{"author_link":"\/author\/nonatomicpaul\/","author_name":"nonatomicpaul","author_uid":"22317","comments":[{"author_name":"nixeldev","author_uid":"12013","time":"Aug 27, 2013 @ 9:06am","epoch":1377594060,"text":"10 seconds per turn does add a new dimension to minesweeper, aaaaa the pressure :p"},{"author_name":"Urfoex","author_uid":"5888","time":"Aug 30, 2013 @ 10:39am","epoch":1377858840,"text":"There is no data folder"},{"author_name":"MrBlade","author_uid":"23232","time":"Sep 13, 2013 @ 4:29am","epoch":1379046240,"text":"Hm, Mine Sweeper, or should I say &quot;Time Sweeper&quot; really doesn't fit the theme. There was no audio, when you die the &quot;loser&quot; screen stays in the background and never goes. Anyway, alright entry. Work on making your own concepts next time maybe. 3.5\/10."}],"images":["ld27\/22317-420105574f222c095de6f2ea09a9334a.jpg","ld27\/22317-3702daa104b64573dbe7e884a818488a.jpg"],"links":[{"url":"http:\/\/www.paulstamp.co.uk\/examples\/ludum27\/TimeSweeper.exe","text":"Windows"},{"url":"http:\/\/www.paulstamp.co.uk\/examples\/ludum27\/TimeSweeper.app.zip","text":"OS\/X"},{"url":"http:\/\/www.paulstamp.co.uk\/examples\/ludum27\/TimeSweeper.x86","text":"Linux"},{"url":"http:\/\/www.paulstamp.co.uk\/examples\/ludum27\/TimeSweeper.html","text":"Web"},{"url":"http:\/\/www.paulstamp.co.uk\/examples\/ludum27\/ludum27-Source.zip","text":"Source"}],"metadata":{"g_key":"24816","g_author":"22317","g_event":"LD27","g_eventkey":"18","g_subevent":"COMPO","g_urlkey":"24846","g_title":"Time Sweeper","g_status":"UCHK1","g_place":"99999","g_commentcount":"3","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/273708\/22317-shot0.jpg-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/273708\/22317-shot1.jpg-eq-900-500.jpg"],"text":"Unfortunately I didn't have time to participate in the 48 hour jam. So I knocked this up in 6 or 7 hours. \r\n\r\nTime Sweeper is mine sweeper with a 10 second decision window for each move. Built in Unity3d with C#. I haven't had time to optimise or fix the inevitable bugs.\r\n\r\nIf I had more time i'd have fixed the performance issue on replay, and added some polish. The timer has clearly been neglected and could have looked much nicer. It would have been nice to have some sounds and better indication of when you're running out of time. \r\n","title":"Time Sweeper"}