Stretch Runner by Baknik

[raw]
made by Baknik for LD35 (COMPO)
Stretch Runner adds a unique shape shifting mechanic to a simple runner. Avoid the obstacles while collecting orbs. Stretching horizontally allows you to gather multiple orbs at once, while stretching vertically helps to avoid obstacles.

A and D to move left and right respectively. W stretches vertically (skinny) and S stretches horizontally (flat).

This is the first time I've submitted a 3D entry, mostly since I have more experience with 2D art. Almost everything on the screen is done with basic geometry and particle effects. The UI is completely done with Unity's built-in UI system.

Enjoy!

Ratings

Coolness 42% 1448
Overall 3.52 213
Audio 2.60 496
Fun 3.68 117
Graphics 3.23 380
Innovation 3.14 440
Mood 2.74 586
Theme 3.50 374

Feedback

Blobo
18. Apr 2016 · 02:05 UTC
Nicely done. The graphics were simple and enjoyable. It's a pretty fun game overall. The further I got, the less points were showing up, this might just be bad luck, but I would try to keep the points appearing evenly throughout the entire game.
eeely
19. Apr 2016 · 00:21 UTC
Noice
w1n5t0n
19. Apr 2016 · 00:35 UTC
The gameplay was really simple and easy to get into.
tayl1r
19. Apr 2016 · 00:36 UTC
Nice. I stretched myself to a humble 175 pts.
jcmonkey
19. Apr 2016 · 00:37 UTC
Very nice game. with more time this can be an amazing game.
Jordan
19. Apr 2016 · 00:43 UTC
Quite fun and addicting! I reached a score of 350. I somehow got into the habit of attempting to go through walls by shrinking, though.
pkenney
19. Apr 2016 · 01:14 UTC
Tight controls and a nice look made this fun to play! I got 300, which I know isn't great, but I couldn't help taking those risks and squeezing through the tight spots to grab the orbs.

Nice job with your first leap into 3D, too.
davidcmcdonald
21. Apr 2016 · 04:16 UTC
i actually found this game to be fun. well done:)
Arvydas
22. Apr 2016 · 17:17 UTC
Awesome game! I like how you made it to where you couldn't just hold down the stretch keys the whole (I tried to do thinking I was sneaky). The mechanics were smooth and the game play was addicting. I feel there could be better sound and some music and a bit more to the details of the visuals. Overall,, great game to play! Good job :)
Reyn
25. Apr 2016 · 19:58 UTC
Very nice. I initially waited for overhead obstacles, but realized I'm suppose to flatten to take multiple orbs. Well done on your first 3D entry!
Swynfel
29. Apr 2016 · 23:07 UTC
Pretty cool game !

Simple mechanics, easy to understand and get into the game. Correct clean graphics, the obstacles are especially good-looking. The game in itself gets a little repetitive after some time, but that's to be expected (I mean : what ludum dare game doesn't ?). (But you made the game becomes faster and harder the longer you play : it makes the game a lot more interesting, so good job.)

Some comments on the mechanics : I often shift back my ball to it's original size right after passing through a gate, but I still take some damage. I would expect the collisions to be thinner.
Maybe you could have varied the gameplay a little more, like having to get "flat" to pass low gates, because right now if you don't want points you can simply survive using only the thin-form.

The mechanics are global well-done, I'm just trying to pin-point what I feel could be slightly better.

So good job and good luck for your future projects !
mukult
06. May 2016 · 19:11 UTC
Nice game feel! Kinda polished!

But do not get the game of squashing down though... there was no point in the game in which I needed to do that! :)