Geo Gearshift by blakeohare
A simple eccentric 3D driving game.
Honestly, I was mostly curious if I could write a 3D game in a 2D graphics library using lots of math.
Programming and art: Blake O'Hare
Music: Adrian Cline
Honestly, I was mostly curious if I could write a 3D game in a 2D graphics library using lots of math.
Programming and art: Blake O'Hare
Music: Adrian Cline
At one point, I got stuck in a corner of the road, but the game released me after a quick struggle.
Far too many times the game didn't register me driving through the gate with the right color, and reacted as though I'd hit the wall of the gate or used the wrong shape.
The input handling takes some getting used to, though it ultimately prevents fast-paced driving. After each gate, I'd have to halt, turn towards the gate, then accelerate again. The car'd be uncontrollable otherwise. I think you could resolve this by making the track radius much larger (And therefore the curve smoother) and knocking down the turning speed and linear acceleration.