Space-Time Adventure by OldPeculier
TO PLAY: Drag the time control to go back and forward in time. Drag asteroids to push them. Protect light-colored characters; kill dark-colored characters.
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Space-Time Adventure is a time-traveling physics extravaganza created in Flash for Ludum Dare 27. This is not the first game I've ever made, but it was my first ever Ludum Dare!
Use the skip button if a level is just too hard.
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Developed in Adobe Flash Profession CS6. Uses the wonderful ActionScript 3 port of Erin Catto's Box2D physics engine. Other than that, all the code was written absolutely from scratch during the 48 hours of the competition. Art created using Photoshop and Flash. Music created with GarageBand.
Thanks for playing!
===============================
Space-Time Adventure is a time-traveling physics extravaganza created in Flash for Ludum Dare 27. This is not the first game I've ever made, but it was my first ever Ludum Dare!
Use the skip button if a level is just too hard.
===============================
Developed in Adobe Flash Profession CS6. Uses the wonderful ActionScript 3 port of Erin Catto's Box2D physics engine. Other than that, all the code was written absolutely from scratch during the 48 hours of the competition. Art created using Photoshop and Flash. Music created with GarageBand.
Thanks for playing!
| All Platforms (Web) | http://www.jeffwofford.com/ludumdare27.html |
| Source | http://www.jeffwofford.com/ludumdare27.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-27/?action=preview&uid=25979 |
Ratings
| Coolness | 100% | 1 |
| Overall | 3.50 | 180 |
| Audio | 3.50 | 89 |
| Fun | 3.07 | 432 |
| Graphics | 3.80 | 123 |
| Humor | 2.52 | 411 |
| Innovation | 3.61 | 154 |
| Mood | 3.07 | 309 |
| Theme | 3.75 | 104 |
The main default is in the level generation, that make them not very interesting. You could design some levels yourself in order to make it more strategic, or work again on random levels.
Some thoughts:
- didn't like how every time I added a force it automatically started the game... usually just forced me to hit space right away if i wanted to add another one
- didn't see any enemies, and not sure if i saw any evil asteroids (used the skip button a bunch, and beat a level)
- the visual effect for the forces kind of looks like a jet boost pushing it in the wrong direction
That said, even putting aside that bias of mine, this is a very polished implementation of the idea. The one thing I'd say is its pretty tricky to go back and make a minor adjustment - I found myself shifting back the time of a deflection bit by bit to erase one I had done just a bit wrong a few milliseconds ahead, since I didn't want to reset the level.
I love the slider at the bottom :D
Some way to speed time up would be helpful though, especially in the first levels :)
Awesome game, really enjoyed it!
But it always seemed to be the same level. No even skipping would change the level...
There were minor changes to how to asteroids were placed/moved, but not even one "dark-colored guy" appeared and there was always a single "light-colored guy" on the center of the screen.
Thanks! I had fun while playing.
It got really difficult trying to to juggle more than one friendlies! Would be easier if the game didn't unpause as soon as I used a push.
Really cool mechanics! Good work!