{"author_link":"\/author\/jqcoding\/","author_name":"JQCoding","author_uid":"25103","comments":[{"author_name":"Mclogenog","author_uid":"14996","time":"Aug 26, 2013 @ 6:20am","epoch":1377497700,"text":"It definitely looks like you overscoped this one. Even creating one dungeon, or even one room of a dungeon, would be more than enough for 48 hours of work. For your first Ludum Dare, this isn't bad though. Producing enough content can be a big hurdle, and it looks like you covered that. For future jams though, maybe try aiming for more of a vertical slice of gameplay :)"},{"author_name":"theholychicken","author_uid":"25095","time":"Aug 26, 2013 @ 6:34am","epoch":1377498540,"text":"The mechanics seem work and your voice acting gives it a pretty cool atmosphere, but after the introduction I have no idea what to look for, and exploring without clues or roads becomes tedious.\r<br\/>Perhaps it could be implemented as a picture based game with voice acting to tell the story rather than a top-down rpg, since the top-down engine as it is doesn't seem to be adding to the enjoyability of the story."},{"author_name":"Twistedsnail","author_uid":"7411","time":"Aug 26, 2013 @ 7:43am","epoch":1377502680,"text":"There was an error loading d2\r<br\/>I like the story in the background with the funny references.\r<br\/>\r<br\/>Just wondering, why does the play button turn into the credits button on mouse over?\r<br\/>\r<br\/>And I'm glad to see someone else using SFML!"},{"author_name":"MegaMasterX","author_uid":"20152","time":"Aug 27, 2013 @ 6:03pm","epoch":1377626280,"text":"Starting small and building up from there is never easy. Voice acting was a unique and very nice touch. I would love to see this expanded upon, it has a lot of potential!  Nice job, and grats on finishing the First Dare!"},{"author_name":"Bmanrules","author_uid":"25417","time":"Aug 27, 2013 @ 6:12pm","epoch":1377626820,"text":"Not bad, You really did overscope however - Not much reference to the theme and a lack of a story. The audio didn't work for me either, but that might've helped with the story. Not bad though"},{"author_name":"murilo","author_uid":"6882","time":"Aug 27, 2013 @ 11:39pm","epoch":1377646440,"text":"I was kind of lost. But I thought the narration was pretty cool! And nice amount of content you put in there."},{"author_name":"Kragnir","author_uid":"26709","time":"Aug 28, 2013 @ 12:21am","epoch":1377648960,"text":"Nice voice acting and music. Most areas seem underdeveloped."},{"author_name":"namrog84","author_uid":"4313","time":"Aug 30, 2013 @ 11:00am","epoch":1377860100,"text":"&lt;3 the audio\r<br\/>Agree with Mclogenog.\r<br\/>\r<br\/>Turn down your scope dramatically.  It feels like you were hoping to do a lot more than you realized.\r<br\/>\r<br\/>Also, the very first thing you need to go do.  Is learn how to fix your tilemap artifacts.  This is happening beacuse of 'scaling', there are multiple ways to fix it.  The easiest way is to pad your tiles with a 1 pixel buffer and fill that buffer in with the tile's last color\r<br\/>Or change it to nearest neighbor or some other variation.\r<br\/>Not having those simple artifacts will make the game polish improve a lot\r<br\/>\r<br\/>Keep it up!  Your next LD will be much better! Constant learning! Don't give up! Its a great start!"},{"author_name":"Purplescape","author_uid":"19858","time":"Sep 2, 2013 @ 11:11pm","epoch":1378163160,"text":"I like the voice acting telling the story, especially that it plays while I can walk around. There's a lot of exploring which is good and more stuff to do in a post-compo would be great."}],"images":["ld27\/25103-96ca9db2613d5eade007ac47e61fa564.jpg","ld27\/25103-dc0e56a6a3d020857740a0615059f5dc.jpg"],"links":[{"url":"https:\/\/www.dropbox.com\/s\/4u4c1nb4puz75tg\/LD27%20Willian.zip","text":"Windows"},{"url":"https:\/\/www.dropbox.com\/s\/ss4kyxeppmecrdt\/LD27%20Willian%20Source.zip","text":"Source"}],"metadata":{"g_key":"24793","g_author":"25103","g_event":"LD27","g_eventkey":"18","g_subevent":"COMPO","g_urlkey":"24823","g_title":"Willian's Dystopia","g_status":"UCHK1","g_place":"1153","g_commentcount":"9","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/273708\/25103-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/273708\/25103-shot1.png-eq-900-500.jpg"],"text":"This was my first time doing the Ludum Dare, not sure I would say it's a success, but I did learn a ton from it. Mainly my problem was too big a scope. Real story is that Willian dies at the hands of the king when he fails to protect his daughter and arrives in a strange dystopian society. Unfortunately didn't have time to implement that. Very glitchy but wanted to get it out her anyway. Probably will release a post compo version later as well. Hope that it's playable and try to have fun!\r\nPlanned on having the combat system a seconds based thing with 10 seconds being the spell that could have saved the princess, but didn't have time.","title":"Willian's Dystopia"}