A Dragons Tale by TiByte

[raw]
made by TiByte for LD36 (COMPO)
# Ancient Technology

## A Dragons Tale

### A DOS Text Adventure written in JavaScript

This is a simple DOS text adventure game.
I spent most time developing the engine in the background.
It could be used for other games, as you just need to provide
a definition for the map (JS-Object) and the different Items and Characters.

Writing events is also possible. (on-enter/ on-leave ...)

### The Game

> You've heard of a great danger in the east. Go kill it!

### Controls

go NORTH, go EAST, go SOUTH, go WEST

pick SWORD up, pick up SWORD, take SWORD, use POTION

attack PERSON, kill RAT...

*commands are not case sensitive*

### Compatibility

The game doesn't seem to run in safari. I tested it for Firefox and Google Chrome.

### Tipps

**Spoiler warning**

- there is a map to the east of where you start
- red potions are always useful

Feedback

dwhiffing
30. Aug 2016 · 01:01 UTC
Nice work! Short and sweet, but I would have liked more of an ending. Good job with the source! Seems well organized, you could have easily put this together in a few hours if you had it well planned
Anudin
30. Aug 2016 · 01:01 UTC
The dragon did not stand a chance against my bow! It's a cool little game you made :) Just one thing to improve: since you move around alot it would be nice to shorten the directions, n e s w would be sufficient to move around i guess
Quicklyer
30. Aug 2016 · 01:19 UTC
I like the color scheme. Reminds me of LoRD, the old old school BBS doors game. Makes me kind of wish I used that as an inspiration for my entry.
scriptorum
30. Aug 2016 · 01:24 UTC
Good work. I killed the dragon, which left me feeling unsatisfied so I killed two sheep, which didn't help, so then I killed a person. And the I was just a dragonslayer with an oathbow and nothing to do. A simple "You're awesome, the townsfolk love you!" would be nice at the end. I mean assuming I didn't kill the sole remaining townie.
xgeovanni
31. Aug 2016 · 16:30 UTC
As others have said, it would have been nice to have more indication of victory. Also, it would have been nice to be able to talk to the person rather than just kill them. A little more scenery description also wouldn't have gone amiss.

Still, cool engine, and figuring out the map was fun.
StMatn
01. Sep 2016 · 12:30 UTC
I really liked playing this. It took me a moment to understand the map, but then it was really fun. Well, some ending mesage woud have been nice, after you slay the dragon. I actually would like to play more of this :)
seurimas
07. Sep 2016 · 19:13 UTC
Needed an ending, but otherwise a nice little quest.

I would have also liked a few secrets or crazy stuff. For example, I took a sword out of a stone, why not let me grab the stone instead and fight with that? Cause 90% of people grab the sword, but including a "you smash X with a stone like a primitive" option could have been funny. Stuff like that can be low effort for high reward. Just a thought, though, as tone is also important.

The colors were a good touch.