IMPETUS by Dominik Johann
Impetus has lost consciousness and her systems will fail in 10 seconds. Death is inevitable, but it can be delayed.
Sustain Impetus' life by pressing the button, which will reset the timer. Once it runs out, the game is over and can never be played again.
Switch on the game's sound in the upper right corner. Feel free to play one of the soundtracks provided on the site along with it.
A game by Dominik Johann (@zerstoerer), Jan Oelze (@JanOelze) and Jeremy Lonien (@Ludonaut), made in a couple of hours.
+++ UPDATE +++
After 89011 global timer resets and a lifespan of 42351 seconds, Impetus has perished and will never return.
I posted a post-mortem, check it out for details on the idea, making the game, how it became insanely successful and why it had to die. Also there's a gameplay video in there for everyone who didn't get a chance to play it.
Read it here: http://dominikjohann.tumblr.com/post/59611971605
Thanks for playing!
Sustain Impetus' life by pressing the button, which will reset the timer. Once it runs out, the game is over and can never be played again.
Switch on the game's sound in the upper right corner. Feel free to play one of the soundtracks provided on the site along with it.
A game by Dominik Johann (@zerstoerer), Jan Oelze (@JanOelze) and Jeremy Lonien (@Ludonaut), made in a couple of hours.
+++ UPDATE +++
After 89011 global timer resets and a lifespan of 42351 seconds, Impetus has perished and will never return.
I posted a post-mortem, check it out for details on the idea, making the game, how it became insanely successful and why it had to die. Also there's a gameplay video in there for everyone who didn't get a chance to play it.
Read it here: http://dominikjohann.tumblr.com/post/59611971605
Thanks for playing!
| Web | http://dominikjohann.de/impetus/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-27/?action=preview&uid=27544 |
Ratings
| Coolness | 30% | 1613 |
| Overall(Jam) | 3.43 | 152 |
| Audio(Jam) | 2.56 | 374 |
| Fun(Jam) | 2.18 | 547 |
| Graphics(Jam) | 3.52 | 226 |
| Humor(Jam) | 1.69 | 457 |
| Innovation(Jam) | 4.34 | 5 |
| Mood(Jam) | 3.66 | 60 |
| Theme(Jam) | 4.17 | 4 |
your idea is fanstatic
Too bad not many people will be able to actually "play" it :(
Sounds like it was a really cool idea, though. I'm surprised it lasted roughly 12 hours (if my math is right).
Please restart the experiment!
I know your idea was to have final death of the game, and never to be playable again. That puts precious value in it and on the "click to keep alive" button.
But consider this: the world didn't knew about your experiment! And obviously you put it on a weak server, with no preparation for huge amount of traffic!
A few suggestions what you may do now:
1. Explain the resurrection somehow: parallel universe, you found another space accident, etc.
2. Make thorough server preparation for insane amounts of traffic. Put it on a cloud, tier 1 servers, backbone. Prepare for insane results.
3. Contact the press BEFORE you launch! Set a date of the launch so everyone in the world know they should keep her alive! :)
4. Give time to the people. Tell the world like 1 month or something before you launch. Let them make communities around it :)
5. Use the power of the message for lightening people's conscience. Put some links around it with topics like Euthanasia, sustaining human life, organ donation, various medical conditions etc.
6. Make "resurrect her" website - where you'll count how many people press "resurrect" button, just to see how much is the attention to your project. I bet it'll be huge!
7. Make instances of it - depending on the people online, find other astronauts to be kept alive (or another theme more suitable for instances). So when you get in the website you may see "100 people kept alive" and you go to the "least attended one".
8. Put some numbers feedback for the keepers (players) to see how many of them are there.
Of course you may just ignore all of it and say "it was meant to be final". But I think you've find out great social phenomenon, and it would be a shame to not have larger reach.