{"author_link":"\/author\/wintermute\/","author_name":"wintermute","author_uid":"18233","comments":[{"author_name":"archaeometrician","author_uid":"27214","time":"Aug 26, 2013 @ 11:00am","epoch":1377514500,"text":"Nice game ! I love the concept of pathfinding and the way it gets harder and harder as the map goes bigger and bigger and start to shake. Cool music too ! 59390 points ;)"},{"author_name":"Diogo Muller","author_uid":"23705","time":"Aug 26, 2013 @ 11:02am","epoch":1377514620,"text":"Pretty cool idea. There are some bugs (like if you press X twice fast to confirm, you get the double of points). The ranking sometimes hides part of the solution, when you get it wrong."},{"author_name":"infernet89","author_uid":"14271","time":"Aug 26, 2013 @ 11:17am","epoch":1377515520,"text":"Very nice idea! Sometimes the path highlighted at the end make some diagonal moves, so i thought that can be possible to pass in diagonal through holes.. but i was wrong :("},{"author_name":"itamarcu","author_uid":"25602","time":"Aug 26, 2013 @ 12:13pm","epoch":1377518880,"text":"78378!\r<br\/>Great game, and a very good implementation. Like others said before me, the diagonal movement in the pathfinding is a bit odd."},{"author_name":"itamarcu","author_uid":"25602","time":"Aug 26, 2013 @ 12:19pm","epoch":1377519240,"text":"Also: Is it just me, or are you &quot;punishing&quot; players who abused the click-X-fast bug by making the delay between levels shorter whenever the players do that?"},{"author_name":"wintermute","author_uid":"18233","time":"Aug 26, 2013 @ 2:04pm","epoch":1377525540,"text":"To everybody, thanks for playing!\r<br\/>Only a clarification: diagonal moves are NOT counted, but during the visualization, they are visualized when there is a &quot;turn&quot;, which means, instead of 3 tiles turning, only 2 (diagonal) are highlighted. I wrote the visualization separately after and I have probably made some pruning (diagonals lead to shorter paths). But I am 99% sure they do not count during the gameplay.\r<br\/>The weekend finished unfortunately so I don't know if I will be able to push updates, but I will certainly try to fix some bugs (DOUBLE SCORE??) before the deadline."},{"author_name":"rujo","author_uid":"12028","time":"Aug 27, 2013 @ 11:00am","epoch":1377600900,"text":"courious game that fits nicely the theme."},{"author_name":"endermath","author_uid":"15530","time":"Aug 28, 2013 @ 12:50am","epoch":1377650700,"text":"Cool idea! Especially good idea with the green skull to make it harder :)"},{"author_name":"zatyka","author_uid":"14357","time":"Aug 28, 2013 @ 10:37pm","epoch":1377729120,"text":"A cool and unique use of path finding.  Simple, fun little game."},{"author_name":"Khopa","author_uid":"20553","time":"Aug 28, 2013 @ 10:41pm","epoch":1377729360,"text":"Nice game :)\r<br\/>But 90% of the time you have to answer &quot;No&quot;."},{"author_name":"Pinktreeleaf","author_uid":"27800","time":"Aug 28, 2013 @ 10:42pm","epoch":1377729420,"text":"that green skull is torture :D\r<br\/>\r<br\/>fun game though and nice concept."},{"author_name":"naufr4g0","author_uid":"4310","time":"Aug 28, 2013 @ 11:21pm","epoch":1377731760,"text":"Really cool game! Love the green skull that cover the screen! :)\r<br\/>The game is really fun. I reach level 25."},{"author_name":"Angrycrow","author_uid":"5288","time":"Aug 29, 2013 @ 3:18am","epoch":1377745980,"text":"I had quite a bit of fun! GG!"},{"author_name":"Nick Weihs","author_uid":"21927","time":"Aug 29, 2013 @ 8:20am","epoch":1377764100,"text":"Ahhh so hard when the map gets big! X_X haha Was fun though most of the answers later on seemed to be 'No' heh. Only 9610 Points X_X Good game!"},{"author_name":"lopiky1","author_uid":"27280","time":"Aug 30, 2013 @ 6:27am","epoch":1377843720,"text":"fun :D"},{"author_name":"davidwparker","author_uid":"7737","time":"Aug 30, 2013 @ 9:55pm","epoch":1377899400,"text":"Okay, I really liked this one... you should rate more games so more people know about it. It's a great concept, and definitely something that could be explored in more detail."},{"author_name":"XaiZil","author_uid":"27796","time":"Aug 30, 2013 @ 10:39pm","epoch":1377902040,"text":"This is cool, worked out concept quick, nice idea"},{"author_name":"Literal Games","author_uid":"26056","time":"Sep 1, 2013 @ 3:01pm","epoch":1378047360,"text":"Interesting concept, I enjoyed it! One thing that would have been nice was separate buttons for yes and no, instead of having to check which was selected before you pressed X everytime, especially since most were No."},{"author_name":"N427","author_uid":"7563","time":"Sep 1, 2013 @ 4:32pm","epoch":1378052820,"text":"Cool idea, pretty fun! Got really hard once the flashing skull showed up on the screen though."}],"images":["ld27\/18233-0c5d0bfa466e505df87314422bd22ea5.jpg"],"links":[{"url":"http:\/\/winterismute.com\/canyousaveher\/index.html","text":"Windows"},{"url":"http:\/\/winterismute.com\/canyousaveher\/index.html","text":"Web"}],"metadata":{"g_key":"24441","g_author":"18233","g_event":"LD27","g_eventkey":"18","g_subevent":"JAM","g_urlkey":"24471","g_title":"Can You Save Her?","g_status":"UCHK1","g_place":"166","g_commentcount":"19","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/273708\/18233-shot0.png-eq-900-500.jpg"],"text":"Can you save your princess? You have 10 seconds to check if there is a corridor of grey tiles that can bring the hero (sword) to the end of the level (key), and answer correctly (move YES\/NO with arrows, X to confirm).\r\nWill you clear enough levels and reach an happy ending?\r\n\r\n== NOTES ==\r\nI fixed some bugs but I did not manage to put everything I wanted. Especially, I wanted to put an \"endless mode\", but I could not finish it. If you liked the game and want to know if I will never make the endless mode, follow me on twitter: https:\/\/twitter.com\/winterismute","title":"Can You Save Her?"}