Coeus IV by dungeonsoffear

[raw]
made by dungeonsoffear for LD27 (COMPO)
Coeus IV is a text adventure about a lose lose situation. With 10 seconds left until the Governor has to decide the fates of thousands of lives, he takes to time travel to find another solution.

Ratings

Coolness 51% 3
Overall 3.31 318
Audio 2.94 330
Fun 2.77 685
Graphics 2.22 941
Humor 2.42 453
Innovation 3.00 521
Mood 3.42 137
Theme 3.46 281

Feedback

OldPeculier
26. Aug 2013 · 04:43 UTC
Cool concept. A nice way to cut the Gordian Knot by being able to focus on content for the 48 hours rather than graphics and collision systems and whatnot. Nice job!
archaeometrician
26. Aug 2013 · 04:44 UTC
I shouldn't have jettison Quadrant 3. Interesting gameplay, relaxing and very different from the other 10 seconds game ! You have a nice writing :)
Malor
26. Aug 2013 · 04:47 UTC
Good job. i missed for a text questes like this.
Dark Acre Jack
26. Aug 2013 · 04:47 UTC
Holy smokes this is great. The writing is top-notch, going to need more time to fully digest this one so giving some tentative high ratings here. Good work.
jammy12789
26. Aug 2013 · 07:53 UTC
Nice game found it quite boring after time although it did keep me occupied for like half an hour!

Nice game!
Ysty
26. Aug 2013 · 14:49 UTC
That was great. The writing was excellent, and it was very satisfying when I finally found the cure.
Andrew Shouldice
26. Aug 2013 · 23:46 UTC
Wow! This deserves more time than I can give it right now, but I'm looking forward to figuring it out. So far, I'm intrigued.
evilDan
27. Aug 2013 · 04:05 UTC
Freakin' awesome! I didn't go all the way through it - but what I did get through was rad!

Dig the music, dig the vibe. LOVE the way time passes within the space - a really thoughtful way to address the theme.
RennFarnell
27. Aug 2013 · 12:42 UTC
really enjoyed thius, didn't expect to enjoy it, havent really played anything like this if im honest but was awesome writing and story, i cant complete it though -.-
timujin
27. Aug 2013 · 17:38 UTC
Wow, extremely good written. Are you a sci-fi writer, or, perhaps, a forum RPGs player?
Liz England
27. Aug 2013 · 19:33 UTC
I love this. Well-written, and great ambiance with the music and visual layout.

I really really like how you dealt with inventory management and context-sensitive actions. I've been trying to figure out how to structure something like this in hyperlink text adventure, and you just presented me with some great inspiration.
Christina Nordlander
27. Aug 2013 · 21:47 UTC
Now this is the kind of game I like! Science fiction, tense and claustrophobic plot, infection bio-thriller, moral dilemmas, text-based puzzle solving. Good stuff. The visuals are nice, and the music is very good and sets a great mood. Seriously, just listening to this was a joy. The timer is a good source of tension.

Unfortunately, the end result is a bit less than it could have been. The writing quality is variable: good at best, cheesy at worst. (The "game over" messages are probably the best writing, in my opinion.) The solution to the problem comes across as a bit more B-movie in style than you'd think from the sombre premise.

On a technical level, the implementation is OK, but has some problems caused by the format used: for example, it would be good if actions disappeared once they were carried out. (And there's a bug in the university where a new pamphlet appears every time you talk to the student.) But, hey, 48 hours put a limit to how much you can program.

Typoes: "claustrophibic", "quandrant" (just once; you spelled it right the rest of the time), "Centriod".

tl;dr: despite some niggles with the implementation and occasionally schlocky plot elements, I enjoyed this a lot.
Anachron
27. Aug 2013 · 22:17 UTC
Nice interactive fiction! The typography and music really adds to the overall experience.
udo
28. Aug 2013 · 00:00 UTC
Very nice adventure game. Little typo there in Centroid Park: "claustrophobic" spelled wrong. I didn't solve it yet after about 15 min of trying, but I vow to come back! Good job!
🎤 dungeonsoffear
28. Aug 2013 · 02:58 UTC
Hi everyone, just wanted to pop in and respond to some comments.

First of all, thank you all for playing the game. I'm overwhelmed by your kind words thus far.

Second, I must admit I'm a little surprised for the mentions about the music. It took me about 3 hours to do, including learning how to use the software; I was worried I wasted too much time on it, but now I feel better about taking the time on a custom soundtrack. The drum track was done in Hydrogen and the MIDI sequencing on Qtractor, if anyone was wondering.

Also, thank you for the constructive criticism, especially from Christina Nordlander and Udo... I've fixed the typos where I could find them, and the next version will have them worked out.

I specifically wanted to respond to Christina Nordlander's post. About the plot, I definitely agree it needs work. I really wanted to focus on the setting, atmosphere, and mood, especially on the limited time frame. The pamphlet thing was actually supposed to be humorous, I left it in purposely. And right now the framework doesn't have any knowledge or state other than your inventory and location... for a more complex game, there would be a record of the player's actions and repeating actions could possibly have different effects, for example, when you talk to the bum when the power is on, he still says its out. Stuff like that.

Finally, I plan to clean up the code and release it as a text adventure framework. The ultimate goal is to write the entire games in XML alone (right now level data is all XML but actions are implemented as a series of Javascript callbacks).

Again, thanks for playing the game, my twitter handle is @fuball63 and my email is my username at yahoo.com if you want to chat.

See ya!
Nick Weihs
28. Aug 2013 · 07:19 UTC
As a text game you made it look pretty nice.
Christina Nordlander
28. Aug 2013 · 22:26 UTC
Finding out that the pamphlet thing was intentional only makes this game better. :-)
tigerj
31. Aug 2013 · 03:05 UTC
A refreshing break from the multitude of high stress and pressured entries that this theme has generated.

Top notch writing and an excellent story. good work.
fferro234
04. Sep 2013 · 23:46 UTC
Nice set up and mood. Nice music used for the game. I liked some of the more silly actions like trying on the socks.