Metamorph by RockhopperGames
Awaking in your pod, you can use your tender limbs to free yourself by pressing z, x, or c.
Without sharp claws, you cannot cling to the fleshy strands around you, or cut through threats with x.
Without chitinous fins, you cannot dash and glide to distant organs with c.
And without buoyant blisters, you cannot double-jump to clamber towards that which lies above by pushing z while in the air.
Perhaps, if you can find the various symbiotic worms that inhabit this gigantic creature, you will be able to obtain such powers, but the parasites and growths that roam this cavity may consume your fragile form if you are not careful.
Be wary, and you might just survive to maturity...
---
This game contains elements of body horror, and may not be suitable for all audiences.
Even pulling an all nighter, it was a real scramble to get this finished within the deadline, and as such the game is in a much sorer state than I would have liked it. Hopefully you will still be able to enjoy, though!
Without sharp claws, you cannot cling to the fleshy strands around you, or cut through threats with x.
Without chitinous fins, you cannot dash and glide to distant organs with c.
And without buoyant blisters, you cannot double-jump to clamber towards that which lies above by pushing z while in the air.
Perhaps, if you can find the various symbiotic worms that inhabit this gigantic creature, you will be able to obtain such powers, but the parasites and growths that roam this cavity may consume your fragile form if you are not careful.
Be wary, and you might just survive to maturity...
---
This game contains elements of body horror, and may not be suitable for all audiences.
Even pulling an all nighter, it was a real scramble to get this finished within the deadline, and as such the game is in a much sorer state than I would have liked it. Hopefully you will still be able to enjoy, though!
Ratings
| Coolness | 79% | 2 |
| Overall | 2.87 | 740 |
| Fun | 2.63 | 775 |
| Graphics | 3.18 | 404 |
| Humor | 2.29 | 434 |
| Innovation | 2.39 | 836 |
| Mood | 2.83 | 530 |
| Theme | 3.03 | 677 |
It was still fun to play. Played until I got the dashing item.
I like the sprites/ animation for the player and monsters tough!
Could have used some meaty sound effects and an ominious background tune.
Good luck in the compo and good effort!
It's a good thing that I kept the weapon after I died.
But all in all it's not bad and I need to explore a bit further.
Personally, I'm a bit surprised at all the complaints about floaty movement! This is the first platformer I've made in a long time, but I spent a fair bit of time on the first day tweaking the movement until I was more or less happy with how it felt. I was testing with the dash and double jump unlocked, though, if that might have affected how it felt? This is definitely something I'll need to look into more...
@esayitch: checkpoints were so close to making it in, actually! I had all the code ready, I just couldn't figure out where to put them, and didn't have a checkpoint sprite. Sound effects were just something I didn't have time for, as much as I wanted to...
@mightymarcus: I'm so sorry! Support for non-QWERTY layouts was one of the things I was hoping to address this LD, but as it became clear I was running late, I decided to skip that. In the end, it probably turned out to be the right call, since I only managed to finish it in the last half hour, but that's one thing I definitely regret not including...
http://gamasutra.com/blogs/MarkVenturelli/20140810/223001/Game_Feel_Tips_I_The_Ghost_Jump.php
you should let player jump tiny bit after they're off of the floor.
Animations are awesome, nice game in general! :)