Nailcastle by Aifryz

[raw]
made by Aifryz for LD27 (JAM)
Your objective is to find big blue clock before the time runs out. Use mouse to click on buttons in main menu, WASD to move, space to shoot.

Ratings

Coolness 73% 3
Overall(Jam) 2.78 429
Fun(Jam) 2.51 449
Graphics(Jam) 2.76 434
Humor(Jam) 2.32 317
Innovation(Jam) 2.42 491
Mood(Jam) 2.47 439
Theme(Jam) 3.41 150

Feedback

SasoriDama
26. Aug 2013 · 22:31 UTC
Sorry but it is a bit confusing to tell what you are suppose to download.
Drachlen
26. Aug 2013 · 23:00 UTC
It took me a bit of effort to figure out what to download. I finally got it to work, though. I liked it, the only thing I might change is having the player follow the mouse / click to shoot. I think it's a cool idea, if you wanted I think you could add a lot to this concept. Good work.
Tainted_Code
28. Aug 2013 · 12:44 UTC
It's not too bad, but yeah, the whole download thing was just ugh :P
ArcturusDeluxe
28. Aug 2013 · 12:54 UTC
Not a bad game. Good idea. A bit too short though, and some sound would have been nice. Didn't really see any reason to shoot anything, either.
Pixelfan Games
28. Aug 2013 · 19:27 UTC
Nice concept, dont have sounds or music, i prefer dont see more than 2 digits for the timer, but i like the idea and graphics. good job
MuciojadPL
28. Aug 2013 · 19:29 UTC
It's quite good.I'm a little disappointed about lack of any audio, but summary it is ok ;) Nice work.
deammer
29. Aug 2013 · 15:04 UTC
I think that's a really good concept, you should keep working on it :) I recommend decreasing the size of the player hitbox to make the movement more fluid.
immanuela
29. Aug 2013 · 19:55 UTC
This was fun gameplay, I do agree with Pixelfan Games that I prefer integers to be used because then you can read the timer without getting distracted (or maybe I am distracted too easily!)
Optimus6128
29. Aug 2013 · 20:19 UTC
That was simple but quite playable.
yokcos700
29. Aug 2013 · 20:59 UTC
It's a minor thing, but the fact that you quite often get stuck on the wall is a lot more annoying than it would be under other circumstances.
jprogman
29. Aug 2013 · 21:11 UTC
Not a bad idea! I like the timer to act just like your health. If the timer hits 10 seconds or if you have zero HP, you have to restart the level.
namrog84
30. Aug 2013 · 11:02 UTC
You have won! and weird dreams
:D
Solifuge
31. Aug 2013 · 01:08 UTC
Cute maze game. One thing you might want to consider; when making a game, you have a lot more than just words at your disposal, to tell a story. For instance, instead of having the protagonist say "I hear a ringing sound, and it's getting louder." Play a sound effect.

Anyway, good work on completing your entry!
01rafael
01. Sep 2013 · 09:41 UTC
I have won )))
Nice concept
AI is bored
Delca
01. Sep 2013 · 15:00 UTC
I liked it! Although it could gain by being a little longer, the concept was good enough to make me want to see more of it. Good job!
zconnelly13
03. Sep 2013 · 16:14 UTC
Good idea, a little sadfaced at the execution.
LonelyTimeLord
07. Sep 2013 · 14:40 UTC
Decent idea, if you keep working on it you should add some sound
ZYXer
08. Sep 2013 · 14:34 UTC
Nice game concept, and simple but appropriate art. I think you might have a bug with the controls and/or collision detection, I keep getting stuck in corners.