Kidnap Commander by youdonotexist
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HOW TO PLAY
Menu: You have 3 points to spend. Allocate them to sniper, marine, and demolition classes. Press play.
GAME: You have ten initial seconds to control your units. While in this planning phase, left click on the desired unit, and move the mouse to a desired location. Your units can move, take cover, intimidate hostages, kill guards, and disable the throne shield. Queue these actions by left clicking. When you have finished building a unit path, right click.
When planning is over, your units will execute their command paths. You may press the spacebar now at any time to enter a new planning phase, which also has a time limit. After issuing new command paths, press space again to allow the game to continue.
To win, you must disable the throne shield surrounding the princess at the top center of the map. You lose if all your units are killed.
When spending your points, keep in mind the differences between the units. The Sniper has long range, low fire rate, low hitpoints, and low movespeed. The Marine has medium range, fast fire rate, medium hitpoints, and medium movespeed. The Demolitionist has short range, medium fire rate, high hitpoints, and extreme speed. Find which combo works for your strategies, and go capture that princess!
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DESCRIPTION
You command a small band of space pirates looking to make a big score. You have decided to intercept a beautiful space princess who is on a diplomatic mission to Ald-yermom. You must kill the guards and prevent the space police from becoming involved by intimidating the groups of crew, then steal her from off of her space-throne. If you succeed, the ransom will no doubt pay for many a merry night!
Your merry crew:
Sniper - A very little person with a very big gun.
Marine - Granted extra protection by his absurdly large pauldrons.
Demolition - Moves quickly--he takes lots of "performance enhancers."
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CREDITS
Mike Daly - Code - @youdonotexist
Greyson Richey - Code - @Bloodyaugust
James Williams - Graphics - @CutlerShanks
Jacob Smith - Design - @genericzebulon
Andrew Derby - Music - @Drewbybear
Stryker Brimmer - Graphics - @Strykerbot
Tom Spitz - Graphics - @wertjoe
Designed, written, and populated in 72 hours using C#, Unity3D, Ex2D, NGUI, Vectrosity, BFXR, Gimp, Paint.NET, Photoshop, Illustrator
#####################
HOW TO PLAY
Menu: You have 3 points to spend. Allocate them to sniper, marine, and demolition classes. Press play.
GAME: You have ten initial seconds to control your units. While in this planning phase, left click on the desired unit, and move the mouse to a desired location. Your units can move, take cover, intimidate hostages, kill guards, and disable the throne shield. Queue these actions by left clicking. When you have finished building a unit path, right click.
When planning is over, your units will execute their command paths. You may press the spacebar now at any time to enter a new planning phase, which also has a time limit. After issuing new command paths, press space again to allow the game to continue.
To win, you must disable the throne shield surrounding the princess at the top center of the map. You lose if all your units are killed.
When spending your points, keep in mind the differences between the units. The Sniper has long range, low fire rate, low hitpoints, and low movespeed. The Marine has medium range, fast fire rate, medium hitpoints, and medium movespeed. The Demolitionist has short range, medium fire rate, high hitpoints, and extreme speed. Find which combo works for your strategies, and go capture that princess!
#####################
DESCRIPTION
You command a small band of space pirates looking to make a big score. You have decided to intercept a beautiful space princess who is on a diplomatic mission to Ald-yermom. You must kill the guards and prevent the space police from becoming involved by intimidating the groups of crew, then steal her from off of her space-throne. If you succeed, the ransom will no doubt pay for many a merry night!
Your merry crew:
Sniper - A very little person with a very big gun.
Marine - Granted extra protection by his absurdly large pauldrons.
Demolition - Moves quickly--he takes lots of "performance enhancers."
#####################
CREDITS
Mike Daly - Code - @youdonotexist
Greyson Richey - Code - @Bloodyaugust
James Williams - Graphics - @CutlerShanks
Jacob Smith - Design - @genericzebulon
Andrew Derby - Music - @Drewbybear
Stryker Brimmer - Graphics - @Strykerbot
Tom Spitz - Graphics - @wertjoe
Designed, written, and populated in 72 hours using C#, Unity3D, Ex2D, NGUI, Vectrosity, BFXR, Gimp, Paint.NET, Photoshop, Illustrator
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| Web | https://dl.dropboxusercontent.com/u/5071647/games/LudumDare27/LudumDare27.html |
| Original URL | https://ludumdare.com/compo/ludum-dare-27/?action=preview&uid=1170 |
Cool game, but holy crap am I bad at it.
I like the artwork and effects a lot.