Commander McSpace by MadcoreTom
The gravity generator is on the fritz again. You, as Commander McSpace, must collect the parts you need to repair it and try not to kill yourself.
WASD or arrow keys to move, press enter to skip dialogue
Requires Java (6 or 7). Source hosted on BitBucket
WASD or arrow keys to move, press enter to skip dialogue
Requires Java (6 or 7). Source hosted on BitBucket
| Windows (Java) | http://www.ld.madcoretom.com/27 |
| OS/X (Java) | http://www.ld.madcoretom.com/27 |
| Linux (Java) | http://www.ld.madcoretom.com/27 |
| Timelapse | http://www.youtube.com/watch?v=fTXvsVmCi4o |
| Source | https://bitbucket.org/MadcoreTom/10-seconds |
| Original URL | https://ludumdare.com/compo/ludum-dare-27/?action=preview&uid=8678 |
Ratings
| Coolness | 58% | 3 |
| Overall | 3.47 | 195 |
| Audio | 2.74 | 442 |
| Fun | 3.30 | 266 |
| Graphics | 3.41 | 263 |
| Humor | 2.55 | 397 |
| Innovation | 3.16 | 412 |
| Mood | 2.82 | 479 |
| Theme | 3.56 | 201 |
The ending kinda made it feel incomplete...
Something was up with one of the sound effects (Linux, running the Java 6 version) that meant everything slowed weirdly down with a horrible crackling sound each time gravity reversed, but it was still highly playable and made me want to complete it.
Couple of things I noticed / thought of:
* The last two items don't get taken off you at the end.
* You get told you can go back to bed, but if you do, nothing happens.
* With no health and no way to die, you end up using the medbay as a shortcut, especially after trying to return from far-flung corners of the ship.
* NPCs seem to get stuck in the walls sometimes.
That said, a great effort.
Very polished as well!
I think the lag issue is caused by the sound that is triggered every time something falls and hits the ground, although windows doesn't seem to have a problem with it. I think its within the compo rules if I try to fix it.
Sorry about the ending, the 'story' suffers a bit in my LD entries. There's nothing to do after you fix it, I just wanted to go back to bed :P
I'll make sure I play & rate each one of your games!
Were those little cat-looking things with eyepatches, which you could see in some of the side rooms, a reference to something? Seemed familiar, but I couldn't place it.
Thanks again guys