10 Seconds of Light by zerebruin
LD 48 release is here!
/////// THE GAME ////////
== THE MISSION ==
Reach the end of each platform labyrinth with only 10 seconds of light power! Collect power-ups to master these mazes.
== CONTROLS ==
- WASD or arrow block to steer.
- Mouse 1 or CTRL (right or left) to activate Light
- SPACE to jump.
- LEFT ALT, ENTER or Mouse 2 to shoot.
- ESCAPE returns to menu
Menu controls are Mouse only atm.
///////// THE MAKING /////////
== TOOLS USED ==
Unity 3D (engine), Visual Studio (coding), NanoStudio (music), Illustrator (icons), Photoshop (textures)
== ASSETS USED ==
Font: JockeyOne (OFL, via Google Fonts)
Unity SnapToGrid script for level creation (via unifycommunity)
/////// THE GAME ////////
== THE MISSION ==
Reach the end of each platform labyrinth with only 10 seconds of light power! Collect power-ups to master these mazes.
== CONTROLS ==
- WASD or arrow block to steer.
- Mouse 1 or CTRL (right or left) to activate Light
- SPACE to jump.
- LEFT ALT, ENTER or Mouse 2 to shoot.
- ESCAPE returns to menu
Menu controls are Mouse only atm.
///////// THE MAKING /////////
== TOOLS USED ==
Unity 3D (engine), Visual Studio (coding), NanoStudio (music), Illustrator (icons), Photoshop (textures)
== ASSETS USED ==
Font: JockeyOne (OFL, via Google Fonts)
Unity SnapToGrid script for level creation (via unifycommunity)
Ratings
| Coolness | 40% | 1404 |
| Overall | 2.91 | 718 |
| Audio | 2.28 | 698 |
| Fun | 2.73 | 717 |
| Graphics | 2.42 | 836 |
| Innovation | 3.00 | 521 |
| Mood | 2.59 | 662 |
| Theme | 3.13 | 603 |
hope the game won't be too hard.
Overall fun! There seems to be a bug where I can't fall off and restart the level if I run out of light. Level five seems to be a big jump in difficulty.
I liked this game - it is a neat idea to play the game in the dark. I also liked the music.
I think that the "gun" felt a bit out of place. Instead of making the gun, you could have used Mouse button 2 to allow for Camera rotation - I think that would be much more in line with the kind of game you have here.
Also, I think it would be cool if the light faded in and out, instead of instantly turning on and off :-)
Thanks for the game, and here is a video review, I hope you like it!
http://youtu.be/y65ArTvquSA
I would prefer to have the fire button be on the central mouse button though, as in the web version, the RMB opens the options window.