Ship Shape by TEAM-TIGER
Ship Shape
We <> a 360 controller (ps4 is on wrong axis). Also highly suggest 2 player mode with two controllers. Keyboard controls were originally implemented just so that we could test on systems without a controller.
Shoot ship shapes swiftly as a shape shifting ship, with shape shots, slaughtering the sly ship shapes who subtly scheme sabotage squandering ship chivalry.
Your Shape/Color is immune to all bullets of the same color, but be careful enemies are immune to their color as well.
Survive as long as possible to beat your previous scores or compete with friends for top of the leaderboard!
2 Players supported but needs 2 gamepads
Controls :
Move: Left Joystick -or- wasd
Shoot: Right Joystick -or- ijkl
Shape Shift: Face buttons -or- cvbn
Particle Effects Warning: Experiencing "Ship Shape" with Sub Standard System Specs shifts satisfaction supremely southerly. Ensure you shell out more shillings on subsequent systems.
All visual, audio and coding done by us during the jam. Developed in Unity.
Ship Shape Skippers:
Sean "Shaun" Turner
Spencer "Sugar" Congdon
Tom "Shifty" Griffith
Josh "Shameless" Patriquin
Ship Swabbie:
Alex "Shwagg" Smith
We <
Shoot ship shapes swiftly as a shape shifting ship, with shape shots, slaughtering the sly ship shapes who subtly scheme sabotage squandering ship chivalry.
Your Shape/Color is immune to all bullets of the same color, but be careful enemies are immune to their color as well.
Survive as long as possible to beat your previous scores or compete with friends for top of the leaderboard!
2 Players supported but needs 2 gamepads
Controls :
Move: Left Joystick -or- wasd
Shoot: Right Joystick -or- ijkl
Shape Shift: Face buttons -or- cvbn
Particle Effects Warning: Experiencing "Ship Shape" with Sub Standard System Specs shifts satisfaction supremely southerly. Ensure you shell out more shillings on subsequent systems.
All visual, audio and coding done by us during the jam. Developed in Unity.
Ship Shape Skippers:
Sean "Shaun" Turner
Spencer "Sugar" Congdon
Tom "Shifty" Griffith
Josh "Shameless" Patriquin
Ship Swabbie:
Alex "Shwagg" Smith
Ratings
| Coolness | 81% | 2 |
| Overall(Jam) | 3.46 | 336 |
| Audio(Jam) | 3.18 | 378 |
| Fun(Jam) | 3.22 | 467 |
| Graphics(Jam) | 3.90 | 236 |
| Humor(Jam) | 2.19 | 658 |
| Innovation(Jam) | 3.07 | 525 |
| Mood(Jam) | 3.17 | 485 |
| Theme(Jam) | 3.49 | 425 |
Nicely made game. Controls were a bit slow to react. Graphics quite ok. A better difficulty curve would've made it more enjoyable to me.
Press any button to continue doesn't work for me on OSX btw.
The graphics were nice, the sound could use a little work, and the difficulty was just a tad high - the bullets were near-impossible to dodge at points. But a neat little play on the bullet hell genre, nice :)
Perhaps changing the colors to 1234, and then aiming with the mouse would've worked better for keyboard.
Thanks for all of the feedback, it would be great to take the time and make bring the keyboard controls up to par.
@Ramayana Each is essentially a Gun that spawn Projectile objects. Each Gun calls Fire() at a specified interval. Fire is overridden by child classes like BurstGun and SpreadGun which have their own properties for how to instantiate each bullet object (time, angle, etc).
If only I'd had time for ships that spawn ships and bullets that spawn bullets! Both of which don't actually need a lot of time, but alas, debugging got in the way.
The graphics made me think a little bit of an upgraded version of Geometry Wars, which is pretty cool! Loved the effects, the low-poly models and the death explosion wave effect on all bullets! :)
Soundtrack and sound effects are great too and really pumped up the gameplay! :D
The controls, on my XB controller, worked great and were responsive enough! :) On the keyboard I just can't play the game, because of the movement, firing and shapeshifting. It could be a good thing to have the shapes shifting with the trigger on the X controller in a cycling scheme, though, since it's be easier to change it.
Great idea, the concept is pretty fun and loved the execution!
Cheers! :D
Anyways, great work!