10 Parsecs by xgeovanni
Captain's Log: Day 1.
I am Captain Dirk Daily. I have been sent on a top-secret mission by the UN. I must retrieve five golden McGuffin Orbs, named for their discoverer,
Prof. Matthew McGuffin. They apparently hold some great power, but the details have been withheld from me. I have been sent to a remote star system,
which is uninhabited apart from a few space pirates. I must take care to avoid these brutes, as they will surely attack me on sight for my precious cargo.
My ship has been fitted with a gun, but I doubt I'll be able to best them in combat with their far superior numbers.
After retrieving the orb from this system, I must enter a nearby black hole which will transport me to another such system, containing another orb.
When I have collected five of these orbs, I shall enter one final black hole to escape any pirates which may be tailing me, and return home.
My mission is one fraught with peril. I shall be lucky to return alive.
The post-compo version is incomplete and I will probably work on it further when I feel like it.
Oh, and how does it tie to the theme? "Parsec" is short for "Paralax Arcsecond". You can read about that here: http://en.wikipedia.org/wiki/Parsec
I am Captain Dirk Daily. I have been sent on a top-secret mission by the UN. I must retrieve five golden McGuffin Orbs, named for their discoverer,
Prof. Matthew McGuffin. They apparently hold some great power, but the details have been withheld from me. I have been sent to a remote star system,
which is uninhabited apart from a few space pirates. I must take care to avoid these brutes, as they will surely attack me on sight for my precious cargo.
My ship has been fitted with a gun, but I doubt I'll be able to best them in combat with their far superior numbers.
After retrieving the orb from this system, I must enter a nearby black hole which will transport me to another such system, containing another orb.
When I have collected five of these orbs, I shall enter one final black hole to escape any pirates which may be tailing me, and return home.
My mission is one fraught with peril. I shall be lucky to return alive.
The post-compo version is incomplete and I will probably work on it further when I feel like it.
Oh, and how does it tie to the theme? "Parsec" is short for "Paralax Arcsecond". You can read about that here: http://en.wikipedia.org/wiki/Parsec
Ratings
| Coolness | 57% | 3 |
| Overall | 2.11 | 1157 |
| Audio | 1.50 | 923 |
| Fun | 2.20 | 1051 |
| Graphics | 2.00 | 1051 |
| Humor | 1.50 | 932 |
| Innovation | 2.22 | 1030 |
| Mood | 1.82 | 1047 |
| Theme | 1.82 | 1168 |
http://oi43.tinypic.com/2ugf95l.jpg
All in all, good game. I couldn't finish it. After a few levels, the controls went haywire and I could hardly steer the ship.
But honestly? It was great. Good job!
(Nice use of "second")