Bomb Defuse Simulator 2013 by Aceria
!!! PLEASE READ !!!
This game cannot be played due to the hardware requirements. You need a Kinect & Beamer both set at a specific spot and the boxes need to be in the same position & size. Please watch the video to see how the technology works and how the game works. That's the best we can do for you at this point.
Bomb Defuse Simulator 2013 lets you defuse bombs without the potential mess. This game was created during the Ludum Dare 27 Jam lasting 72 hours. The theme of this jam was '10 seconds'. In Bomb Defuse Simulator 2013 you have 10 seconds to find the wire that leads to the bomb and cut it. Wait too long and the bomb explodes. Cut the right wire and the difficulty increases by adding another cable to the mess.
What makes this game unique is that the player has to physically move around the bomb in order to find the right wire to cut. The technology for this installation is experimentally mashed together during the last 72 hours creating a pleasing result. If you wish to find out more about who we are or what we do we kindly suggest you visit www.sassybot.com/games.
If you have any questions, feel free to ask here or on our facebook page:
https://www.facebook.com/SassyBotStudio
This game cannot be played due to the hardware requirements. You need a Kinect & Beamer both set at a specific spot and the boxes need to be in the same position & size. Please watch the video to see how the technology works and how the game works. That's the best we can do for you at this point.
Bomb Defuse Simulator 2013 lets you defuse bombs without the potential mess. This game was created during the Ludum Dare 27 Jam lasting 72 hours. The theme of this jam was '10 seconds'. In Bomb Defuse Simulator 2013 you have 10 seconds to find the wire that leads to the bomb and cut it. Wait too long and the bomb explodes. Cut the right wire and the difficulty increases by adding another cable to the mess.
What makes this game unique is that the player has to physically move around the bomb in order to find the right wire to cut. The technology for this installation is experimentally mashed together during the last 72 hours creating a pleasing result. If you wish to find out more about who we are or what we do we kindly suggest you visit www.sassybot.com/games.
If you have any questions, feel free to ask here or on our facebook page:
https://www.facebook.com/SassyBotStudio
| Gameplay Video | http://www.youtube.com/watch?v=BRWtEmzUP50 |
| Explanation Video | http://www.youtube.com/watch?v=sPA3W-dH7OA |
| Original URL | https://ludumdare.com/compo/ludum-dare-27/?action=preview&uid=15100 |
Ratings
| Coolness | 49% | 1129 |
| Overall(Jam) | 3.17 | 263 |
| Graphics(Jam) | 3.15 | 322 |
| Humor(Jam) | 2.94 | 155 |
| Innovation(Jam) | 4.43 | 4 |
| Theme(Jam) | 3.37 | 171 |
Watch the video to see how the game & technology works.
The player obstructing the projector was the only thing we couldn't really fix with our setup. We know it's possible to do, but we'd need a better projector and a bigger room. Right now we just let the player walk in front of the beamer and give them a moment where they can't see anything.
We'll be writing up a post-mortem in the coming days, like our FB page if you want to be notified when that happens:
https://www.facebook.com/SassyBotStudio
I love the crazyness of the gameplay.
Very funny audio too.
Also a technically awesome experiment.
Next time please consider using really firecracker triggered by the game :-D
Thank you for the encouragement. We knew that what we made is really difficult to judge by others without playing it. For us, Ludum Dare is about creating new games and finishing them. We will elaborate more on the setup in an upcoming post mortem.
@gre
I'm glad you understand why this can't be played by others. Without the augmentation hardware and reality environment the game won't be playable. Most of the time was spent on getting the technology set up and calibrated. As you can tell it made some of the other aspects suffer. :)
Great Idea. I loive the idea... but I really want to play this... Cinect is in reach... can you please provide a link to a playable demo?
The bomb does indeed say Hodor when you raise both your hands. It's like a little party!
Even if you have a Kinect you would still need to set this up. Kinect distance/angle/height are important, projector distance/height/angle/lens and the boxes that we project on.
We might release something later which makes the setting up easier and more dynamic. For now it's pretty much impossible to replicate this game somewhere else.
Great game-idea, this seems perfect for such an idea. Too bad we can't actually play it then :(
Not telling everyone what to do here, but let's be fair. So, I love the idea and the madness behind it. It looks really well executed, and the fact that you've deal with only one projector is awesome. So, kudos for that !
@GaTechGrad
Obstructing the projector is not that big of a problem for gameplay actually. Even if the player could see the projection from a point that would normally obstruct the light, the player would not be able to see where the cables lead or where the scissor is going.