Forward Motion by Feysoura
Solve the adrenaline-pumping puzzles in 10 seconds or you die in a pool of gore. 13 levels, including bouncing, gravity-shifts, laser-beams, and crazy backgrounds.
I hope you like it (or at least have a bit of fun playing it), and remember to rate!
Thank you!
PS: Made in GM8. I can't make it work for HTML5 in GM:S, too much to do in 10 minutes. For the time being, you can play it on QuickPlay in GameJolt in case you want to play it online! There seems to be a problem with os/x users, sorry about that!
Here's the link:
http://gamejolt.com/games/quick-play/17088/
I hope you like it (or at least have a bit of fun playing it), and remember to rate!
Thank you!
PS: Made in GM8. I can't make it work for HTML5 in GM:S, too much to do in 10 minutes. For the time being, you can play it on QuickPlay in GameJolt in case you want to play it online! There seems to be a problem with os/x users, sorry about that!
Here's the link:
http://gamejolt.com/games/quick-play/17088/
| Windows | http://www.mediafire.com/?w9wccsj3lvgzny4 |
| Source | http://www.mediafire.com/?af8ogop30mgv3ov |
| Original URL | https://ludumdare.com/compo/ludum-dare-27/?action=preview&uid=25882 |
Ratings
| Coolness | 100% | 1 |
| Overall | 3.24 | 372 |
| Audio | 3.06 | 261 |
| Fun | 3.37 | 219 |
| Graphics | 3.13 | 407 |
| Humor | 2.05 | 668 |
| Innovation | 2.39 | 954 |
| Mood | 2.98 | 368 |
| Theme | 3.28 | 459 |
downloaded just fine.
Was quite enjoyable. Would prefer slightly different scrolling background. (less lines/noisey?)
Generally good concept, controls/collisions were occasionally slightly wonky. But overall a pretty solid game!
For everyone who played it, thanks! (and sorry for the bugs, there're not many of them [only in the gravity shift levels] and, as twilightflandre said, it's to be expected in a compo like this. Luckily if you get stuck in a wall you don't have to wait more than 10 seconds, ever. That's a plus.)
You know, that's the only way I have for now for you guys to play it online. I know it's a drag to download a game.
The one thing that bothered me in this game were the controls: for a fast paced platformer, the keys would get stuck from time to time, and I wouldn't jump when I wanted to, so sometimes controlling the game felt clunky.
Also, I would have loved a windowed mode, but that is personal preference.
Great game, thanks!
A simple running animation for the legs would've made it even better.
Great job!
Collisions with the walls on the side when falling need work, as they shouldn't affect you, but do.
Nice work!
-ENDESGA
Woha, that was intense. Nice platform mechanic implementations, the only note i can do is the fact that i needed to restart before the timer end, in some situations where i trapped myself.
Good job.