Antarctic Glitch by Beavl

[raw]
made by Beavl for LD27 (JAM)
Antarctic Glitch is an infinite brawler about a bearded doc, evil government agents and parallel worlds.

INSTRUCTIONS
Kill evil government agents in Antarctica and try to stay alive! Strange glitch brings a new doc from parallel worlds every ten seconds!

CONTROLS
Left + Right + Up + Z + X
Note: There are 5 different docs to play with. Use them wisely!

STORY
We do not want to spoil it! Just watch the intro!

CREDITS
Beavl + Ruppel
HighScores thanks to Dreamlo!
We used some sound effects by @Jordinewcastle & @Fin_Send

Ratings

Coolness 49% 1129
Overall(Jam) 3.30 206
Audio(Jam) 3.03 221
Fun(Jam) 2.99 273
Graphics(Jam) 4.11 82
Humor(Jam) 2.84 183
Innovation(Jam) 3.05 256
Mood(Jam) 3.25 165
Theme(Jam) 3.34 186

Feedback

agumaster
27. Aug 2013 · 03:04 UTC
this is seriously awesome. The graphics are superb,and the concept is weird and cool
Meep
27. Aug 2013 · 05:07 UTC
I really liked the cutscene intro, and it was a really nice take on the theme. It would've been nice to introduce what each character was able to do either ahead of time or the first time you use each one. I wasn't sure what to do with some of them. D: Nice work, regardless!
Tanser
27. Aug 2013 · 13:24 UTC
Just amazing art, and mostly I fancy the logo - the text name of the game. :)
torvik88
27. Aug 2013 · 16:21 UTC
Why so little feedback? This game is great, nice work on arts and atmosphere. The heroes that keep changing are a wonderful addition. Really nice game.
wine
27. Aug 2013 · 19:43 UTC
Nice intro & hilarious gameplay. Well done! )
DreamTeam
27. Aug 2013 · 19:44 UTC
The intro sequence has some really great artwork, and the characters in-game are interesting. The idea is really cool, and I like how random the transformations are. Good work! - SB
davisan
27. Aug 2013 · 19:49 UTC
Good game! I enjoyed it! and loved the transitions in the cutscenes.
Ithildin
27. Aug 2013 · 20:07 UTC
Awesome combination of the 10 second theme with glitches (If I recall correctly, it was also in the final voting round for themes). Some visual feedback when shooting would be nice, I thought that I wasn't doing anything with some of Doc's different forms.

Great work!
MinionStudios
27. Aug 2013 · 20:20 UTC
Overall, nice art and animations! Great looking cutscenes, especially.
Eelfroth
27. Aug 2013 · 20:50 UTC
I love this game!
Funny how both of our games' plots are about glitched spacetime. But your take on it is different, gameplay-wise. I like it. Nice glitch effects by the way!
🎤 Beavl
27. Aug 2013 · 21:41 UTC
Hey, guys! Thanks for all the feedback! We love our character (the bearded doc), so we will be developing the whole universe a little further, at least on paper!

About the “visual feedback when shooting”... Yeah. We ran out of time. As simple as that!

Note: If you are interested in bearded Doc's story, follow us on twitter or send us messages on Facebook and we will keep you posted!
🎤 Beavl
27. Aug 2013 · 21:44 UTC
Sorry about that. We rephrase that weird looking paragraph, heh:

About 'the visual feedback when shooting'... Yeah. We ran out of time. As simple as that!.
KevinZuhn
28. Aug 2013 · 00:58 UTC
The Magneto-looking character was my favorite to play as, though steampunk jetpack man was a close second.
The intro really got me excited for the game, and I hope you'll take the time to add more attack feedback and an outro of some kind!
nicotuason
28. Aug 2013 · 01:43 UTC
Woah I really like the character and vehicle designs! Great artwork overall. Also very fun to try out all the different kinds of attacks.
dancingflame
28. Aug 2013 · 03:14 UTC
Cool characters! I like the "flying professor X" and the jetman a lot. The story is interesting and the opening is awesome. Nice work :)
Crazi456
28. Aug 2013 · 18:24 UTC
Great cutscene art! Nice use of the theme, good job!
Xgor
28. Aug 2013 · 18:47 UTC
Cool idea and it's pretty well made. I wish there was more user feedback with that the character would blink when he got hirt. Also I noticed that the shot doesn't show when the bullet character shoots.
lesterpig
28. Aug 2013 · 18:49 UTC
Amazing introduction and music, but the game itself isn't really fun (quickly boring). Graphics are ... awesome ! Good work ! :)
Vaalen
28. Aug 2013 · 19:15 UTC
Very good game though sounds are a bit annoying. Graphics are beautiful.
gre
28. Aug 2013 · 19:39 UTC
Very good and polished graphics.
iterative deepening
28. Aug 2013 · 21:21 UTC
I love the glitch effect...but i'm not totally sure to having understood the gameplay. Maybe it need more obvious feedbacks.
Anachron
28. Aug 2013 · 22:06 UTC
Really nice graphics and awesome opening sequence! The different characters with different play styles are cool too.
Nerlin
28. Aug 2013 · 22:59 UTC
Nice and fun game with great art and sounds!
urth
29. Aug 2013 · 00:08 UTC
Nice work!
fgielow
29. Aug 2013 · 00:12 UTC
Wow, I really liked the transitions between the scenes and the characters! really neat intro, I was really well executed. and the game is really polished, I must say, congrats for the outcome
juaxix
30. Aug 2013 · 09:15 UTC
What a lot of good work and innovation! :)
Jason
30. Aug 2013 · 14:18 UTC
Nice work guys! I'm constantly amazed at what people are pulling off in 48-72 hours!
FireZenk
30. Aug 2013 · 14:27 UTC
Curious game, good graphics and I like the concept!
Jiggawatt
30. Aug 2013 · 15:28 UTC
I'm sure glad you managed to spend so much time on the intro that the game itself feels like it's barely been playtested.
PaperBlurt
30. Aug 2013 · 17:31 UTC
Looks good, sounds good! Great job guys..
darkshadow
30. Aug 2013 · 17:37 UTC
Nice intro, and the changing character is fun. With such nice looking sprites its surprising a simple laser shot is not among them. The 10 seconds jump between glitches seems a bit of a technical afterthought, when you were really following the glitch theme.
dudsen
30. Aug 2013 · 20:14 UTC
Glitching his way to the top of LD27 ;)
GeorgeBroussard
31. Aug 2013 · 06:12 UTC
Cool art and setup. Gameplay needs a little work. I'd polish it up and work on it some more vs shelving it.
loxo
31. Aug 2013 · 09:39 UTC
Great graphics and an interesting concept. Sadly, controls are optimized for qwerty.
Christina Antoinette Neofotistou
31. Aug 2013 · 11:54 UTC
fantastic graphics! I struggled with the controls of the jetpack at first, but I got used to it quickly. 5/5 mood and fun!
🎤 Beavl
31. Aug 2013 · 13:39 UTC
We will work eventually in this project and develop it further more! So thanks for all your feedback, guys!

We like the concept of an infinite brawler with multiple characters and survival mode. So we will work on some adds that help improve, as various stated, the gameplay:

- Platforms in order to let you jump and avoid certain enemies
- Better enemy's behaviour (they will try to knock you out with weird sticks and bombs that get you stunned. No more standing there and shooting!)
- Visual feedback when shooting
- Unlockable scenarios and story mode

So thank you all for your kind words! Cheers and keep playing and rating #ld27 games!
xrm0
31. Aug 2013 · 17:22 UTC
Great
evilentity
31. Aug 2013 · 19:25 UTC
Pretty curious.
graytest
31. Aug 2013 · 19:58 UTC
The intro and title screen are super nice. The game art is also nice, but I didn't really like the game play. Felt like I was just button mashing and it didn't matter much which character I had (except the flying one maybe).
Codexus
31. Aug 2013 · 20:37 UTC
Pretty cool graphics! The gameplay itself feels like it needs a bit more polish to really shine. Keep working on it, that would be awesome!
sP0CkEr2
02. Sep 2013 · 04:58 UTC
maybe best visuals so far -- good game -- nice job
blackotus
02. Sep 2013 · 17:28 UTC
I like the concept and the gameplay variation.

Good use of the theme in order to improve the gameplay, too.

Good work!
matthias_zarzecki
05. Sep 2013 · 21:14 UTC
This is lovely. Nice work!
murilo
08. Sep 2013 · 22:26 UTC
Amazing graphics! I liked the story and idea too. But the controls and collision detection let down a little.
Antylum
16. Sep 2013 · 23:16 UTC
Art and music are awesome! Soldier's gun looks funny - like a photocamera from paparazzi :) Don't understand - do story events after some point, when i move forward, or it all endless?