Boxen! by davidwparker

[raw]
made by davidwparker for LD27 (COMPO)
I created this in about ~6 hours... unfortunately, I'm extremely busy the rest of the weekend, so this is all we get.

TESTED in:
OSX: Chrome (good), Firefox (good), Safari (slow)

Libraries:
Used Angular.js and Underscore.js

(edited) Keyword(s): html, html5

Ratings

Coolness 71% 3
Overall 2.69 899
Audio 1.00 998
Fun 2.74 708
Graphics 1.82 1127
Humor 1.52 931
Innovation 2.72 749
Mood 1.92 1024
Theme 3.11 620

Feedback

CarbonCoder
24. Aug 2013 · 06:49 UTC
Great concept! Incredibly difficult!
Hazel-Bun
24. Aug 2013 · 06:58 UTC
This is a fun little game. Reminds me of minesweeper haha!
Drakonid
24. Aug 2013 · 10:46 UTC
Nice game, I would make the game end when there are no more green/blue/black squares on the board.
gbear605
24. Aug 2013 · 12:46 UTC
Neat game, the best score I got was 23, but I'm on a laptop, so...
JALgames
24. Aug 2013 · 15:39 UTC
I really like that game. I reached a score of 42 (yea!) on my laptop*. But some graphics rather than colored squares would be nice.

*It has a touch screen:)
Zephyr89
24. Aug 2013 · 18:49 UTC
57 on my second go.
ThirteenWB
26. Aug 2013 · 15:17 UTC
Hah this was actually pretty fun. I need a better mouse if I'm going to do well on the hardest difficulty though :(
Good game nonetheless!
dungeonsoffear
26. Aug 2013 · 15:18 UTC
Fun little game.
crashbanito
26. Aug 2013 · 22:00 UTC
A fun little title. I can imagine this being rather hectic on a touch device.
Andrew Shouldice
26. Aug 2013 · 23:08 UTC
Neat! Yeah, this would be neat on a touch device. Reminds me a bit of the Molyneux curiosity cube.
Josh Riley
26. Aug 2013 · 23:09 UTC
Really fun little game, even if you don't consider the more stringent time constraints. I got to a point where there were no more squares to click, which was an awkward 3-4 seconds, but that's probably my only real (and minor) complaint.
Paul Sinnett
26. Aug 2013 · 23:13 UTC
Really good idea. This game would be great on mobiles.
LittleThor
27. Aug 2013 · 08:03 UTC
Interesting game that can become a little addictive! Squares that change colors by themselves could add a little more difficulty and fun.
Fede3751
27. Aug 2013 · 14:23 UTC
Great idea! :)
sittaman
27. Aug 2013 · 20:56 UTC
holy hell, great one. I got a bit confused, because you said green squares are rare but I found my screen filled with lots of green ones, after clicking on some I realized I was clicking the orange ones... blame my colorblindness lol, good game!
Sh1rogane
27. Aug 2013 · 20:57 UTC
It is a fun little game
sittaman
27. Aug 2013 · 20:58 UTC
holy hell, great one. I got a bit confused, because you said green squares are rare but I found my screen filled with lots of green ones, after clicking on some I realized I was clicking the orange ones... blame my colorblindness lol, good game!
wally2069
28. Aug 2013 · 05:58 UTC
An ok entry but lacked any real depth
udo
28. Aug 2013 · 09:05 UTC
This is a great idea that could have used a bit more polishing. But the game itself is solid. A little bit of sound effects and maybe some visual effects as well would have made this even better (maybe use CSS transitions to do something when the tiles change).
kbm0
28. Aug 2013 · 10:34 UTC
Yey! Simple and nice! The game may need come effects and better graphics. But such a respectable game in 6 hours. Good job, Mr. Parker! :-)
Dew
28. Aug 2013 · 10:36 UTC
WebGL have difficult functions its made for 3D if u want tu use webgl better use three.js, and for 2D canvas is quite simple check this picture for a complete and easy guide: http://www.nihilogic.dk/labs/canvas_sheet/HTML5_Canvas_Cheat_Sheet.png

About your game it has a great concept, and its awesome that you made it in 6 hours, if you want to spend more time I would add mouse drag.
dekart
28. Aug 2013 · 17:29 UTC
You should make a Facebook game from it :) Lot of people will like such kind of game.
proc
28. Aug 2013 · 21:19 UTC
I enjoyed it but no where near winning. 6 hours and you made a game with more depth than Curiosity on launch haha
nanotech
28. Aug 2013 · 21:36 UTC
Interesting game. It feels very much like a pen-and-paper game in that it doesn't need a complicated mechanic to be fun.

Curiously, the difficulty of the levels seems reversed to me!
Typedeaf
29. Aug 2013 · 08:56 UTC
Nice game! The more squares, the more fun! My score is 261 on hard :) hihi! I got stuck in this game..:P
gre
31. Aug 2013 · 15:47 UTC
Nice game, would need some more mecanisms to be fully enjoyable but still good.
RoyBatty
31. Aug 2013 · 16:00 UTC
Simple and elegant, I like it! I'm not very good (I BLAME TRACKPAD!!! ARARRARRAR) but I will definitely give it another go with a mouse when I get home later.

Game design cookie to you, sir!

-thatwhichis, team RoyBatty
LegacyCrono
02. Sep 2013 · 01:41 UTC
This is actually really fun! Nice job, would be great for touch devices. :D
GagaPete
07. Sep 2013 · 18:36 UTC
That would make a nice time-waster on mobile devices.
motty
15. Sep 2013 · 02:57 UTC
Fine effort. Needs some tweaking: I found 'easy' much harder than 'medium' as it had far fewer green squares, though 'hard' was indeed hard. Still fun to play even at this early stage - hope you get time to tune and polish it and looking forward to playing that.
Urfoex
15. Sep 2013 · 10:29 UTC
Good one.
Spiridios
16. Sep 2013 · 23:15 UTC
MUCH more fun on a touch screen than with a mouse (thanks to other commenters for the idea). My phone screen is a bit small for it, so I have to waste precious seconds scrolling, but I got a much higher score there.