Rebound Recon by TheHermit
Try to maneuver your remote drone to the airlocks within 10 seconds in order to escape Zantium Electronics with stolen industrial secrets. Use your drone's advanced predictive software to plan a route in an instant.
How to Play:
- The red line is your current trajectory
- You can click on the trajectory to add or select a node.
- You can click and drag a node to apply thrust
- In the UI at the bottom there's a timeline - when a node is selected, you can delete it by clicking on it on the timeline.
- You can look at a static moment in time by click/dragging on the timeline to that moment.
- The graph at the bottom is your fuel gauge.
- When you have a successful trajectory, hit Go to play it out!
A minor hint: try accelerating down into a bounce. The collision is conservative. It can be useful to build up as much energy as you can, then use tiny burns to adjust the angle of reflection when you hit a wall or corner.
This _should_ run on mobile devices though it might be awkward on smaller screens.
Rebound Recon is made primarily with GIMP, LMMS, and Tiled. It uses Quintus for the underlying HTML5 engine.
I added a post-combo version that has some better controls and a more zoomed-out view that should be easier to plot trajectories with, as well as 9 new levels. I'll continue to update it every so often (things like the 'how to play' screen are not yet resized to the new resolution). You can also now delete nodes with a right-click and use the arrows to fine-tune the path.
How to Play:
- The red line is your current trajectory
- You can click on the trajectory to add or select a node.
- You can click and drag a node to apply thrust
- In the UI at the bottom there's a timeline - when a node is selected, you can delete it by clicking on it on the timeline.
- You can look at a static moment in time by click/dragging on the timeline to that moment.
- The graph at the bottom is your fuel gauge.
- When you have a successful trajectory, hit Go to play it out!
A minor hint: try accelerating down into a bounce. The collision is conservative. It can be useful to build up as much energy as you can, then use tiny burns to adjust the angle of reflection when you hit a wall or corner.
This _should_ run on mobile devices though it might be awkward on smaller screens.
Rebound Recon is made primarily with GIMP, LMMS, and Tiled. It uses Quintus for the underlying HTML5 engine.
I added a post-combo version that has some better controls and a more zoomed-out view that should be easier to plot trajectories with, as well as 9 new levels. I'll continue to update it every so often (things like the 'how to play' screen are not yet resized to the new resolution). You can also now delete nodes with a right-click and use the arrows to fine-tune the path.
Ratings
| Coolness | 73% | 3 |
| Overall | 3.54 | 158 |
| Audio | 3.15 | 219 |
| Fun | 2.98 | 508 |
| Graphics | 3.05 | 455 |
| Humor | 2.00 | 693 |
| Innovation | 4.00 | 30 |
| Mood | 2.96 | 380 |
| Theme | 3.70 | 130 |
You'll find that my game has some similar elements like scrubbing back and forward in time and adjusting physics. Not similar enough to be embarrassing, though, I think :) Try: http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=25979
Okay, that's out of the way now. So: That being said, this game is amazing! I LOVE the way you've made time AND force/fuel a limited resource and then let me plan how to use both in detail. I don't know why, but something about that feels just great. The puzzles got really hard over time - some a little bit too hard for my taste. I stopped at level 13 - might try it again later, after you've been so kind to save where I was.
I'm really partial about the music. At the beginning I loved it, but after more than half an hour of playing it starts to get a bit annoying. It's far from bad, it's just a bit too powerful I think.
The rest fits too: The graphics have a nice retro touch and strangely the absence of sounds didn't affect me at all - normally I am extremly fussy about that.
All in all, a superb entry that doesn't feel like it was developed in a mere 2 days. Also congratulations to finishing your first LD game!
It was a bit hard sometime due to not seeing the whole trajecotry, is there a way to see the whole level that I didn't find.
The music is great, it fits the atmosphere.