{"author_link":"\/author\/mekuri\/","author_name":"Mekuri","author_uid":"20130","comments":[{"author_name":"lparker","author_uid":"24424","time":"Aug 26, 2013 @ 10:19am","epoch":1377512040,"text":"I liked the way that the game was played, although interface wise one of the ships was initially mostly hidden behind the message area."},{"author_name":"Jhelle","author_uid":"2232","time":"Aug 26, 2013 @ 10:40am","epoch":1377513300,"text":"Interesting concept. I know it's the theme but 10 seconds of no input is just too long, especially when you have to be precise. Besides that it was enjoyable, so good job :)"},{"author_name":"nitrocrime","author_uid":"4828","time":"Aug 26, 2013 @ 11:26am","epoch":1377516060,"text":"Doesn't want to start for me... I've got XNA and .Net 4 installed on my computer with Windows 7"},{"author_name":"ashdnazg","author_uid":"21623","time":"Aug 26, 2013 @ 11:37am","epoch":1377516720,"text":"Quite nice, I enjoyed that :)\r<br\/>Good music."},{"author_name":"Loerden","author_uid":"10468","time":"Aug 26, 2013 @ 11:41am","epoch":1377516960,"text":"Cool idea!"},{"author_name":"xfxian","author_uid":"27400","time":"Aug 26, 2013 @ 11:56am","epoch":1377517860,"text":"Cool game! :) Just had a problem with spaceships flying outside of the screen and just vanishing.\r<br\/>\r<br\/>Maybe in another version the ships could turn slowly towards their new direction?"},{"author_name":"cafeine","author_uid":"14795","time":"Aug 26, 2013 @ 12:38pm","epoch":1377520380,"text":"Nice work, the idea has potential."},{"author_name":"Kwrky","author_uid":"17889","time":"Aug 26, 2013 @ 12:47pm","epoch":1377520920,"text":"Good idea, well executed. A zoom out option would be have been appreciated but basically my fav so far."},{"author_name":"Delca","author_uid":"24934","time":"Aug 26, 2013 @ 12:51pm","epoch":1377521160,"text":"I loved it! Especially the part about &quot;ennemy ships candestroy themselves if you lure them together&quot; ; destroying an entire fleet with just one ship feels great !\r<br\/>How much work would it be to make it a local two-player (even n-player, maybe ?) game ? Because that would be awesome."},{"author_name":"Mekuri","author_uid":"20130","time":"Aug 26, 2013 @ 3:43pm","epoch":1377531480,"text":"Hi all, thanks for your input.  I'm happy that you like the game.\r<br\/>There's definitely room for improvement, but I ran out of time, so I had to compromise with some of the things.\r<br\/>\r<br\/>If people in general like this idea I think I wouldn't mind expanding upon it. Local multiplayer would be fairly easy to implement, the only issue would be that the player going last will have the advantage of knowing how the opponent placed his\/her ships. Also I would add the things that got cut, like more ship types, equipment etc.\r<br\/>Anyways, I could keep on ranting all day :P - I just wanted to thank you all for the feedback so far."},{"author_name":"SmudgedCat","author_uid":"12033","time":"Aug 26, 2013 @ 4:00pm","epoch":1377532500,"text":"I like the idea of the game but I found it difficult to develop any kind of strategy for what I was going to do. 10 seconds is just too long with the ships fixed in one direction."},{"author_name":"Diogo Muller","author_uid":"23705","time":"Aug 26, 2013 @ 9:34pm","epoch":1377552540,"text":"Very creative use of the theme, good music and cool effect when you move the camera :)"},{"author_name":"blay09","author_uid":"16114","time":"Aug 26, 2013 @ 10:16pm","epoch":1377555060,"text":"I liked the multilayers starfield and how it turned out to really be a suicide mission in the end. Nice graphics."},{"author_name":"almightyzentaco","author_uid":"25879","time":"Aug 27, 2013 @ 11:25am","epoch":1377602400,"text":"Solid game. Nice polish. Good work."},{"author_name":"jay griffin","author_uid":"26325","time":"Aug 27, 2013 @ 11:35am","epoch":1377603000,"text":"I'd really like to see where you could take this one with a little more work, very interesting game."},{"author_name":"ezolotko","author_uid":"13121","time":"Aug 27, 2013 @ 2:15pm","epoch":1377612600,"text":"The best game in &quot;Theme&quot; nomination so far!"},{"author_name":"Joxno","author_uid":"25136","time":"Aug 27, 2013 @ 6:23pm","epoch":1377627480,"text":"Incredibly fun and strategic game,\r<br\/>\r<br\/>Only thing I wish I had was the ability to select more than one unit at a time."},{"author_name":"Broxxar","author_uid":"22132","time":"Aug 28, 2013 @ 12:13am","epoch":1377648480,"text":"Would have been nice to be able to pan out the camera a bit. Neat use of theme."},{"author_name":"LordHellMaX","author_uid":"19103","time":"Aug 28, 2013 @ 1:57am","epoch":1377654720,"text":"Nice concept! It's quite original... I loved it that you could scroll in the map. 10 seconds is a bit long, but hey that's the theme after all. Not much strategy involved (maybe I'm just bad), but it was fun nonetheless. Good job!"},{"author_name":"CoderDozer","author_uid":"21023","time":"Aug 28, 2013 @ 12:58pm","epoch":1377694380,"text":"\\o\/ yes! won a space battle.  Nice work."},{"author_name":"Joror","author_uid":"15925","time":"Aug 28, 2013 @ 8:00pm","epoch":1377719700,"text":"Good example of simple rules, but interesting tactical effects. You kind of have to cover a wide range, and stick together."},{"author_name":"Meep","author_uid":"2629","time":"Aug 29, 2013 @ 9:46am","epoch":1377769260,"text":"Very nice implementation of this idea!"},{"author_name":"ratalaika","author_uid":"25607","time":"Aug 29, 2013 @ 5:05pm","epoch":1377795600,"text":"good job"},{"author_name":"GVmakesGames","author_uid":"27435","time":"Sep 3, 2013 @ 3:39pm","epoch":1378222440,"text":"I liked the graphics and the game style. This is very interesting."},{"author_name":"MuciojadPL","author_uid":"21095","time":"Sep 8, 2013 @ 1:57pm","epoch":1378648320,"text":"Really good! I like this idea. :)"},{"author_name":"Mekuri","author_uid":"20130","time":"Sep 8, 2013 @ 11:17pm","epoch":1378681920,"text":"Hey all. I am very happy with all the feedback I've gotten, and your suggestions have been taken seriously.\r<br\/>I already have a new version of the game were some of the suggestions have been implemented. I will wait with uploading that version until the end of the dare, so it won't be mistaken for my real entry. The changes include: More ship types, the ability to select multiple ships, more realistic movement (turn rate on ships), zoom function, and more."},{"author_name":"jwolf","author_uid":"11073","time":"Sep 9, 2013 @ 3:12am","epoch":1378696020,"text":"Pretty cool!  You could do something interesting with this if you want to further develop it (different ship and weapon types, etc.)"},{"author_name":"Antidote","author_uid":"27803","time":"Sep 10, 2013 @ 7:38pm","epoch":1378841580,"text":"http:\/\/www.youtube.com\/watch?v=MnhMKdWr8V4 - My first impressions of the game :)"},{"author_name":"jomomomo","author_uid":"4914","time":"Sep 12, 2013 @ 8:26pm","epoch":1379017260,"text":"Can't play windows games :-("},{"author_name":"UnorthodoxGames","author_uid":"26617","time":"Sep 13, 2013 @ 10:10am","epoch":1379066700,"text":"We've tackled similar ideas! I love what you've done with it. The presentation and sound effects are great! :)"},{"author_name":"frogmaster","author_uid":"16022","time":"Sep 13, 2013 @ 10:23am","epoch":1379067480,"text":"Hmm.. I like the concept and assets. This is a pretty decent game, it is simple and has clear rules. But, TBH, I couldn't find how to play it - it is extremaly easy to dodge attacks but I don't know how to say who will shoot first in a direct confrontation. Anyway - well done, I like it!"},{"author_name":"Oana","author_uid":"10659","time":"Sep 14, 2013 @ 10:02am","epoch":1379152620,"text":"Awesome idea. Why didn't I think of that..."}],"images":["ld27\/20130-4a691b62f60b98fa065e413280ac27fe.jpg"],"links":[{"url":"https:\/\/www.dropbox.com\/sh\/aub8i59ms4i31bu\/AABSbD3UWS4dJbyEeGzbOJAGa?dl=0","text":"Windows"},{"url":"http:\/\/www.microsoft.com\/en-us\/download\/details.aspx?id=20914","text":"XNA Redistributable"},{"url":"http:\/\/www.microsoft.com\/en-us\/download\/details.aspx?id=17851","text":".NET Framework"}],"metadata":{"g_key":"24712","g_author":"20130","g_event":"LD27","g_eventkey":"18","g_subevent":"COMPO","g_urlkey":"24742","g_title":"Space Blitz","g_status":"UCHK1","g_place":"497","g_commentcount":"32","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/273708\/20130-shot0.png-eq-900-500.jpg"],"text":"Space Blitz is finally done. A lot of things went well, and a lot of things went wrong, but all in all, I am satisfied with the result.\r\n\r\nIf the game won't run, make sure that you've downloaded the XNA redistributable, and\/or the .NET framework.\r\n\r\nIn Space Blitz you are the commander of a small squadron of space ships, fighting against another squadron of spaceships. You choose what direction each of your ships will fly, and start the round. The ships then continue in their designated direction, until 10 seconds have passed, and then you will be able to change direction again. The ships will fire automatically if an enemy gets into firing range, but be careful - Friendly fire can be an issue.\r\n\r\nThings that got cut:\r\n- More than one ship type.\r\n- Ability to deploy ships manually.\r\n- Ship Equipment \/ Resource Economy.\r\n- Cooldowns - To be activated during the 10 seconds.\r\n\r\nTools used:\r\nVisual Studio 2010 - Coding\r\nPaint.NET - All the graphics\r\nSFXR - Sound Effects\r\nOtomata - Music\r\n\r\n\r\nRight now I am extremely tired, so I don't know whether or not I will add the things that got cut later... time will tell.\r\n\r\nGood luck and have fun!\r\n","title":"Space Blitz"}