Ten Thousand Milliseconds to Live! by ThirteenWB

[raw]
made by ThirteenWB for LD27 (COMPO)
You have ten thousand milliseconds to live, use them wisely!

In order to see as much of this two dimensional world as possible, your character wishes for you to take them on an epic journey through however many levels I've managed to make by the time you're playing this! :)

More levels will appear over time, although you won't need to re-download the file if everything is working as intended, so check back every once in a while.

Movement Controls:
R to restart the current map.
Left and right arrow to move.
Shift/Space/Z to jump.

Remember: Wall jumps are useful!


The game contains a built-in level editor that is active on all non-story maps.
Editor Controls:
P - Set player start
T - Toggle time flowing
N - Next Tile Type
V - Set as air
B - Set as blocked
X - Place exit at mouse position
D - Place switch at mouse position
C - Toggle coin at mouse position
M - Toggle mine at mouse position

S - Save Map
Note: saves will automatically generate a title and creator tag, the resulting map file will be placed in a folder titled 'maps'. Use your favourite text editor (vim) to go in and edit these accordingly. :)


Technical Stuff:
- Story maps are loaded via https (The Internet!) on each startup. A local copy of all maps is included in the jar but should more maps be added (likely), the local copy will not automatically be added to.
- Local maps are stored in the maps/ folder relative to the jar's location and loaded on startup. If you wish to edit your (or your friend's) map, simply open it in a text editor. All local maps are stored as plaintext and are fully editable (even the title and creator fields!)



P.S: It is extremely easy for me to add new maps. If you want your map to be a story map, just leave a comment with a link to the map file and I will add assuming it is of an acceptable quality.

I hope you enjoy playing it as much as I enjoyed making it! :)

Ratings

Coolness 55% 3
Overall 3.00 610
Audio 1.93 829
Fun 2.88 592
Graphics 2.25 922
Innovation 2.56 851
Mood 2.55 698
Theme 3.06 666

Feedback

mtrc
26. Aug 2013 · 12:16 UTC
I really liked the graphics and the mechanics (reminded me a lot of N+!) and I'm impressed by how many levels you included. I guess you can add more as time goes on, if they're loaded via the Internet?

Really liked the visual style!
ezolotko
26. Aug 2013 · 14:36 UTC
Moody
randomelginguy
26. Aug 2013 · 14:38 UTC
Fun game, very frustrating trying to try and get far in story mode. Only thing that annoyed me was the audio clicks a little bit. I love how the music gets more intense as you get closer to the time limit
TheJackiMonster
26. Aug 2013 · 14:40 UTC
Looks pretty nice.. A good jump & run! :D
stephan_h
26. Aug 2013 · 14:44 UTC
I really like what you have accomplished in the given timeframe.
The music track got a bit on my nerves after some time.
The editor was not usable for me because it would not leave play-mode (time running and game over screen).
Dioiminik
26. Aug 2013 · 14:45 UTC
The amount of content is quite impressive, well made game :)
ZeppelinCaptain
26. Aug 2013 · 14:51 UTC
I liked the graphical design of the levels, and I am also impressed by the number of levels. (is it actually allowed to upload more levels after the compo ends though?).
I am a bit tired of platformers though, but oh well, that's just me.
IHackedDeath
26. Aug 2013 · 14:55 UTC
for 48 hours it was pretty good
Spaceoff
26. Aug 2013 · 15:06 UTC
Fun game, and the music worked (though I had no idea what I was listening to). Really slick menu/interface.
🎤 ThirteenWB
26. Aug 2013 · 15:25 UTC
Thanks for all the replies!
@stephan_h: Did you try pressing T? That should have paused time so you could actually do stuff. I spent so long messing about in that editor it took me a while to remember I should actually tell people how to use it :/

@ZeppelinCaptain: I'm not sure if it's within the rules, I'll probably just not add any of my own new levels until after the end of the compo voting just to be safe. And yeah, I wish I had the imagination of some of the other people doing this... :(

@Spaceoff: Haha, I have no clue either, the music was absolutely the worst part of those 48 hours, really annoyed I didn't get the chance to actually record something (now wishing I knew how to play an instrument...). I guess at least it being randomly generated lowers the file size?? :/
SpiralCodeStudio
26. Aug 2013 · 16:47 UTC
I like the look. Maze like graphics - pretty fresh.
Character control could be better. Overall pretty good.

I love how you can play and edit levels at the same time.
DaVince
26. Aug 2013 · 18:43 UTC
Ooh! I really like the aesthetics on this one! What you lack in graphic skills, you make up for by having this random glitch-like pattern and a dynamic, helpful background.

Some levels are really challenging, especially when I want to obtain as many coins as I can. The music was a bit annoying, though it did fit the rest of the mood. The music just cut out halfway through though...

Amazing how many levels you made for this. It crashes every few levels for me (terminal output "mmap() failed: Cannot allocate memory" and "Format not supported"), but luckily you made a level selector so I can continue at my own convenience! :)
daOyster
26. Aug 2013 · 19:04 UTC
Cool game. Liked it and very slow paced, a first for a 10 second theme.
🎤 ThirteenWB
26. Aug 2013 · 19:06 UTC
@DaVince: I've probably forgotten to deallocate the sound memory :/ Thanks, I'll have a fix up in a bit! :)
ddionisio
26. Aug 2013 · 19:16 UTC
Pretty challenging platformer, I had fun playing through it! I like how the screen goes red as time runs out. The sound is also a nice cue, but probably needs a better one.

I'm not sure if it's a bug, but you also only have 10 seconds to edit/make a level :P

Kudos for including a level editor!
🎤 ThirteenWB
26. Aug 2013 · 19:33 UTC
@ddionisio: you need to press T to disable the timer! :)
stephan_h
27. Aug 2013 · 07:10 UTC
Of course my error was not pressing T when using the editor. :)
GigaBass
27. Aug 2013 · 17:33 UTC
I love wall-jump style mechanics (MegaMan X <3). But the hitboxes could be a little better tuned, woudl make for much sharper and entertaining gameplay!
N0_Named_Guy
27. Aug 2013 · 18:40 UTC
Will post live video review.
Kragnir
28. Aug 2013 · 01:48 UTC
Interesting platformer, the tiles outside the levels get annoying while playing.
N0_Named_Guy
28. Aug 2013 · 10:01 UTC
Live video review available at: http://www.twitch.tv/n0_named_guy/c/2831296
pighead10
28. Aug 2013 · 17:47 UTC
How do I start the game? The instructions and controls appear when I launch it but pressing S, L, F and Q do nothing.
manuq
03. Sep 2013 · 19:43 UTC
I liked how the background change color to give you feedback of the time passed. And the tech feeling of the outside of the maze, simple and effective.
plop
07. Sep 2013 · 09:59 UTC
Pretty fun and addictive, lots of contents/levels! Unconventional controls but totally functional.
infernet89
15. Sep 2013 · 19:51 UTC
Woha, nice work creating so many levels! Unfortunately controls and the background "music" were very annoying for me, so i probably didn't enoyed so much playing them.