Stretch Runner by Baknik
Stretch Runner adds a unique shape shifting mechanic to a simple runner. Avoid the obstacles while collecting orbs. Stretching horizontally allows you to gather multiple orbs at once, while stretching vertically helps to avoid obstacles.
A and D to move left and right respectively. W stretches vertically (skinny) and S stretches horizontally (flat).
This is the first time I've submitted a 3D entry, mostly since I have more experience with 2D art. Almost everything on the screen is done with basic geometry and particle effects. The UI is completely done with Unity's built-in UI system.
Enjoy!
A and D to move left and right respectively. W stretches vertically (skinny) and S stretches horizontally (flat).
This is the first time I've submitted a 3D entry, mostly since I have more experience with 2D art. Almost everything on the screen is done with basic geometry and particle effects. The UI is completely done with Unity's built-in UI system.
Enjoy!
Ratings
| Coolness | 42% | 1448 |
| Overall | 3.52 | 213 |
| Audio | 2.60 | 496 |
| Fun | 3.68 | 117 |
| Graphics | 3.23 | 380 |
| Innovation | 3.14 | 440 |
| Mood | 2.74 | 586 |
| Theme | 3.50 | 374 |
Nice job with your first leap into 3D, too.
Simple mechanics, easy to understand and get into the game. Correct clean graphics, the obstacles are especially good-looking. The game in itself gets a little repetitive after some time, but that's to be expected (I mean : what ludum dare game doesn't ?). (But you made the game becomes faster and harder the longer you play : it makes the game a lot more interesting, so good job.)
Some comments on the mechanics : I often shift back my ball to it's original size right after passing through a gate, but I still take some damage. I would expect the collisions to be thinner.
Maybe you could have varied the gameplay a little more, like having to get "flat" to pass low gates, because right now if you don't want points you can simply survive using only the thin-form.
The mechanics are global well-done, I'm just trying to pin-point what I feel could be slightly better.
So good job and good luck for your future projects !
But do not get the game of squashing down though... there was no point in the game in which I needed to do that! :)