Blanked. by Marcos Rodrigues
DUE TO UNFINISHED WORK, GAME ENDS WHEN YOU FIND THE KEY
--------------------------
You blanked out. Ten seconds of your life, lost. There's a body lying on the floor of your office and blood on your clothes. You'd better run, or the night guards will find you. The night is your friend whereas light might get you into trouble.
Blanked is a side scroller where you search for your past, or at least 10 seconds of it, to find out whether or not you're guilty. Either way, you CANNOT be spotted.
--------------------------
Disclaimer: game core mechanics yet to be implemented (use of cellphone, stapler) and HUD will be added soon. We had tons of trouble with the engine we used but it's out now and we also plan to do a Post-mortem of the jam.
--------------------------
Credits:
Design, Concept Art and other fancy stuff: Tamires Para
Math, Coding and Sound picking: Marcos Felipe Rodrigues
Special thanks: Vitor Bittencourt
Music:
Simplex, by Kevin MacLeod - http://incompetech.com/music/royalty-free/index.html?collection=044
SFX:
http://www.freesound.org/people/Paul368/sounds/173479/
http://www.freesound.org/people/xserra/sounds/77944/
http://www.freesound.org/people/synthetic-oz/sounds/162711/
Game Engine:
http://html5quintus.com/
--------------------------
You blanked out. Ten seconds of your life, lost. There's a body lying on the floor of your office and blood on your clothes. You'd better run, or the night guards will find you. The night is your friend whereas light might get you into trouble.
Blanked is a side scroller where you search for your past, or at least 10 seconds of it, to find out whether or not you're guilty. Either way, you CANNOT be spotted.
--------------------------
Disclaimer: game core mechanics yet to be implemented (use of cellphone, stapler) and HUD will be added soon. We had tons of trouble with the engine we used but it's out now and we also plan to do a Post-mortem of the jam.
--------------------------
Credits:
Design, Concept Art and other fancy stuff: Tamires Para
Math, Coding and Sound picking: Marcos Felipe Rodrigues
Special thanks: Vitor Bittencourt
Music:
Simplex, by Kevin MacLeod - http://incompetech.com/music/royalty-free/index.html?collection=044
SFX:
http://www.freesound.org/people/Paul368/sounds/173479/
http://www.freesound.org/people/xserra/sounds/77944/
http://www.freesound.org/people/synthetic-oz/sounds/162711/
Game Engine:
http://html5quintus.com/
| Web | http://www.oddlyfunctional.com/LudumDare27/ |
| Source | https://github.com/oddlyfunctional/LudumDare27 |
| Original URL | https://ludumdare.com/compo/ludum-dare-27/?action=preview&uid=16988 |
Ratings
| Coolness | 26% | 1672 |
| Overall(Jam) | 2.59 | 511 |
| Audio(Jam) | 3.17 | 182 |
| Fun(Jam) | 2.14 | 552 |
| Graphics(Jam) | 3.70 | 173 |
| Innovation(Jam) | 2.33 | 518 |
| Mood(Jam) | 3.36 | 132 |
| Theme(Jam) | 1.84 | 587 |
Great design!
I loved the graphics, the mood and the music. Nice work ! :)
Too bad its short but hey, don't give up just because jam is over. You really have something solid here.
I just loved the player design with a spatter of blood on the corner of his suit. However, the peculiar-looking giant policemen felt really out of place.. enemies with the same art style as the player would look much better imo.