Fix it up ! by crazyrems
IMPORTANT: Windows version MUST have XNA Framework 4.0! Google it! Mac and Linux versions MUST have Mono Runtime! Google it!
My name is R1B0T,
I'm a robot like no other. I was built in a laboratory and I am experiencing explosions after 10 seconds if I do not wire myself in a repair station. But I'm tired of being cooped up in those damn stations! My goal is simple: I will go to the factory where I was conceived station by station and I will definitely fix me to finally be unleashed !!!
Made by LaisserPourCompTeam, composed by:
clementcent - Modeling
td1801 - Texturing
Marobax - Programmer
Darknosis - Modeling/Texturing
crazyrems - Programmer
Made with the colaborative game maker CraftStudio
My name is R1B0T,
I'm a robot like no other. I was built in a laboratory and I am experiencing explosions after 10 seconds if I do not wire myself in a repair station. But I'm tired of being cooped up in those damn stations! My goal is simple: I will go to the factory where I was conceived station by station and I will definitely fix me to finally be unleashed !!!
Made by LaisserPourCompTeam, composed by:
clementcent - Modeling
td1801 - Texturing
Marobax - Programmer
Darknosis - Modeling/Texturing
crazyrems - Programmer
Made with the colaborative game maker CraftStudio
Ratings
| Coolness | 45% | 1281 |
| Overall(Jam) | 3.04 | 325 |
| Audio(Jam) | 2.76 | 313 |
| Fun(Jam) | 2.80 | 345 |
| Graphics(Jam) | 3.39 | 261 |
| Innovation(Jam) | 2.96 | 304 |
| Mood(Jam) | 3.00 | 257 |
| Theme(Jam) | 3.19 | 245 |
Great job guys!
I just though the jumping seems a little bit weird.
The jumps are really fast which I found difficult to control. I think it's due to the gravitational acceleration being too high. The shortness of the duration in air is very demanding on the player's reaction time, but that was probably intentional.
Great job!
Not sure if the game being fast is normal or not. It just doesn't feel right for some reason. imo, it should be 50% slower. The level design was also a nice touch, you sure did fit a lot into those 3 days.
I personally thought that some things are too 2D while others are too 3D... this made a somewhat incoherent look...
(the graphics are great! just, not so much to my liking...)
And the controls require lots of changes... movement and jump are too fast, double jump is useless unless you are still rising (which is pretty hard, since you get to the apex of the jump arc so quickly) and wall jump felt... weird (really difficult to control and unpredictable).
Nice graphics, anyway! :)