Low Memory by wrongcoder
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Post-Compo Update
* Allows restarting the level at (almost) any time
* Pressing Enter starts transmitting immediately
* Final level difficulty tuned down a bit
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The robot is not responding. Its controller has low memory. And you are too far away to fix it.
You must record 10 seconds of command input then transmit it to your robot. Fire thrusters, collect fuel, and make your escape.
The fate of the mission is in your hands!
There are ten levels, not including the three tutorial levels.
Note: the web version, while convenient, can run slower than the desktop version. The desktop version is recommended for slower computers.
Post-Compo Update
* Allows restarting the level at (almost) any time
* Pressing Enter starts transmitting immediately
* Final level difficulty tuned down a bit
----------------------------------------
The robot is not responding. Its controller has low memory. And you are too far away to fix it.
You must record 10 seconds of command input then transmit it to your robot. Fire thrusters, collect fuel, and make your escape.
The fate of the mission is in your hands!
There are ten levels, not including the three tutorial levels.
Note: the web version, while convenient, can run slower than the desktop version. The desktop version is recommended for slower computers.
Ratings
| Coolness | 74% | 3 |
| Overall | 3.60 | 126 |
| Audio | 2.58 | 542 |
| Fun | 3.14 | 373 |
| Graphics | 3.02 | 474 |
| Humor | 2.63 | 352 |
| Innovation | 4.02 | 28 |
| Mood | 3.00 | 351 |
| Theme | 3.98 | 37 |
Great take on the concept! Too bad the web version doesn't run any faster.
For anyone attentive enough to be reading the comments, I have a cheat code to release. Press F2 to enable debug mode, then press F4 to enable direct control mode. This lets you fly the robot directly. Please use responsibly! You can press F2 to disable debug mode again afterwards.
Great job! :)
Welll... Actually, it's not... That happens to me all the time when I turn my quality settings up too high in video games. Anyway, though, this makes simple challenges in platforming very difficult. It's like playing with your eyes closed and with no sound, and then being able to watch a replay of your performance.
My only complaint about this game is that it could use a way of resetting without waiting 10 seconds.
Another thing I would suggest: make it possible to only send the commands one time, instead of allowing multiple transmissions. Or at least make an achievement out of it...
Graphic-wise, the game was simple, and so were the graphics. No complaints on that section.
The audio was nicely done, with the jet engine sound and the beeping, but yet very, very simple. It was good enough.
The one thing that I disliked (ie: hated) the most in this game was the waiting times. I spent more time waiting for something to happen than actually playing. And the lack of a replay, or retry key/option.
All in all, good game 7/10, would play again.
The mechanic is fantastic. I actually haven't seen this one before. Very creative and enjoyable. It was fun to try to hone my predictive skills so that I could estimate what a quarter inch of burn on the timeline would translate to in motion.
Love it. Good example of an indirect control mechanic done very well.
Only I'd like if there is button to finish recording sequence.
Nice entry!