Caves of Caladria by Joxno

[raw]
made by Joxno for LD27 (COMPO)
** Help rescue the Elementals in the cave that have had their Unison Stone Corrupted, therefore causing them to behave hostile and Shift into other Elementals every 10 seconds.

** Procedurally Generated Map - Regenerates each time you reach a lower level of the Cave/Dungeon
** Wall-Jumping - Just jump while being close to a wall ;)
** Shoot your way through a pretty cave

** Controls are Arrow Keys - Movement, X to Use Item, Z to Jump, C to cycle the Items. **

This has been my first LD and also first game jam, and it was amaaaazingly fun!

I hope you all enjoy what I've come up with, Cheers!

** Side-Note, maaay include many bugs, only slept 4 hours.

*** Bug Fixes
** Fixed Text on Spirit & Shadow Crystals
** Fixed Spirits Counter when dying
** Fixed Items not getting random attributes
** Fixed Items not resetting on death
** Fixed Item not removed when quantity <= 0
--
** Fixed Movement again (Forgot to remove ALL controller code, woops)
--
** Fixed Player Dying but Game not restarting
** Fixed Controls (Easy to gametest with but horrible to play with) Switched to ArrowKeys,Z,X,C
** Fixed Spike Projectile (It'd instagib you)
** Removed Controller Code (Would override Keyboard if Controller was plugged in)
** Disabled /O2 Optimization - This seems to have fixed some game crashes

Ratings

Coolness 100% 1
Overall 2.57 987
Audio 2.63 506
Fun 2.37 972
Graphics 2.75 641
Humor 1.72 861
Innovation 2.36 971
Mood 2.33 848
Theme 1.88 1157

Feedback

Foxtacy
26. Aug 2013 · 14:30 UTC
Very cool game, i mean it! for your first LD competition this is very very good! But i think you should revisit the control configuration! Kudos for you!
Clavus
26. Aug 2013 · 15:09 UTC
Game crashes the moment I try to execute LD7Engine.exe. Windows 7 x64.
gikdew
26. Aug 2013 · 15:11 UTC
The game crashes on my computer, windows7 x64
Loerden
26. Aug 2013 · 15:15 UTC
Good :)
Just some errors like accidently quit the game when holding ESC to long in the first Dialog.
You should tell everyone that they must have Microsoft XNA Framework Redistributable 4.0 installed
Kwrky
26. Aug 2013 · 15:15 UTC
Can't move left/right, only jump. Am I being dumb and missing something? If so sorry =/
Rialgar
26. Aug 2013 · 15:15 UTC
Either I'm doing it wrong or the character won't move, WASD changes the direction he is looking, but nothing else. Jumping works, firing down makes him fly up, but he does not walk.
DY
26. Aug 2013 · 15:16 UTC
Yup, control configuration is a problem. But not bad game ;)
tylorlilley
26. Aug 2013 · 15:49 UTC
Interesting game! I would have liked to have seen a different control scheme. The thing that made that seemed to annoy me the most while playing as the screen not really following the character; it would often lag behind while falling down and sometimes take a while to "find" the character at the start. I really think that, especially for a game like this, a fixed view that strictly follows the character would be a better choice. That said, I am a huge fan of randomly generated games and I know how hard they can be to make work properly; so congrats on getting such a solid foundation for that done in such a short time span!
Larzan
26. Aug 2013 · 15:51 UTC
Game crashes the moment I try to execute LD7Engine.exe. Windows 7 x64.
Tried compatibility modes and Admin, nuttin'.
tylorlilley
26. Aug 2013 · 15:52 UTC
Hey, this was my first Ludum Dare and I made a (somewhat) randomly generated game too! You should check mine out and let me know what you think. I know first hand how hard making a randomly generated game can be, so congrats on taking that challenge on for your First Ludum Dare!
sgehlich
26. Aug 2013 · 15:53 UTC
The controls feel weird, but I like your graphics. But how did you involve the 10 seconds theme?
GrimGary
26. Aug 2013 · 15:55 UTC
Good looking game, had a good player feedback to it...but... dem controls! I am no contortionist! Not sure what it had to do with the theme though ;P
🎤 Joxno
26. Aug 2013 · 15:56 UTC
Rialgar, Kwrky: It may have been me accidentally leaving in the controller code which overrides the keyboard >.<

gikdew, Clavus: Hmm, odd, I run Win7 x64, I'll look into it and fix the bugs and upload a version later
doctorscientist
26. Aug 2013 · 15:57 UTC
The control is really interesting -- your weapon stays fixed until you change it. I really like the game camera. I had no issues starting it up.
🎤 Joxno
26. Aug 2013 · 16:59 UTC
Alright, I made a few bug fixes which hopefully resolves most crashes and wonky stuff.
Taiters
26. Aug 2013 · 19:48 UTC
Game looks really cool! But I've not been able to play it. It loads fine, but I cannot move the character. I can shoot and jump fine, just not move. I'll try again in a while encase stuff needs sorted :)
(I'm on Windows 7 x64)
kayupla
26. Aug 2013 · 20:09 UTC
can't move ... sorry I couldn't try it
Senevri
26. Aug 2013 · 20:12 UTC
keyboard doesn't actually move the character - they just change the facing, it seems.
kunzbe
26. Aug 2013 · 20:13 UTC
I cant play it :( The movement is broken
🎤 Joxno
26. Aug 2013 · 20:16 UTC
Gah, sorry guys, forgot to remove all controller support!
Apparently running 'Release' mode in Visual Studio isn't the same as running from .exe, Should work now!
BradleySmith
26. Aug 2013 · 23:55 UTC
Your pixel art is gorgeous, awesome work for 48hours! Very highly rated. :)
BubbleTea
27. Aug 2013 · 00:18 UTC
if you hold down shoot the amount of bullets that are spawned is a bug i think
🎤 Joxno
27. Aug 2013 · 00:21 UTC
BubbleTea: Haha, yeah, wow, I hadn't even noticed that one, I'll leave that one in as a 'feature'
Recursiveanomaly
27. Aug 2013 · 02:11 UTC
Sweet game. I love the endless dungeons. When you fall a long distance your camera loses the player.
Sushin
27. Aug 2013 · 02:24 UTC
The camera made me sick...
theholychicken
27. Aug 2013 · 07:12 UTC
Compliments for procedural generation! I didn't even notice it was procedurally generated at first.
The autofire doesn't happen until a second or two after I hold the fire key.. This is unnecessary in my opinion. It's usually a good idea to allow the player to feel in control.
The art style is quite good. I think it could benefit from everything being in smaller scale(like 16X16 sprites) so that the screen could fit more of the world in. That way it will be easier to navigate the huge dungeon with less confusion.
lordjosephdeburg
27. Aug 2013 · 20:46 UTC
The fact that you cant see where your falling is very un-nerving. I liked it, also is there a way to put yourself out when you catch fire?
🎤 Joxno
27. Aug 2013 · 20:57 UTC
lordjosephdeburg: Cheers, kinda what I was going for with the camera to make people a bit more careful when going downwards, and yes, you have to get hit by a water elemental
GNecro1
27. Aug 2013 · 21:01 UTC
very good game :D
Optimus6128
27. Aug 2013 · 21:49 UTC
Nice!
[-BipolarDesign+]
27. Aug 2013 · 22:53 UTC
Nice start, you've got a great solid engine here, you could turn this into something really neat if you wanted to :)
olafurw
28. Aug 2013 · 00:19 UTC
Crashes.
🎤 Joxno
28. Aug 2013 · 00:31 UTC
olafurw: Hmm, straight off the bat or in-game?
naufr4g0
28. Aug 2013 · 00:42 UTC
I experienced a crash only one time (windows7-64). Graphic style is really good and the game is quite fun. Controls are not so precise. Anway a good game. :)
sP0CkEr2
28. Aug 2013 · 01:31 UTC
congratulations on your first game -- it was a little confusing controls but overall good job
Reaperguy
28. Aug 2013 · 10:36 UTC
Game is crashing for me too... can't play
KunoNoOni
29. Aug 2013 · 00:21 UTC
Really liked the graphics. Big kudos for your first LD! Definitely keep working on it, you've got something good going.
Jeremias
29. Aug 2013 · 14:23 UTC
Some things I recommend for a post-compo version:
- bigger enemy graphics; sometimes it was hard to recognize them.
- the fire attack is very extreme, burning someone to death very fast.
- change the Z button as input, as other countries have other keyboard layouts

Congratulations for your first LD game!
Purplescape
04. Sep 2013 · 03:23 UTC
The procedural generation is cool, good job on that! It's fun to explore even if difficult to survive for long. It looks nice too.
Brian Stegmann
04. Sep 2013 · 17:26 UTC
This is really cool and I like where you were going with this, but the camera made it very difficult to play since there was a long delay when falling long distances. The graphics and music are very nice.
T1
12. Sep 2013 · 17:12 UTC
Procedural maps, platformer mechanics, firing aim, enemies, inventory system, stuff falling from the ceilings.. the amount of content and detail is really impressive considering this was your first jam. :) You must be really good at managing time!)

The game has really nice atmosphere, somehow the music and the blueish colors are very relaxing. :)

It was fun to use the gun as a jetpack by holding down the fire key, though i don't think that was intended.

I couldn't figure out what the items do though, all it says is i'm feeling a strange sensation lol.

P.S. Help, the character is on fire, what do? :D