10 Seconds Flat by IndigoWolf
I created this game in a little under 8 hours with around 4 of those being productive. I had very little time over the weekend and that probably reflects in the game.
The game uses pure Java with no external libraries and should be able to run cross-platform but I haven't had the opportunity to test this. If a Mac user is able to tell me whether or not this works on Mac I would greatly appreciate it.
Please leave any comments, good or bad I'm happy to hear them! :)
The game uses pure Java with no external libraries and should be able to run cross-platform but I haven't had the opportunity to test this. If a Mac user is able to tell me whether or not this works on Mac I would greatly appreciate it.
Please leave any comments, good or bad I'm happy to hear them! :)
| Windows-OS/X-Linux (Only 21KB Download) | https://dl.dropboxusercontent.com/u/100683543/LD48/10SecondsFlat-LD48%2327.jar |
| Source | https://dl.dropboxusercontent.com/u/100683543/LD48/LD48-27.rar |
| Original URL | https://ludumdare.com/compo/ludum-dare-27/?action=preview&uid=14746 |
Ratings
| Coolness | 77% | 2 |
| Overall | 2.45 | 1052 |
| Fun | 2.36 | 978 |
| Graphics | 1.91 | 1094 |
| Humor | 1.33 | 971 |
| Innovation | 2.00 | 1114 |
| Mood | 1.72 | 1060 |
| Theme | 2.49 | 1038 |
There is some obvious room for improvement, such as sound effects or some other kind of feedback when you hit a block. Also I just realize that I never used the teleport thing... kind of forgot about it. Anyway, got to Level 22 or so and it was quite enjoyable.
I liked the fact that it was hard to stand completely still due to momentum (i guess?) made it seem that you were falling at really high speed (did you actually fall down, or was that just the way i saw it?)
As others mentioned, it could be cool with some sounds - at least for indicating damage.
Had a fun time playing it, and a nice little challenge. I like the idea of the game crashing if you actually are mad enough to hit the bottom!
y-axis would be great!