10 Seconds Warning by pvwradtke
While on your regular patrol, aliens appear! All your weapons are ineffective, and you can rely only on your skills to escape the enemy fire. Luckily, their weapons only last 10 seconds and you can give the aliens a taste of their own medicine if you're fast enough.
Controls:
- Start the game: press space ot any button on your gamepad.
- Moving your ship: use the analog stick of your first control pad. If you don't have one, use the cursor keys or WASD.
- Quitting game: press ESC to quit the current game, or press it at the main menu to leave the game. As if you'd ever want to that, right?
- Skipping splash and credits: press any key or game pad button.
- Windows instructions: unzip the file (don't run from within the zip) and run the 10secondswarning.exe file.
- Linux/Mac OS X: download the source and build with make. Requires SFML2.X.
Enjoy!
2013/08/26 - Bugfix: the debug mode was associated to the D key, which was also used on the WASD controller. Sorry about that, and thanks for those who pointed this out to me! :D
Controls:
- Start the game: press space ot any button on your gamepad.
- Moving your ship: use the analog stick of your first control pad. If you don't have one, use the cursor keys or WASD.
- Quitting game: press ESC to quit the current game, or press it at the main menu to leave the game. As if you'd ever want to that, right?
- Skipping splash and credits: press any key or game pad button.
- Windows instructions: unzip the file (don't run from within the zip) and run the 10secondswarning.exe file.
- Linux/Mac OS X: download the source and build with make. Requires SFML2.X.
Enjoy!
2013/08/26 - Bugfix: the debug mode was associated to the D key, which was also used on the WASD controller. Sorry about that, and thanks for those who pointed this out to me! :D
Ratings
| Coolness | 51% | 3 |
| Overall | 3.52 | 170 |
| Audio | 3.28 | 158 |
| Fun | 3.81 | 41 |
| Graphics | 2.44 | 827 |
| Humor | 2.83 | 255 |
| Innovation | 3.10 | 458 |
| Mood | 2.81 | 489 |
| Theme | 2.42 | 1070 |
It has a drawing bug on my computer, I tried to get a screenshot but it didn't render correctly. I use Win8 64 bits.
You used PUNK-O-MATIC to generate the song! THIS WAS A GREAT IDEA!
Controls are improved!, and well, let's just say everything works nicely!
You nailed it sir!
Unfortunately I had a graphics glitch where the background wouldnt get cleared. Still, it was fun.
@Ciaran54: this is a bug with SFML 2.0 and some video cards on Windows. I'll try to update the library to see if it improves.
@ethankennerly: that's a cool idea, will definitely consider it if I improve further the game mechanic :).
@GrimGary: My bad, I fixed this and updated the files. I used D for visual debug mode, and forgot that it was already associated to the WASD controller.
@Diogo Muller: was that the pink circles (debug mode, fixed today) or the smudges (dirt animation)? It the later, I'll recompile the library or get a newer version for my g++ to see if it improves.
@Lianne Booton: LOL, it was fun to do this music with Punk-O-Matic, and it's pretty easy as well. Try it out for some fun, and the band animation is funny :).
That could be made into a full game, with different enemies and bullets :)
Crashed on exit.
You are worthy of my Programmer Fun Art of your game:
http://www.ludumdare.com/compo/2013/08/27/10-seconds-warning-2/
http://i172.photobucket.com/albums/w2/tiuneo/drawing-error.png
The theme was kinda present...
Anyways, awesome game! :D
I use Windows 8 64 bits, my video card is a Radeon 5770, using the most recent drivers for it. If it helps, I'm using a dual monitor setup.
The controller REALLY does a big difference, the ship's movement with it is very smooth.
I got 16700 with the keyboard, I'm satisfied with that. :)
I would love if you could add a mouse control mode, where it drives towards the mouse pointer (like the hockey player in Wayne Gretzky hockey on the Amiga). It would be much easier than using the keyboard, I think. :)
Well done! :)
Very fun game, I enjoy the irony of killing eyeballs with their own projectiles. But then my cockiness gets me, as I run into a projectile from another eyeball, that I wasn't tracking.
I love minimalist games, when done right like this one, they allow you to get seriously in the role!
Very nice job, and keyboard worked best for me, but if I'd played it on my C64 in the old days, I would kick its ass using a joystick. Thanks for making this!