Viral by Kaldrick

[raw]
made by Kaldrick for LD27 (COMPO)
The game took me... I don't know, somewhere around 15 to 20 hours? I've been working around house a lot, so I wasn't able to focus only on the game. I guess it can be seen in crappy art and even worse music (my first track ever - I'm terribly sorry for it ;P I wanted it to sound like heart beating, but I failed).

Game is about a virus that is going to infect a body of a little girl. You kill leukocytes and mutate to be stronger, up until the moment, when... You'll find out (eventually).

WSAD to move the virus.
LMB to kill leukocytes when you are close enough - and by that I mean right next to them ;).

I was going to add more things - weapons, more stats, different enemies - but I had no time and I'm tired as hell.. So I guess it has to suffice ;)

M to mute music. Possibly the most important part ;P

Things used:
UNITY and C#
GIMP + Inkscape
Inudge + Audacity

This awesome tutorial (heavily modified): http://wiki.unity3d.com/index.php?title=GridMove

Ratings

Coolness 69% 3
Overall 2.41 1079
Audio 2.21 734
Fun 2.00 1111
Graphics 2.19 961
Humor 2.20 573
Innovation 2.68 778
Mood 2.31 869
Theme 2.44 1060

Feedback

Zelosfan
26. Aug 2013 路 07:46 UTC
Can't run on Windows 7:
"There should be 'LDWinBuild_Data'
folder next to the executable"
Sebastian
26. Aug 2013 路 07:48 UTC
Mission failed (phew)
Why do the seconds left count up? :P
Interesting game though, good job.
Baburo
26. Aug 2013 路 07:51 UTC
The overall experience was a bit confusing. :P I can see you've had a good idea behind the concept, but I guess you didn't have enough time to create it properly.
I wasn't sure when I was able to attack and when not, etc. Maybe you should try adding something more clear to indicate that?
I liked the music track though. :) It fitted the mood nicely.
馃帳 Kaldrick
26. Aug 2013 路 08:42 UTC
@Baburo
Yeah, if I had a little bit more time I'd put together some sort of tutorial or what-not. Also i think it bugs every once in a while, when you try to attack the leukocytes.
@Zelosfan
I'll check it out after work, thanks for the comment ;)
ratalaika
26. Aug 2013 路 08:46 UTC
Not bad, I like the idea, but the game freezes a little bit
paraple-geek
26. Aug 2013 路 09:11 UTC
I like the idea but the game phase laked of clarity, i didn't know when i was supposed to move or not. Interesting idea aniway good job.
mrspeaker
26. Aug 2013 路 09:39 UTC
Mute the music? No way - nice track! I was getting crashes during the game play though (Mac/Chrome).
Rave Radbury
26. Aug 2013 路 09:39 UTC
The game seems a bit rough and unpolished, some aspects of the HUD were confusing and the gameplay felt choppy. However, I really enjoyed the mechanics and setting (evolving biology is always cool).
plancien
26. Aug 2013 路 09:48 UTC
Game lacks polish, which is sad because the concept is attractive, and made me frustrated not to be able to play it properly.
Make a version 2.0 after ludum dare end, it will be a nice game.
neekobus
26. Aug 2013 路 11:33 UTC
Good idea but I think full mouse control may be better.
I'd like to see the virus evolve (bigger size, change color) when level up.
as3boyan
26. Aug 2013 路 11:50 UTC
It's hard to get into game.
Ghostik
26. Aug 2013 路 18:27 UTC
Interesting concept
josefnpat
27. Aug 2013 路 21:39 UTC
The web player doesn't work on linux, please release a linux binary!
SamuelDivinium
28. Aug 2013 路 07:33 UTC
It should be fastened up and should be fully mouse driven. Aside from that it's a nice game and an interesting concept :)
Kragnir
29. Aug 2013 路 04:31 UTC
Like the idea but there seems to be a lot of issues. Sometimes you can attack during the opponents turns, sometimes they can attack during your turn, sometimes you can attack more than 3 times, sometimes they can move during your turn. Sometimes you can't attack an enemy, sometimes the health bar floats away from enemies.
CustomPhase
30. Aug 2013 路 11:17 UTC
The premise is nice and cool, but controlling the game is quite hard and annoying. Also graphics could use a little bit more touch.
supermaximo93
31. Aug 2013 路 14:08 UTC
Interesting idea. I liked how the turn structure was "do as much as you can in 10 seconds". Although the attacking felt inconsistent, and when I died I wasn't quite sure why or how it happened.
Ossi
10. Sep 2013 路 05:23 UTC
Neat concept. I liked the grid based system and the upgrades for your virus. I could see where you were going with the art style and the music, so I wouldn't say it's that bad. Would have been nice if some of the UI elements were bigger and more clear to read against the background. Good job!
myachin
16. Sep 2013 路 16:13 UTC
Link is broken^ http://www.chainreaction.p.ht/Unity/LDBuild.html