Whodunit by Nezzhil
Hotfix 28 August:
Ok... when fixing the bug i created other WORST: the clock was stopped. :(.
Please, anybody downloaded the game that day, I encourage to redownload it. Sorry for the inconvenience!
WHODUNIT
(Ludum Dare Jam #27 edition)
- Requeriments -
Java 7
A keyboard
- The Game -
Someone has killed the grandfather of the family and all of you are trapped in the mansion with the killer! Whodunit?. Search the clues, press the suspects and find the murderer before he or she kills everyone!.
Every 10 seconds one person inside the mansion will be killed by the hidden murderer. Try to unmask him (or her) before are you alone.
Win the game discovering the murderer, but it not the only... Save more lives to win with better marks!
- Credits -
Desing:
Victor Perdomo Pastor
Antonio Perdomo Pastor
Programing:
Victor Perdomo Pastor
Graphics:
Victor Perdomo Pastor
Antonio Perdomo Pastor
Audio:
Freesound.org (sfx)
Garageband (music)
- Controls -
Esc: Quit the game
Cursor keys: Move (game screen), select clue (inventory screen)
Spacebar: Search, Talk
L. Alt: Point a suspect like the murderer
Enter: Enter and exit of the inventory screen
- Gameplay -
Guilty chart: show your top five suspects.
Clue: show your activated clue. Use it to interrogate the suspects.
Timebar: show the seconds before another suspect is killed.
- Pro-tip -
Be very careful pointing the suspects, one error and you are dead! Try to break the most alibis as you can to make the Guilty Chart more reliable.
Like a true detective, take notes is a must! Take notes about the clues that don't break the alibi of a suspect.
- Final words... -
Thanks to our family and friends for their support, and the Ludum Dare's organization and users for made this possible.
We are very tired after 72 hours of (funny) work, so excuse us for the typos :P
Ok... when fixing the bug i created other WORST: the clock was stopped. :(.
Please, anybody downloaded the game that day, I encourage to redownload it. Sorry for the inconvenience!
WHODUNIT
(Ludum Dare Jam #27 edition)
- Requeriments -
Java 7
A keyboard
- The Game -
Someone has killed the grandfather of the family and all of you are trapped in the mansion with the killer! Whodunit?. Search the clues, press the suspects and find the murderer before he or she kills everyone!.
Every 10 seconds one person inside the mansion will be killed by the hidden murderer. Try to unmask him (or her) before are you alone.
Win the game discovering the murderer, but it not the only... Save more lives to win with better marks!
- Credits -
Desing:
Victor Perdomo Pastor
Antonio Perdomo Pastor
Programing:
Victor Perdomo Pastor
Graphics:
Victor Perdomo Pastor
Antonio Perdomo Pastor
Audio:
Freesound.org (sfx)
Garageband (music)
- Controls -
Esc: Quit the game
Cursor keys: Move (game screen), select clue (inventory screen)
Spacebar: Search, Talk
L. Alt: Point a suspect like the murderer
Enter: Enter and exit of the inventory screen
- Gameplay -
Guilty chart: show your top five suspects.
Clue: show your activated clue. Use it to interrogate the suspects.
Timebar: show the seconds before another suspect is killed.
- Pro-tip -
Be very careful pointing the suspects, one error and you are dead! Try to break the most alibis as you can to make the Guilty Chart more reliable.
Like a true detective, take notes is a must! Take notes about the clues that don't break the alibi of a suspect.
- Final words... -
Thanks to our family and friends for their support, and the Ludum Dare's organization and users for made this possible.
We are very tired after 72 hours of (funny) work, so excuse us for the typos :P
Ratings
| Coolness | 69% | 3 |
| Overall(Jam) | 3.86 | 32 |
| Audio(Jam) | 3.69 | 50 |
| Fun(Jam) | 3.32 | 137 |
| Graphics(Jam) | 4.23 | 57 |
| Humor(Jam) | 2.84 | 183 |
| Innovation(Jam) | 3.86 | 22 |
| Mood(Jam) | 3.89 | 32 |
| Theme(Jam) | 3.71 | 50 |
Exception in thread "LWJGL Application". No uniform with name 'colorFilter' in shader
My OS is Windows 7 with JDK 1.7.0_07
-ENDESGA
@turnA Thanks for the info, I think is fixed now.
Make Sure you read the tutorial before play :D
At first, I was a bit confused, but after 30 seconds (and a couple of murders), I fell in love with this game. This is so awesome, and the interpretation of the theme is really cool!
If you continue on developing this (and I really hope you do!), you can take the 10-second limitation out, maybe replace it by 30 minutes or something. Please, make a full-fledged detective game like this! :)
Overall very good work.
Trying to go up/down the stairs and standing at the right spot to pick up evidence was somewhat hard, along with the evidence selection.
The graphics are awesome and I love everything that has to do with detectives, so, this game has been a good discovery for me (and for whoever that play it, I think).
Congratz!
I really like how you put all this together it has excellent mood and is a fun play.
Thanks for all comments and we're preparing a version of 20 seconds of time and slower movement. :)
Very nice interpretation of the theme!
Shameless self-promotion: I offer free Java hosting at http://StaticVoidGames.com if you're interested!
Condensing a whodunnit mystery into 10second chunks.
I felt so guilty everytime a new person was murdered :)
Fantastic graphics and mood, kudos!
It was hard to figure out what was I doing, but the game is awesome for the time available.
Great work!
10 seconds to investigate is ridiculous.