple clouds in a single dash for big combo points.
The music is dynamic based on your actions, and the speed your... butterfly-dart-thing is flying at (faster = more notes). If anyone's wondering, the game is named after one of my D&D characters, a faerie dragon (who is similarly colorful and flighty), who is in turn named after a mineral (which is often colorful, but usually immobile).
Clear the sky in 10 seconds. Take out multiple clouds in a single dash for big combo points.
The music is dynamic based on your actions, and the speed your... butterfly-dart-thing is flying at (faster = more notes). If anyone's wondering, the game is named after one of my D&D characters, a faerie dragon (who is similarly colorful and flighty), who is in turn named after a mineral (which is often colorful, but usually immobile).
| Web (Java) | http://nmccoy.net/games/LD27/applet/index.html |
| Original URL | https://ludumdare.com/compo/ludum-dare-27/?action=preview&uid=2081 |
Ratings
| Coolness | 45% | 1281 |
| Overall | 3.57 | 142 |
| Audio | 3.90 | 19 |
| Fun | 3.40 | 200 |
| Graphics | 2.97 | 498 |
| Humor | 1.44 | 953 |
| Innovation | 3.87 | 63 |
| Mood | 3.12 | 276 |
| Theme | 3.33 | 392 |
I wonder if you tried making the regular or dash trails persistent at low opacity or have the explosions generate some persistent graphics for the duration of the level? So that the player not only generates unique composition of music while playing, but an abstract visual background as well, sort of like painting strokes.
The dynamic music is also very impressive.
The minimalistic art style wouldve fit into the last Ludum Dare competition as well, very slick.
Great job, one of the most interesting "time killer" concepts i have seen so far.