Castle of Doom by emveyh
This was my 5th Ludum Dare and it was really fun :) The game was made in about 30 hours.
About the game:
You are trapped in the "Castle of Doom". Escape through 20 levels, randomly picked at the start of each game. The only problem is: You only have 10 seconds to reach the end of the level!
Controls:
- Arrows Keys to move / jump
- Space Key to restart
Thanks for playing :)
Game not running?
Try "java -jar *path-to-jar-file*"
Update: I've added a web version (JavaApplet) !
About the game:
You are trapped in the "Castle of Doom". Escape through 20 levels, randomly picked at the start of each game. The only problem is: You only have 10 seconds to reach the end of the level!
Controls:
- Arrows Keys to move / jump
- Space Key to restart
Thanks for playing :)
Game not running?
Try "java -jar *path-to-jar-file*"
Update: I've added a web version (JavaApplet) !
| Windows / OS/X / Linux (Java .JAR) | https://github.com/markus-wi/ludumDare27/raw/master/castleOfDoom.jar |
| Source | https://github.com/markus-wi/ludumDare27 |
| Web (JavaApplet @ GameJolt) | http://gamejolt.com/games/platformer/castle-of-doom/17126/ |
| Video (Youtube - Mabi VS Game) | http://www.youtube.com/watch?v=hnFFWpvwVTA |
| Original URL | https://ludumdare.com/compo/ludum-dare-27/?action=preview&uid=8574 |
Ratings
| Coolness | 50% | 3 |
| Overall | 3.56 | 147 |
| Audio | 3.55 | 78 |
| Fun | 3.73 | 57 |
| Graphics | 3.85 | 106 |
| Humor | 2.57 | 389 |
| Innovation | 2.80 | 674 |
| Mood | 3.32 | 180 |
| Theme | 3.62 | 175 |
Needs a little delay in between levels, sometimes I'd be running right, and then the next stage would start, and now I just walked off a ledge into some lava before I had a chance :(
Love the graphics and music!
The game is very hard though, because the controls are very wonky, and dying from being unable to see up or underneath you properly is super cheap, especially with rooms with lava pools underneath that except you to blindly jump in and hope not to fall into one.
The random level generation is a good idea in theory, but with the levels having to be so short with the 10-second limit, it doesn't really feel fair to me - there are some that are ridiculously difficult, and then some where all you have to do is jump a couple of times and you're done, with no threat of death at all. I also had a level where I was immediately dropped into lava, which was obviously not thrilling.
I think having predesigned levels with a clear difficulty curve would make more sense in this format, or at least having the level generation have some logical progression of difficulty. The randomness does add a replayability factor, but it simultaneously diminishes the feeling of accomplishment you get from progressing.
I also think having a short count down at the beginning of the stage might be a good addition, as it would give the player a little bit of time to assess the level before throwing them into panic mode, scrambling towards to exit door (assuming the level difficulty isn't completely shot by the randomness).
In short: fun concept, but a bit too abstract for my tastes.
Did you know that my game have 20 levels to beat in 10 seconds each, too?
The fast jump speed makes the controls feel a little unnaturally fast, but that fits well with the pace of the game anyway.
Awesome work!
All you need is more levels.
The "engine" was developed during the 30 hours. I've only used the libgdx framework and a few helper classes for texture stuff, playing music etc. I've linked the source if you want to have an in-depth look on how i did this :)
As a reply to your comment on our game, I'll talk to my team about sharing the source code to our game! If we decide to, we will be notifying people via our website and our twitter account!:) Thanks, and good luck in the future!:)