TooLoong by euske

[raw]
made by euske for LD27 (COMPO)
Reach the end of a busy street without being knocked out by nasty people! Use powerups wisely, which last exactly TEN SECONDS.

NOTICE on Linux version: you need to install an Arial-compatible font.

EDIT: the goal is to gain more score (not just to reach the end), which you will find difficult when you use too many powerups.

EDIT: a bug that your speed hasn't been reset after replaying was fixed.

Ratings

Coolness 83% 2
Overall 2.68 906
Audio 2.87 368
Fun 2.83 626
Graphics 2.07 1031
Humor 2.44 441
Innovation 2.52 878
Mood 2.46 772
Theme 2.70 925

Feedback

Patrick Bollinger
26. Aug 2013 · 01:06 UTC
I think I had a seizure.

Good idea, just holy crap is there a lot going on at once.
archaeometrician
26. Aug 2013 · 08:55 UTC
Good concept idea. The road is a little bit overcrowed but fun game :)
Xaychru04
26. Aug 2013 · 11:05 UTC
Great idea, but 10 seconds is too short. x)
Ghostik
26. Aug 2013 · 18:51 UTC
A lot of stuff on the gaming screen :D
MidCry
27. Aug 2013 · 10:17 UTC
nice game
but that timer on screen is so big :D
MvdLaar
27. Aug 2013 · 14:10 UTC
There are waaay to many powerups; it's basically a continuous powerup game.

Good effort nonetheless!
ezolotko
27. Aug 2013 · 15:16 UTC
Great dynamic feel
folmerkelly
28. Aug 2013 · 09:03 UTC
Yesssss all of the things on the screen forever!

In all honesty it might be too much but still, I like experiences like that, when everything just gets thrown at you
Kragnir
28. Aug 2013 · 09:03 UTC
Powerups are too frequent, only difficulty is the fact that the jump powerup is quite bad. Interesting game that could use some rebalancing.
klianc09
28. Aug 2013 · 15:29 UTC
The powerups are actually counter-productive as they prevent you from getting any score.
Zap
29. Aug 2013 · 14:34 UTC
Yay! I got a smiley face!
It's a bit too easy- the biggest challenge is putting up with the overwhelming visuals.
The tile texture of the ground was strange- sometimes it didn't move at all, sometimes it went really fast. It never seemed to move at the speed of the character, this just added to the overwhelming-ness.
GigaBass
31. Aug 2013 · 04:25 UTC
Abit too overcrowded bt fun for a fast play :)
Codexus
31. Aug 2013 · 21:59 UTC
Nice little race game, it was fun. It could be improved by polish it a bit more with effects and better graphics.
plop
07. Sep 2013 · 13:46 UTC
Lovely audio! Crowded it is indeed; makes it a bit chaotic.
Power-ups could be more fun - it is a bit boring to do nothing while waiting for 10 seconds to pass; but judging by the title that's maybe the point :P
Well other than that's it's a really fun game; I loved it!
goyal
08. Sep 2013 · 01:20 UTC
Nicely done.

The countdown timer takes the whole screen. Its too hard to see anything behind it. May be a little transparency on it will help. 10 sec feels really long when watching the count down timer on the screen.
Jezzamon
08. Sep 2013 · 07:32 UTC
I really liked the music in this!
lesterpig
08. Sep 2013 · 09:31 UTC
Nice work ! Very fun ;)
goerp
08. Sep 2013 · 11:18 UTC
haha, LOVED the music!
Martin_Monosys
08. Sep 2013 · 12:30 UTC
Nice game, but the countdown should be smaller, you can't see a thing behind it... :(
manuq
08. Sep 2013 · 18:42 UTC
I like the continous flow of basic shapes. You just need to polish the balance of things going on, as others said, and you'll have a great simple racer. Congrats.
Sascha
11. Sep 2013 · 14:17 UTC
Actually quite fun, but 10 seconds was a bit long for the powerup duration. And the giant numbers blinking over the games were annoooooying! Good work otherwise!