{"author_link":"\/author\/ivo\/","author_name":"ivo","author_uid":"21392","comments":[{"author_name":"mactinite","author_uid":"26320","time":"Aug 26, 2013 @ 12:52am","epoch":1377478020,"text":"About ten seconds in and it gave me a headache :( Interesting nonetheless"},{"author_name":"CMahaff","author_uid":"7583","time":"Aug 26, 2013 @ 3:05am","epoch":1377486000,"text":"Some very cool affects, might want to put a strobe warning on it though. Glad it was a good learning experience."},{"author_name":"noom","author_uid":"27369","time":"Aug 26, 2013 @ 3:41am","epoch":1377488160,"text":"neat concept, the initial stages are intriguing. The red flashing stage at the end, my eyes did not enjoy this."},{"author_name":"Loren","author_uid":"17687","time":"Aug 26, 2013 @ 5:01am","epoch":1377492960,"text":"wild, love seeing glitch stuff on this theme :)"},{"author_name":"Andrewves","author_uid":"23166","time":"Aug 26, 2013 @ 5:09am","epoch":1377493440,"text":"Although visually painful at some points this was fun to play."},{"author_name":"netgrind","author_uid":"12128","time":"Aug 26, 2013 @ 7:32am","epoch":1377502020,"text":"That was pretty. I dug peaking around your code a bit to. I may have to try some stuff in this sandbox site."},{"author_name":"codifeye","author_uid":"26181","time":"Aug 26, 2013 @ 8:31am","epoch":1377505560,"text":"Cool, nice job doing it all in a shader!"},{"author_name":"nitrocrime","author_uid":"4828","time":"Aug 26, 2013 @ 9:56am","epoch":1377510660,"text":"It hurt my head quite a lot..."},{"author_name":"Balooga03","author_uid":"76","time":"Aug 26, 2013 @ 10:10am","epoch":1377511500,"text":"Very abstract I love it. The idea to develop a game in GLSL intrigues me."},{"author_name":"vittorioromeo","author_uid":"26255","time":"Aug 26, 2013 @ 11:50am","epoch":1377517500,"text":"Interesting, I love the technical aspect of this. However, it isn't much fun to play with after a minute or two, in my opinion."},{"author_name":"Sebastian","author_uid":"20818","time":"Aug 26, 2013 @ 12:14pm","epoch":1377518940,"text":"Huh, intriguing!"},{"author_name":"ellipticaldoor","author_uid":"24027","time":"Aug 26, 2013 @ 12:27pm","epoch":1377519720,"text":"Nice effects and cool job!"},{"author_name":"okmmjyygv","author_uid":"26527","time":"Aug 26, 2013 @ 1:13pm","epoch":1377522480,"text":"Good visuality :)"},{"author_name":"Just Tom","author_uid":"24929","time":"Aug 26, 2013 @ 1:22pm","epoch":1377523020,"text":"It's an interesting idea, strobe lighting could use a warning but other than that the visuals are quite striking. Very relaxing for the most part."},{"author_name":"Acrimiens","author_uid":"26376","time":"Aug 26, 2013 @ 2:35pm","epoch":1377527400,"text":"nice concept :D i love it!"},{"author_name":"Layl","author_uid":"26872","time":"Aug 26, 2013 @ 5:12pm","epoch":1377536820,"text":"Interesting and original, but not a huge lifetime"},{"author_name":"gamepopper","author_uid":"21252","time":"Aug 26, 2013 @ 6:19pm","epoch":1377540840,"text":"This has got to ve one of the weirdest submissions I've seen so far, it's very psychedelic. o__o"},{"author_name":"tamirespp","author_uid":"27044","time":"Aug 26, 2013 @ 7:14pm","epoch":1377544140,"text":"couldn`t play it, the graphics hurt my eyes :("},{"author_name":"Pebsie","author_uid":"27401","time":"Aug 26, 2013 @ 7:24pm","epoch":1377544740,"text":"Interesting but... not really a game."},{"author_name":"Zelun","author_uid":"26563","time":"Aug 26, 2013 @ 8:52pm","epoch":1377550020,"text":"Original and glitchy? Well, at least we have something new I guess?"},{"author_name":"Dir3kt","author_uid":"12434","time":"Aug 26, 2013 @ 8:53pm","epoch":1377550080,"text":"Very interesting, technically speaking ;)"},{"author_name":"psychomonster","author_uid":"17723","time":"Aug 26, 2013 @ 10:36pm","epoch":1377556260,"text":"Not really a game but i think with a little bit more time to explore it... maybe ;)"},{"author_name":"Larzan","author_uid":"10395","time":"Aug 26, 2013 @ 10:41pm","epoch":1377556560,"text":"Interesting visuals, but no game..."},{"author_name":"Jupiter_Hadley","author_uid":"27744","time":"Aug 26, 2013 @ 11:03pm","epoch":1377557880,"text":"Hello! I am making a sort of compilation of all the games I can. Your game is featured in this video! http:\/\/youtu.be\/jImRVKjejj4"},{"author_name":"Vavassor","author_uid":"17930","time":"Aug 27, 2013 @ 2:09am","epoch":1377569040,"text":"definitely interesting and unusual. like how abstract it is!"},{"author_name":"Zerkruemler","author_uid":"27446","time":"Aug 27, 2013 @ 5:21pm","epoch":1377623760,"text":"Is it playable? Or just a demo?"},{"author_name":"lesterpig","author_uid":"8433","time":"Aug 27, 2013 @ 6:52pm","epoch":1377629220,"text":"Humm... I probably didn't understand the project. It's beautiful but... Whut ?"},{"author_name":"Nick Weihs","author_uid":"21927","time":"Aug 29, 2013 @ 10:37am","epoch":1377772320,"text":"Visually arresting."},{"author_name":"DuFF","author_uid":"25715","time":"Aug 30, 2013 @ 7:54pm","epoch":1377892140,"text":"Love the experimentation.  Thanks for sharing."},{"author_name":"canvapps","author_uid":"27447","time":"Sep 17, 2013 @ 12:07am","epoch":1379376120,"text":"some effects are cool, but it takes a big effort to play it. Even though, the concept is quite different and that's a good point!\r<br\/>Good job!"}],"images":["ld27\/21392-f98056a8e7a1ccd92badea37f5ddc633.jpg"],"links":[{"url":"http:\/\/glsl.heroku.com\/e#10645","text":"Web (GLSL Sandbox)"}],"metadata":{"g_key":"24583","g_author":"21392","g_event":"LD27","g_eventkey":"18","g_subevent":"COMPO","g_urlkey":"24613","g_title":"gl10s","g_status":"UCHK1","g_place":"1100","g_commentcount":"30","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/273708\/21392-shot0.png-eq-900-500.jpg"],"text":"A rudimentary experimental game that is implemented in a single GLSL fragment shader.\r\n\r\nMore an experiment than an actual game, this entry consists of a single OpenGL fragment shader. All Code is executed once per pixel per frame.\r\n\r\nWhen I started, I had virtually no experience in shader programming and basic knowledge of OpenGL. I learnt a great deal about shaders and computer graphics in general.\r\n\r\nGame state is stored in the alpha channel of the fragments, as there is simply no other way to store any persisting data.\r\nThe game does rudimentary 'collision detection' with neighbouring fragments read from the back-buffer.\r\n\r\nThe Code is very messy and bloated, as I started by just playing around and gradually it became what it is now. I didn't have time to clean it up, I may add some comments and minor fixes to the code some other time.\r\n\r\nThe theme is only partially included: The single stages of the game are exactly 10 seconds long. There is definetly some room for improvement here.\r\n\r\nThe whole thing is developed and hosted in the amazaing GLSL Sandbox at http:\/\/glsl.heroku.com\/\r\n\r\n##############\r\n- Being tested and developed in Chrome, it should run in Safari and Firefox as well. Firefox seems to have a bug where the 'cursor' starts out somewhere in the center of the screen (probably in connection with the elapsed time, submitted by the JavaScript backend).\r\n\r\n- To restart the game, you have to reload the page.\r\n\r\n###############################\r\n\r\nUpdate: upon request i removed the strobe effect at the end, as it is only in the outro screen not having any affect on the \"gameplay\".","title":"gl10s"}