REPTILIAN MAYHEM by larkkkattack

[raw]
made by larkkkattack for LD35 (JAM)
AHHHHHHH I didn't have enough time to polish as I wanted :V

Anyway, It麓s my first jam alone and I finished something so well, not so bad :_)

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CONTROLS:

X: Change aspect between Reptilian-Human.
Z: Melee (only allowed in reptilian shape).

X to restart level.

Human: They can麓t detect you.
Reptilian: You can run faster and attack but they can easily kill you

Ratings

Coolness 10% 2207
Overall(Jam) 2.94 827
Fun(Jam) 2.67 891
Graphics(Jam) 3.11 670
Humor(Jam) 2.93 313
Innovation(Jam) 2.89 683
Mood(Jam) 2.71 819
Theme(Jam) 3.83 175

Feedback

馃帳 larkkkattack
19. Apr 2016 路 04:27 UTC
I'll update tomorrow with bug fixes, graphics and sfx :_D
Peringo
19. Apr 2016 路 12:17 UTC
I love the reptilian idea and the sprites are great, but the game seems frustratingly difficult. The biggest balance problem is, I think, that the birdpeople shoot where you are. I think the reptilians jump abilties would make more sense if the bullets went in a straight line. Also, the birds shouldn麓t instantly notice you after changing forms, so stealth attacks become possible. Of course these are just my personal thoughts and if you think it麓s better like that, that麓s no problem at all!
Definetely good for your first solo jam!
Le_Sarus
19. Apr 2016 路 16:17 UTC
The Robots are a bit too quick to react to my reptilian form but i really like the concept. Good job!
馃帳 larkkkattack
19. Apr 2016 路 23:13 UTC
@Le_Sarus

Thank you :D

I had to design a really big chance of being instakilled if they discover you, otherwise you could quickly transform into reptil and kill a guy in his face without risk. And the point is to kill them with backstabs.

Maybe I麓ll add another further range of detection with less penalty.

@Peringo The idea is -> If you are detected, you die. No chances. And you still can survive if you are lucky and jump in the correct moment but I don麓t want to maximize that scenario.

Of course the level design is non-existent so I麓ll try to close the core and make interesting enemies around the main mechanic :>
MightyToastStudio
20. Apr 2016 路 15:12 UTC
La pena es que no lo te diera tiempo a hacer un nivel m谩s largo.
seveca95
20. Apr 2016 路 16:44 UTC
Muy cortito, pero lo que hay me ha molado. La barra del HUD esta algo bug.
BubsyPoochies
20. Apr 2016 路 17:29 UTC
Great game, love the shifting mechanic to become "invisible" to evil sucker robots, as well as the game look and feel (the claw attack, together with the FX, is gorgeous). Would love to play a longer version!

Enhorabuena Laro! Le hubiera metido un "tell" a los enemigos para tener algo m谩s de idea de cuando van a darse la vuelta y poderme preparar, pero est谩 genial!
technovirusattack
20. Apr 2016 路 20:01 UTC
Really nice use of the theme, i dig it a lot. Also pretty amazing for a 1 man team.
midgard
20. Apr 2016 路 23:49 UTC
Good game feel, a bit too hardcore, would have liked a longer level and a victory screen of some sort :)
Deconstructeam
21. Apr 2016 路 08:55 UTC
Ueee me los he cargado a todos! Me mola el cabroncete del prota, tiene carisma. Qu茅 l谩stima que no te haya dado tiempo a m谩s, pero ya has roto mano que es lo importante. La siguiente m谩s y mejor.
Freank
21. Apr 2016 路 16:50 UTC
Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description
pixel_maniacs
24. Apr 2016 路 12:37 UTC
Nice concept, solid controlls (but please take care of other keyboard layouts :) X and Z are far away from each other on german layouts). Good Job! Have a look at my entry too please :)
deathray
28. Apr 2016 路 01:55 UTC
Like others have said: Really great graphics and animation, but a little too hard for my liking. Glad to see someone else making a game where you shapeshift into a reptile!
pixelpotions
28. Apr 2016 路 16:33 UTC
Short but fun! Excellent job!
Rock Eaters
03. May 2016 路 23:22 UTC
nice backgound and good concept, but game play since bad for me, i cant pass the first 10 meter