Tehurn by Choupom

[raw]
made by Choupom for LD27 (COMPO)
Tehurn is an autoscroller RPG.
The goal is to go as far as possible, without dying of course.
Every few steps, an event will occur, which can be a battle, a chest, a shop, a weapon/armor upgrade, etc.
Your character will attack the enemy monsters automatically, but you have to use the items you bought by yourself whenever you fell like.
On the top of that, your character will start exhausting after 10 seconds and will constantly lose health. To prevent this, you should buy 10 extra seconds in the shop before you run out of time. Always remember to look at the timer at the top of the screen!

Controls:
- S to use top item
- D to use middle item
- F to use bottom item
- Left-click to buy the item featured at the shop
- P to pause/resume the game
- Escape to quit

Screen explanation:
The game is at the first person, so you don't see your character. The monsters will appear at the middle of screen, on the road.
Your health bar is displayed at the bottom of the screen.
Your items are on the left, and the keys to use them are displayed just on the side.
On the top right of the screen is the next events queue (the one at the bottom of the queue is the next event).
Finally, your character statistics (score, strength, armor, diamonds, gold) are listed at the bottom left.
Oh, and the very important timer is at the top of the screen!

Development:
The game is coded in C++, using SDL and OpenGL for graphics.

Ratings

Coolness 41% 1377
Overall 2.58 981
Fun 2.50 890
Graphics 2.00 1051
Innovation 2.83 647
Theme 2.38 1081

Feedback

GNecro1
26. Aug 2013 · 10:20 UTC
Cool game but graphics are not to good and there is no sound :/
Jhelle
26. Aug 2013 · 10:25 UTC
It looks fun, but somehow its playing in warpspeed. Instead of 10 seconds it only takes 1 second to go gameover so I can't really play it.
rustybroomhandle
26. Aug 2013 · 11:35 UTC
Interesting seeing an RPG playing out this way. I like the concept. Needs some balancing obviously but for a two day game it's great. Nice work.
Delca
26. Aug 2013 · 11:51 UTC
I cannot rate the audio part if there is no audio :)
Delca
26. Aug 2013 · 11:55 UTC
I cannot rate the audio part if there is no audio :)
BUT. The game was interesting ! I liked the way it played.
About the graphics, I think your mistake was mixing good pixel art (the potion, timer, shield, sword, etc) with paint-like graphics (the road, the sun, etc).
Either way, I enjoyed it, and would like to see what it could become post-compo !
Delca
26. Aug 2013 · 11:56 UTC
BUT. The game was interesting ! I liked the way it played.
About the graphics, I think your mistake was mixing good pixel art (the potion, timer, shield, sword, etc) with paint-like graphics (the road, the sun, etc).
Either way, I enjoyed it, and would like to see what it could become post-compo !
pighead10
26. Aug 2013 · 16:12 UTC
Soome audio would be nice. A good game, but the randomness of the shop items can mean that you cannot plan ahead very well.
HippyJonYo
26. Aug 2013 · 20:30 UTC
I really liked the concept, I haven't seen anything like that before.
Brian Stegmann
26. Aug 2013 · 20:41 UTC
Cool concept, something like this would actually be pretty fun as a fleshed out game. The graphics reminded me of the old Castle of the Winds games a little bit.
TomboFry
27. Aug 2013 · 11:59 UTC
tehurn.com?
Good game, but needs balancing
doonay21
27. Aug 2013 · 19:49 UTC
Sound would give the game some life (music would rock it) ;) Nice work!
Kragnir
28. Aug 2013 · 07:07 UTC
There seems to be not much you can control in this game, the battles fight themselves and the only thing you can do it determine when to use potions and what to buy. Most of the time you will die without having had any chance to prevent it. It seems like it could be fun with some rebalancing.
Thermite
29. Aug 2013 · 22:12 UTC
Very weird, but a novel idea. Good work!
rejome
31. Aug 2013 · 14:32 UTC
Big bug: Lightning speed for me too :( Less than one second after launching the game, I get GAME OVER.
Diogo Muller
31. Aug 2013 · 15:14 UTC
Great idea, but the game is a bit faster than it should be, for me. :)
Diptoman
02. Sep 2013 · 14:58 UTC
Quite the interesting concept you put in there, I didn't know how to use the shop at first but once I found out those items could be bought, I had loads of fun with this. The theme was only mildly emphasized, though.
nicotr014
11. Sep 2013 · 14:48 UTC
Interesting. Never played an auto-scrolling rpg. I like the random encounters