Ten Thousand Milliseconds to Live! by ThirteenWB
You have ten thousand milliseconds to live, use them wisely!
In order to see as much of this two dimensional world as possible, your character wishes for you to take them on an epic journey through however many levels I've managed to make by the time you're playing this! :)
More levels will appear over time, although you won't need to re-download the file if everything is working as intended, so check back every once in a while.
Movement Controls:
R to restart the current map.
Left and right arrow to move.
Shift/Space/Z to jump.
Remember: Wall jumps are useful!
The game contains a built-in level editor that is active on all non-story maps.
Editor Controls:
P - Set player start
T - Toggle time flowing
N - Next Tile Type
V - Set as air
B - Set as blocked
X - Place exit at mouse position
D - Place switch at mouse position
C - Toggle coin at mouse position
M - Toggle mine at mouse position
S - Save Map
Note: saves will automatically generate a title and creator tag, the resulting map file will be placed in a folder titled 'maps'. Use your favourite text editor (vim) to go in and edit these accordingly. :)
Technical Stuff:
- Story maps are loaded via https (The Internet!) on each startup. A local copy of all maps is included in the jar but should more maps be added (likely), the local copy will not automatically be added to.
- Local maps are stored in the maps/ folder relative to the jar's location and loaded on startup. If you wish to edit your (or your friend's) map, simply open it in a text editor. All local maps are stored as plaintext and are fully editable (even the title and creator fields!)
P.S: It is extremely easy for me to add new maps. If you want your map to be a story map, just leave a comment with a link to the map file and I will add assuming it is of an acceptable quality.
I hope you enjoy playing it as much as I enjoyed making it! :)
In order to see as much of this two dimensional world as possible, your character wishes for you to take them on an epic journey through however many levels I've managed to make by the time you're playing this! :)
More levels will appear over time, although you won't need to re-download the file if everything is working as intended, so check back every once in a while.
Movement Controls:
R to restart the current map.
Left and right arrow to move.
Shift/Space/Z to jump.
Remember: Wall jumps are useful!
The game contains a built-in level editor that is active on all non-story maps.
Editor Controls:
P - Set player start
T - Toggle time flowing
N - Next Tile Type
V - Set as air
B - Set as blocked
X - Place exit at mouse position
D - Place switch at mouse position
C - Toggle coin at mouse position
M - Toggle mine at mouse position
S - Save Map
Note: saves will automatically generate a title and creator tag, the resulting map file will be placed in a folder titled 'maps'. Use your favourite text editor (vim) to go in and edit these accordingly. :)
Technical Stuff:
- Story maps are loaded via https (The Internet!) on each startup. A local copy of all maps is included in the jar but should more maps be added (likely), the local copy will not automatically be added to.
- Local maps are stored in the maps/ folder relative to the jar's location and loaded on startup. If you wish to edit your (or your friend's) map, simply open it in a text editor. All local maps are stored as plaintext and are fully editable (even the title and creator fields!)
P.S: It is extremely easy for me to add new maps. If you want your map to be a story map, just leave a comment with a link to the map file and I will add assuming it is of an acceptable quality.
I hope you enjoy playing it as much as I enjoyed making it! :)
| All Operating Systems | https://www.doc.ic.ac.uk/~gds12/dare27.jar |
| Source | https://github.com/gds12/Ludum-Dare-27 |
| Original URL | https://ludumdare.com/compo/ludum-dare-27/?action=preview&uid=22557 |
Ratings
| Coolness | 55% | 3 |
| Overall | 3.00 | 610 |
| Audio | 1.93 | 829 |
| Fun | 2.88 | 592 |
| Graphics | 2.25 | 922 |
| Innovation | 2.56 | 851 |
| Mood | 2.55 | 698 |
| Theme | 3.06 | 666 |
Really liked the visual style!
The music track got a bit on my nerves after some time.
The editor was not usable for me because it would not leave play-mode (time running and game over screen).
I am a bit tired of platformers though, but oh well, that's just me.
@stephan_h: Did you try pressing T? That should have paused time so you could actually do stuff. I spent so long messing about in that editor it took me a while to remember I should actually tell people how to use it :/
@ZeppelinCaptain: I'm not sure if it's within the rules, I'll probably just not add any of my own new levels until after the end of the compo voting just to be safe. And yeah, I wish I had the imagination of some of the other people doing this... :(
@Spaceoff: Haha, I have no clue either, the music was absolutely the worst part of those 48 hours, really annoyed I didn't get the chance to actually record something (now wishing I knew how to play an instrument...). I guess at least it being randomly generated lowers the file size?? :/
Character control could be better. Overall pretty good.
I love how you can play and edit levels at the same time.
Some levels are really challenging, especially when I want to obtain as many coins as I can. The music was a bit annoying, though it did fit the rest of the mood. The music just cut out halfway through though...
Amazing how many levels you made for this. It crashes every few levels for me (terminal output "mmap() failed: Cannot allocate memory" and "Format not supported"), but luckily you made a level selector so I can continue at my own convenience! :)
I'm not sure if it's a bug, but you also only have 10 seconds to edit/make a level :P
Kudos for including a level editor!