Space Rift by GFM
Synopsis
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Be careful!
Something happened and rifts are opening in space.
What's worse, aliens are coming from inside those breaches and are wrecking havoc!
Go forth and defeat 'em!
About
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'Space rift' is a vertical shmup. You must traverse space defeating waves of enemies. Each wave comes after a ten second interval from the previous.
Avoid shooting non-stop for too long. Your ship will start to flash in red and then will overheat. After that, you won't be able to shoot for ten seconds.
After some time, the boss will appear. The boss is invulnerable, except for the weapon it's using, which change every ten seconds. After defeating it, a new ship will become available.
Each ship has it's own special ability. The main ship can become invulnerable for 10 seconds and the second ship (ZW-TOT) can stop time for two seconds.
Enemies might drop collectable: either a shooter (a spreading one and the common turret) or power-ups (increased power, agility or more health).
You gain score by defeating enemies and grazing bullets.
Instruction
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Movement - arrow keys
Shoot - 'x'
Special - 'c'
Tools
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Language: AS3
Framework: Flixel
IDE: Flash Develop
Graphics: GIMP
Music: LMMS
Sounds: sfxr
Timelapse: Chronolapse
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THANK YOU FOR PLAYING. =D
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Be careful!
Something happened and rifts are opening in space.
What's worse, aliens are coming from inside those breaches and are wrecking havoc!
Go forth and defeat 'em!
About
--------------------
'Space rift' is a vertical shmup. You must traverse space defeating waves of enemies. Each wave comes after a ten second interval from the previous.
Avoid shooting non-stop for too long. Your ship will start to flash in red and then will overheat. After that, you won't be able to shoot for ten seconds.
After some time, the boss will appear. The boss is invulnerable, except for the weapon it's using, which change every ten seconds. After defeating it, a new ship will become available.
Each ship has it's own special ability. The main ship can become invulnerable for 10 seconds and the second ship (ZW-TOT) can stop time for two seconds.
Enemies might drop collectable: either a shooter (a spreading one and the common turret) or power-ups (increased power, agility or more health).
You gain score by defeating enemies and grazing bullets.
Instruction
--------------------
Movement - arrow keys
Shoot - 'x'
Special - 'c'
Tools
--------------------
Language: AS3
Framework: Flixel
IDE: Flash Develop
Graphics: GIMP
Music: LMMS
Sounds: sfxr
Timelapse: Chronolapse
--------------------
THANK YOU FOR PLAYING. =D
Ratings
| Coolness | 100% | 1 |
| Overall | 3.28 | 340 |
| Audio | 3.14 | 225 |
| Fun | 3.45 | 175 |
| Graphics | 3.81 | 120 |
| Humor | 2.31 | 500 |
| Innovation | 2.13 | 1077 |
| Mood | 3.02 | 347 |
| Theme | 2.68 | 944 |
Bit short though.
shmup, graze mechanic, and even the color schemes of the ships.
This is a good game, but better if you add strange bullets or enemies.
shmup, graze mechanic, and even the color schemes of the ships.
This is a good game, but better if you add some special (strange) bullets or enemies.
@ethankennerly, that's a good idea. I would get somewhat annoyed by those enemies,but didn't think about how to fix it. I'll do that on a later version! :D
@triforcespark, that was one of the inspirations (kinda). Though I was aiming to make a "non bullet hell" shmup. xD
@patrickgh3, that was one of my concerns (that it would look like that), but I wasn't able to think about any other way to use it, after I started the game...
A cool SHMUP, bullets could stand out a little more and could use the theme more but the graphics were brilliant and the Music/Effects felt really perfect for it. Most of all, really addictive fun.
I loved the graphics and the sounds.
I also did a shooter where the weapons randomly change every 10 seconds.
The theme.. this was a bit easy man ;)
It's great to know your thoughs on it. =)
@unusualcadence, I actually forgot to add it to the description (though it's on the in game help). If you keep shooting for long enough, your weapons will overheat (and thus, start to flash in red) and then stop to work. Should have made that more clear... ^^"
@patrickgh3, @Just Tom, @Dir3kt, well... I saw that coming. xD
During development I noticed that my take on the theme was quite light (and somewhat forced... I started to use 10s as the cooldown for pretty much everything). =X
I'll try to focus more on the theme, next time. (Maybe even on the post compo) ^^
at the beginning it was kinda hard but after some tries i finished the bosses without 1 life loose :P nice work ^^
Graphics, music, and gameplay were all solid and polished. I enjoyed it. Nice work.
The red bullets could stand out more.
It's nice also you implemented bonuses but it seems that it's impossible to catch them when we are in invulnerability phase. Maybe it's intentional.
Wonderful particles, I love the graphics !