A Dragons Tale by TiByte
# Ancient Technology
## A Dragons Tale
### A DOS Text Adventure written in JavaScript
This is a simple DOS text adventure game.
I spent most time developing the engine in the background.
It could be used for other games, as you just need to provide
a definition for the map (JS-Object) and the different Items and Characters.
Writing events is also possible. (on-enter/ on-leave ...)
### The Game
> You've heard of a great danger in the east. Go kill it!
### Controls
go NORTH, go EAST, go SOUTH, go WEST
pick SWORD up, pick up SWORD, take SWORD, use POTION
attack PERSON, kill RAT...
*commands are not case sensitive*
### Compatibility
The game doesn't seem to run in safari. I tested it for Firefox and Google Chrome.
### Tipps
**Spoiler warning**
- there is a map to the east of where you start
- red potions are always useful
## A Dragons Tale
### A DOS Text Adventure written in JavaScript
This is a simple DOS text adventure game.
I spent most time developing the engine in the background.
It could be used for other games, as you just need to provide
a definition for the map (JS-Object) and the different Items and Characters.
Writing events is also possible. (on-enter/ on-leave ...)
### The Game
> You've heard of a great danger in the east. Go kill it!
### Controls
go NORTH, go EAST, go SOUTH, go WEST
pick SWORD up, pick up SWORD, take SWORD, use POTION
attack PERSON, kill RAT...
*commands are not case sensitive*
### Compatibility
The game doesn't seem to run in safari. I tested it for Firefox and Google Chrome.
### Tipps
**Spoiler warning**
- there is a map to the east of where you start
- red potions are always useful
| Web | http://mtib.github.io/ludum36 |
| Source | https://github.com/mtib/ludum36 |
| Original URL | https://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=26539 |
Still, cool engine, and figuring out the map was fun.
I would have also liked a few secrets or crazy stuff. For example, I took a sword out of a stone, why not let me grab the stone instead and fight with that? Cause 90% of people grab the sword, but including a "you smash X with a stone like a primitive" option could have been funny. Stuff like that can be low effort for high reward. Just a thought, though, as tone is also important.
The colors were a good touch.