Ten Sextillion Zeptoseconds by Oxydam
You have Ten Sextillion Zeptoseconds to solve each level. It is quite enough.
Use the arrow keys or WASD/ZQSD to move.
Can you beat the 28 level ?
If you overpass ten sextillion zeptoseconds to finish a level, back to level one.
Post your highscore in the description.
Tools :
Conctruct 2 Free Edition
Adobe Photoshop Elements 8.0
Music by the awesome Eldaryze.
Use the arrow keys or WASD/ZQSD to move.
Can you beat the 28 level ?
If you overpass ten sextillion zeptoseconds to finish a level, back to level one.
Post your highscore in the description.
Tools :
Conctruct 2 Free Edition
Adobe Photoshop Elements 8.0
Music by the awesome Eldaryze.
Ratings
| Coolness | 68% | 3 |
| Overall | 2.95 | 676 |
| Audio | 2.53 | 566 |
| Fun | 3.21 | 331 |
| Graphics | 2.17 | 965 |
| Humor | 2.64 | 346 |
| Innovation | 2.79 | 683 |
| Mood | 2.39 | 819 |
| Theme | 3.29 | 440 |
I will try to fix it.
Thanks.
It seems that you're doing the following: if the next move makes me hit a wall, then do not move at all. But it means that on a slow computer we can get stuck much more easily because the square will stop well before the wall.
Please fix, I want to play it.
The thing is, I think, as Latcarf said, that you check if there will be a collision with a wall, and if there is, you do not apply the movement at all, where as you should correct it (place the square against the wall). But I know this might be more difficult to handle that it sounds.
Anyway, I got to level 21. The variety of mechanics used with a single level is great, I need to finish this game! :)
And my highscore was... 7
High score: 13