Tehurn by Choupom
Tehurn is an autoscroller RPG.
The goal is to go as far as possible, without dying of course.
Every few steps, an event will occur, which can be a battle, a chest, a shop, a weapon/armor upgrade, etc.
Your character will attack the enemy monsters automatically, but you have to use the items you bought by yourself whenever you fell like.
On the top of that, your character will start exhausting after 10 seconds and will constantly lose health. To prevent this, you should buy 10 extra seconds in the shop before you run out of time. Always remember to look at the timer at the top of the screen!
Controls:
- S to use top item
- D to use middle item
- F to use bottom item
- Left-click to buy the item featured at the shop
- P to pause/resume the game
- Escape to quit
Screen explanation:
The game is at the first person, so you don't see your character. The monsters will appear at the middle of screen, on the road.
Your health bar is displayed at the bottom of the screen.
Your items are on the left, and the keys to use them are displayed just on the side.
On the top right of the screen is the next events queue (the one at the bottom of the queue is the next event).
Finally, your character statistics (score, strength, armor, diamonds, gold) are listed at the bottom left.
Oh, and the very important timer is at the top of the screen!
Development:
The game is coded in C++, using SDL and OpenGL for graphics.
The goal is to go as far as possible, without dying of course.
Every few steps, an event will occur, which can be a battle, a chest, a shop, a weapon/armor upgrade, etc.
Your character will attack the enemy monsters automatically, but you have to use the items you bought by yourself whenever you fell like.
On the top of that, your character will start exhausting after 10 seconds and will constantly lose health. To prevent this, you should buy 10 extra seconds in the shop before you run out of time. Always remember to look at the timer at the top of the screen!
Controls:
- S to use top item
- D to use middle item
- F to use bottom item
- Left-click to buy the item featured at the shop
- P to pause/resume the game
- Escape to quit
Screen explanation:
The game is at the first person, so you don't see your character. The monsters will appear at the middle of screen, on the road.
Your health bar is displayed at the bottom of the screen.
Your items are on the left, and the keys to use them are displayed just on the side.
On the top right of the screen is the next events queue (the one at the bottom of the queue is the next event).
Finally, your character statistics (score, strength, armor, diamonds, gold) are listed at the bottom left.
Oh, and the very important timer is at the top of the screen!
Development:
The game is coded in C++, using SDL and OpenGL for graphics.
Ratings
| Coolness | 41% | 1377 |
| Overall | 2.58 | 981 |
| Fun | 2.50 | 890 |
| Graphics | 2.00 | 1051 |
| Innovation | 2.83 | 647 |
| Theme | 2.38 | 1081 |
BUT. The game was interesting ! I liked the way it played.
About the graphics, I think your mistake was mixing good pixel art (the potion, timer, shield, sword, etc) with paint-like graphics (the road, the sun, etc).
Either way, I enjoyed it, and would like to see what it could become post-compo !
About the graphics, I think your mistake was mixing good pixel art (the potion, timer, shield, sword, etc) with paint-like graphics (the road, the sun, etc).
Either way, I enjoyed it, and would like to see what it could become post-compo !
Good game, but needs balancing