10 Seconds at the Carnival! by wccrawford
10 Seconds at the Carnival is a quick round of your favorite carnival games, including ring toss, ball toss, and dart throw!
Match the color and you get 10 points. Non-matches scores only a single point.
Hold the left mouse button down longer to throw harder. Hold the right mouse button down to change the angle of the ring.
Post-Compo: Even I have been annoyed by the barker when playing (And it's my voice!) so I've added an options menu with the ability to disable music and the barker, individually. This took long enough that I think have to consider it a feature, rather than a bugfix, so I've kept it separate from the entry I submitted.
Match the color and you get 10 points. Non-matches scores only a single point.
Hold the left mouse button down longer to throw harder. Hold the right mouse button down to change the angle of the ring.
Post-Compo: Even I have been annoyed by the barker when playing (And it's my voice!) so I've added an options menu with the ability to disable music and the barker, individually. This took long enough that I think have to consider it a feature, rather than a bugfix, so I've kept it separate from the entry I submitted.
Ratings
| Coolness | 66% | 3 |
| Overall | 3.11 | 497 |
| Audio | 3.22 | 188 |
| Fun | 3.31 | 262 |
| Graphics | 2.53 | 781 |
| Humor | 2.76 | 286 |
| Innovation | 2.83 | 647 |
| Mood | 2.94 | 395 |
| Theme | 3.53 | 220 |
As for the physics glitches, I know about them, and I've decided not to further adjust the physics for them. It's kind of fun to play around and get rings linked together and stuff.
I don't think you can edit comments. You can edit your entry by going back to the submit link and your previous information will already be there.
But I didn't win anything!
It's a very simple game, with mechanics that have been done to death. But it all just works so well it's a lot of fun despite that. This game really has the 'one more try!' factor.
Besides the graphics, I only have two minor criticisms about the game. Though I really like the rest of the audio, the announcer's voice at the start of every try gets very repetitive after a couple of plays. Secondly, and that's only a problem because I really like the game, the randomness is unbalanced and makes scoring unfair. For example, in the ring toss game, any run with a lot of white rings and a front row full of white bottles will have a higher score than other runs. It's even possible to get rings/balls/darts of colors that don't exist on the board! It adds a bit too much luck to a skill game, in my opinion.
Also, something I noticed, not sure if it's a bug or intentional: The high score is registered immediately, not at end of round. If your score decreases at some point (for example, a ring that was barely on falls off), the higher mid-round score counts towards your high score instead of your end-of-round score. This is very noticeable in the ring toss game when you get above 50 points.
Anyways, a game like this calls for score sharing. To all other commenters: What are your high scores? Mine are 80/50/71.
And yeah, I'm definitely not an artist. It's one of the things I want to work on before the next LD, but I know I'll need a lot of practice to get better at it.
As for the unfairness, yeah... I saw all that coming, and I decided that it spiced up the game more than it hurt it. The alternative was to spend a lot of time thinking up interesting layouts and programming in a way to switch between them randomly. Or to make sure there were 2 of each color and leave the rest white.
In the end, I decided I didn't really have time, and spent my time on the sound instead. The original version I submitted (at around 24 hours in the compo) had no sound at all!
I'm super happy that everyone is having so much fun with this game! 80/50/71 is pretty impressive, too.
The voice really got me into a carnival mood :)