Tachyon Rupture by Sascha
The Tachyon Experiment has ended in a catastrophe. The fabric of time ruptured, the universe will freeze in time within 10 seconds. Somewhat protected by a stasis field generator you set out to fix the rupture, and save the universe!
== Tachyon Rupture features: ==
A rogue-like, randomly generated gameplay.
Crude but lovingly crafted graphics.
No sound. (It's a temporal stasis! Why would there be sound?)
== Development notes: ==
The game was made using Flash Pro CS 5.5.
Graphics were made using PyxelEdit.
== Libraries used: ==
A small Keyboard-Control lib (Input.as) by Matthew Bush (sourceforge.net/projects/box2dflash/).
A seeded random-number generator (http://www.kirupa.com/forum/showthread.php?365564-AS3-Seeded-Pseudo-Random-Number-Generator).
The font used is Visitor (http://www.dafont.com/visitor.font)
== A final note ==
Unfortunately I will be traveling for 1 week just after the contest deadline. Unless I get the chance to get online during that time, I will only be available for answering feedback and playing and rating games after that time.
== Tachyon Rupture features: ==
A rogue-like, randomly generated gameplay.
Crude but lovingly crafted graphics.
No sound. (It's a temporal stasis! Why would there be sound?)
== Development notes: ==
The game was made using Flash Pro CS 5.5.
Graphics were made using PyxelEdit.
== Libraries used: ==
A small Keyboard-Control lib (Input.as) by Matthew Bush (sourceforge.net/projects/box2dflash/).
A seeded random-number generator (http://www.kirupa.com/forum/showthread.php?365564-AS3-Seeded-Pseudo-Random-Number-Generator).
The font used is Visitor (http://www.dafont.com/visitor.font)
== A final note ==
Unfortunately I will be traveling for 1 week just after the contest deadline. Unless I get the chance to get online during that time, I will only be available for answering feedback and playing and rating games after that time.
Ratings
| Coolness | 91% | 2 |
| Overall | 2.86 | 758 |
| Audio | 1.32 | 960 |
| Fun | 2.61 | 820 |
| Graphics | 2.77 | 626 |
| Humor | 1.70 | 874 |
| Innovation | 3.38 | 274 |
| Mood | 2.57 | 680 |
| Theme | 3.71 | 122 |
The graphics are cool! The concept is interesting, but it seems to be a bit too dependant on luck - finding keys in the right moment. Otherwise it seemed to be wise to just ignore all chests and not waste valuable time. (What is gold used for?)
Congratulations on your first LD entry!
PS: Have a good trip!
Bug found: The controls didn't work after restarting.
Liked the game, though.
Outside of that, really nice work. Far more puzzle game than roguelike. I don't think I'd ever seen "10% slower passage of time" as a bonus before.
But really, I thought it was cool though.
I kept running out of time after opening loads of boxes and traveling a few rooms. Then I realized I just need to get forward.
Great job!
As others have said, the controls are a bit odd. Using the mouse made no sense to me as you can only interact with things the character is standing right next too - perhaps assigning this to a key could feel better.
I'm quite fond of the art style, and the concept is interesting idea and could be explored more.
Very cool :D
- Zub
The only problem I've found is within the stage generator. There was a locked door but, after breaking all the tachyions, no key was found.